Ah…brother! Explaining the obvious or providing alternatives… nothing works here in this thread. All they want is to convert high sec into the safest haven; a place where pink unicorns glide on rainbows with shinny trails of stardust …and where pve’ers can make their Isk safely! Be cautious, you can get the finger if you speak highly of highsec-pvp in here.
Plenty of games don’t have collision. Not defending my idea though I know it’s bad:D
If collision had damage the whole game meta would change. You couldn’t blob as well because you’d run into eachother. You couldn’t just anchor up without risking damage. You’d have to actually think rather than just dropping n+1 cause if you got ten titans going through that cyno you’re gonna have some heavy bumping damage.
This was always my suggeston, first focus on miners because that is the viable story for the devs and second have damage based on velocity such that a faster moving ship would take more damage than the slower ship.
Finally allow shield damage with no flag, but as soon as a ship hits its own armor, flag it so it can be attacked.
Ironically everything they do will stop paying isk due to glut.
This was how UO Trammel ended. Everyone who designs sandbox game features either professionally or like us amatuers, should be forced to read and understand the history of UO.
There is no more sad or stark example of the destruction of sandbox available.
Let your iwin button go, free the button
Doesn’t matter how bad do you rationalize your desire to keep that unfair advantage, you have no real arguments to keep in place a mechanic who favor so strong just one side in a game interaction.
You are not fair and you will may never be in your arguments, because you have not learned to not follow just your selfish interests and understand that is not just you perspective the one who always matters!
I don’t do high sec PvP of any form unless it is a random meeting of FW pilots, you can tell yourself it is personal if makes you feel better though
You´re sticking to the small buttons on your UI
The valid counter of a non-module action is a non-module response.
Give the bumped a valid warp-to -> the ship will insta warp out.
Simply, doable, no risk …
Do you have a link for this? I did a quick search, but didn’t find anything.
I did find a discussion that (at least at the start) echoes many of the high-temperature threads here, but it looks like the UO (UOP?) community is calmer then this one
BTW this:
is argumentum ad consequentiam
Once the logic exists to do non-trivial collision testing, the WoW shortcut (presumably the player is a point in the server, with client-side graphics wrapped around it for the screen) isn’t necessary. And now I know (100% certainty) that even if you hadn’t considered that already, you could work it out from basic principles
PS: I have a question about how Java actually implements instances. May I add to my next reply to one of your posts?
java implements class instantiation exactly like cpp does.
instead of a virtual table pointer, it’s called a class pointer.
myinstnace = new MyClass();
myinstance.method1();// actually a call to myinstance.class.method(“method1”).execute(myinstance);
it’s just syntaxic sugar.
But really it’s very shallow compared to cpp metaprogramming (because in java it’s hidden as much as possible to prevent the devs from doing unsafe actions)
I don’t give anyone any warping points, i’m not a white knight who come to save players from a poor implemented game mechanic. Developers must find the ways to make the game balanced, so players will not need to deal with a broken game mechanic.
If they are not interested in anything else than to please goons and other nullbears, the bad game experience of people who try to play eve in high sec is not really my concern either. Suggesting a fix is all i can and i am willing to do.
Eventually i will pick myself an Machariel, bump a freighter for 3-4 hours straight then upload the movie as EVE promo with the tag “exciting EVE game play, get yourself a subscription ASAP”
Anderson
I know how it works, and I’ve been coding in Java about as long as EVE has existed (which is why I have preferences for OO metaphors - I’d had a lot of practice explaining the basics
But I’m a System Architect who can code, not a JVM design guy or a real Developer, and during the earlier discussion I found I had a question I couldn’t answer via a quick web search. The gap is to what extent (if any) there’s actual code in the heap. I can see it going either way, and it might even differ between OO implementations, but I’m only really interested in Java and (sometimes) C#.
BTW - I didn’t question your OO/C++ knowledge earlier - I literally only wanted to inject a simpler metaphor into the discussion.
I hope this is not just an empty threat. I would like to see you actually attempt this or whether you will coward out before you undock in that Machariel.
I hope you will learn something in trying this out for yourself.
Was more a joke, CCP already have troubles with player base in terms of numbers and image, i like this game and don’t want to give a hand to get it buried.
