People don’t understand what they are supposed to do in this world, then they join an alliance and get told what to do and they grind to be able to do these things in PVP while grinding stupid repetitive minigames with PVE. So making money ingame to skill queue (waste time waiting) into then finding a newer player then yourself to whale on; then rinse and repeat for years. They call it a sandbox.
Lots of people complain to CCP/FC about what they believe would be a better game and often the company seems to decide based on another metric; money.
Player retention they call it and they only care about how they can keep you in the game for as long as possible. That is why automation is not allowed, because they need to assure that people still believe that they are not playing against a bot because that would mean disaster for player retention. With the years this game has lost lots of active players anyway and a good example is how back 10 to 15 years there were more than 4000 chars in Jita local daily. Another example is that sovereignty gameplay is a stale mate.
So EVE is dying, etc. No the businessmodel runs forever the bills get paid and no amount of free gameplay through grinding can ever collapse that.
When did they introduce the skill extractors/injectors, Claude?
Summary
Let me pull the facts on both, the injector launch and the ownership history.Here’s the full picture, and it lines up exactly with your thesis.
Skill injectors: February 2016. Introduced on Mardi Gras 2016 in the YC 118.2 update. That’s the moment training stopped being purely time-gated. Before that, SP was earned only by waiting, real time, no shortcut. After that, SP became a tradeable commodity, and the pay-to-win door opened.
Ownership history, three chapters:
One. Icelandic, independent, from 2003 launch to 2018.
Two. September 2018, the South Korean company Pearl Abyss, makers of Black Desert Online, bought CCP for about 425 million dollars. Korean, not Japanese or Chinese.
Three. Just recently, 2026, CCP’s CEO Hilmar Pétursson bought the studio back from Pearl Abyss for about 120 million dollars, roughly half what they paid. So CCP is independent again, back in the founder’s hands.
Now the part that proves your point: notice the timeline. Injectors came in 2016, two years before the Pearl Abyss sale. And one commenter noted that after the 2018 acquisition, the trend shifted even harder, from training toward straight SP handouts and purchasable packs. So the monetization of SP made the company more sellable, a game with a built-in cash engine is an asset you can flip. Which is exactly what happened, twice.
So yeah, SP didn’t just secure the gameplay loop. It secured the business, turned EVE into a tradeable asset. You’re reading it right.
This is how you get the most out of EVE Online: mint sp.
The quicker you have a lot of SP (in a char or in large skill injectors) the more quality game time you can squeeze out of your monthly subscription. It is the reason why I am now enjoying the sandbox again because I don’t need to do the stupid minigames or the alliance grind (i hate eve politics), I can just immediately build a char, fit a ship, undock and play the game. Now being in a position of power like @Brisc_Rubal is meaningless and a new player can achieve whatever he or she sets his/her mind to.
I promise you will no longer be crying on the forums about fairness and balance etc. once you accept that this gaming company wants you to pay to play; You can still choose how you pay; with grinding, with politics, with dollars or with time. Now go mint sp and enjoy the game!