Like how you griefers do for example. I read many reviews on steam and the positive ones went from 75-80% few years ago to bellow 50%, and is worse and worse with the time; most of the people there are complaining about unpleasant experienced caused by the toxic player base, by griefing and harassing.
Draw your own conclusions, and decide if EVE really needs more tools to bring unpleasant game experience for players…
Well if you expect to be in a game without grieffers in eve, I think you are delusional.
It is the selling point of Eve. If you want non-grieffer experience, you may consider joining another game.
However it’s important to notice, the more grieffers there are, the less fishes there remain in the pond.
And in the end, there remain only grieffers, who get bored of comparing their P-cture and just don’t understand they killed the game by being grieffers. My opinion on the topic is, if you don’t accept to play as a prey, you don’t deserve to play as a predator. That is what a game is about. If you play eve to stroke your ego about how on the top of the food chain you are, you got nature completely wrong - and you got logic wrong also.
That’s a convenient excuse to get yourself out of going through with the empty threat. At least you understand your own limits.
Honestly, my opinion is that if you can’t handle simple pvp like bumping, maybe you don’t have the mental strength to handle EVE Online. This isn’t a fun amusement park where you can just dip your toes into things. EVE is supposed to be a cold and harsh universe, where losses matter, and you need to learn how to trust people (or not trust people).
My conclusions is that bumping is really fine. While it might feel a little bothersome to a couple of people, I don’t believe it’s that widespread of an issue outside of a handful of people in high security space, that it needs to be addressed as an actual issue.
The “unpleasantness” you’re talking about is part of the brutal nature of EVE. If you can’t handle it. . . well, there are a lot of other games out there.
My conclusion is that you don’t mind about this game, but only care about your iwin button who bring you easy wins and maybe a sense of self-worthiness.
Perma-bumping freighters is a game mechanic without counter in the present and as any mechanic with no counter it needs to be fixed, period.
It does have a counter. You can fly with an escort, shoot the bumper, you can even bump the bumper away, you can fly safely with a scout, use a Webbing alt character to warp yourself safely quickly, etc.
There are a lot of “counters.” Unfortunately, it seems like a lot of the problems arise from you (and others) being unwilling to take responsibility for your own safety. The game should not, and the developers should not, change for the sake of satisfying players like you, who refuse to help themselves first.
You cannot shoot a ship in high sec if it have no aggression flag, or you will get killed by concord.
How about sticking with this thread topic and discussing the fix i suggested, not the usual griefers topics?
Please stay on the topic or i will flag all the rambling as off topic content.
that’s insults.
BTW I already tried to bump people for fun and it was boring. Easy, but boring.
So yes it’s easy to keep someone (in this case it was russian miners in a belt, barges and orcas - I know from the insults in local) from warping, and to piss them off.
I also used a normal mission mach to bump an orca into rats that could kill him. Very easy. Once he was 30% I think, I started killing the rats to not make him die due to a broken mechanic.
So yes, bump-tckling is very easy, can’t be countered (I also made some tests on sisi and even if you are are aligned at 45° towards a target you can’t warp towards it between bumps), allow you to kill people without triggering concord at all (I actually did kill people with it but not freighters/orca), is NOT part of the game design and actually goes against it(makes point useless).
hu, lol ? Just because you can biomass your toon to avoid any issue does not make it a counter to any issue in the game !
You can’t just spit out a random idea and say “it is a counter”. If it costs more than your ship, it’s not a counter ! “you want to avoid a loss so pay twice what that loss would cost you”.
If you were not in the case of using that counter for the reason that it is used, you can’t affirm it’s a counter.
I’m curious about this claim. Would you happen to have the killmaill? I would love to see how you killed people in highsec without triggering Concord, given that it’s a bannable offense. Or are you making this up?
I mean, technically this is the case, but I see this poor response repeated by several people who don’t actually know what they’re talking about. I can’t help if you come up with weird hypothetical scenarios that don’t make sense.
Please tell me where this is coming from? I don’t know of any rule or law or game mechanic that states that “if something costs more than your ship, it’s not a counter.” I’m really curious to know.
I don’t even know what this sentence is trying to say, hahaha.