Personal Notes to All 7 Epic Arcs

Guristas Epic Arc —— Smash and Grab

Requirement :
3.0 effective standing with Guristas, or Federal Intelligence Office, or Ytiri, or any corresponding faction.
If you’re starting from Jita, go through Taisy (the Guristas agent) is the shortest way. Obe (the Caldari agent) the second and Orvolle (the Gallentean agent) the longest.

Time to Complete : with a pve fit frigate and no disturbance, a bit more than 1.5 hours, from first docking in the Guristas station to completing the final mission

Reward :
3.0 standing towards Guristas Pirates
1x Dread Guristas ECM Multispectral Jammer
1x Gila Blueprint (1 run, 6%, 6%)
a bit less than 70mil mission rewards
1x Caldari Navy Fleet Rear-Admiral Insignia, 18x Caldari Navy Vice Admiral Insignia I and possible Caldari Navy ammos (maybe even modules?)

Forwarding :
Be warned that you’ll suffer at least -0.48 standing loss towards Caldari.

Mission Walkthrough
Starting
Bring 200 Caldari Navy Scourge Light Missiles, 200 Scourge Fury Light Missiles, 200 Caldari Navy Scourge Rockets and 800 Scourge Rage Rockets.

Enemy of my Enemy/Recruitment Drive/Turning Coat
Travel.

Intelligentce Mining
Refit for kiting. Load Navy Scourge. Warp to an asteroid after warp in. Kill all initial frigates. Kill the 2 non-elite frigates in the second spawn, then aggress the elite frigate. Switch to the newly spawned non-elite frigates. Load Scourge Fury and then give some volleys to the cruiser. Kill the industrial spawn. Go back to the agent.

Choose Sabotage 101

Sabotage 101
If you are not good at manual piloting, refit for travel (or use your scout alt). Warp in and enter the mine field. Approach to the gate while activating MWD only for 1 cycle if you have it and then slowboating. After clearing the way refit for kiting.
Otherwise try to stay 7km away from any mines in the mine field.
Enter the final pocket. Load Navy Scourge. Kill Taibu State Shuriken first because it jams, then Taibu State Suriage. Burn to the container while killing 2 destroyers (not all 3). Loot the container and go back to the agent.

Upward Momentum
Refit for travel and travel.

Miscommunication
Replace the hardeners of your travel fit with AB and the data analyzer given (while still carrying your kiting fit). Warp in, orbit the can at 3500m and hack it quickly. Looting is optional. Remotely complete and accept the next mission.

Fuel Gauge
Find a place to refit for kiting. Load Navy Scourge. Warp in. Kill the stasis tower first if you have problem tanking, but this will inflict a -0.24 standing loss to Caldari. Then kill everything else while approaching to the gate. Load Scourge Fury. In the first pocket, destroy all 3 fuel depots and bookmark a wreck.

Knock out Punch
Get into the shuttle given, insure it. Warp in, approach and activate gate. Loot the container, activate gate. Approach the carrier, wait for your ship to explode. Bookmark the wreck.

Choose Threat Assessment

Threat Assessment
Refit for Travel. Go to loot the battleship and carrier wrecks bookmarked before first. Then travel.

Dread Pirates
Refit for rockets and load Scourge Rage. Put the Dread Guristas Strike Force in your cargo. Warp in, destroy the Ytiri Security Bunker. Burn to the spawned container and put the Dread Guristas Strike Force into it. (Note that if you’re doing mission with others, only put 1 in!) Burn away and wait for the pirate finishing his job. Remotely complete and accept the next mission.

Rabbit Hole
Load Scourge Rage. Warp in and activate gate. In the first pocket approach the gate first. It will dissapear and then start destroying the Sentry Guns around. The gate will reappear after enough destroyed. Activate it. Destroy the stasis tower, then one Point Defense Battery, and finally the Storage Bunker. No additional standing loss for the stasis tower since you have to destroy the Sentry Guns anyway. Loot the drop and go back to agent.

Passing the Buck
Put Kipo “Foxfire” Tekira in your cargo. Warp in and activate gate. Drop the poor guy in the container in the first pocket then immediately go to the second. Direct combat in the second pocket. The triggers are Taibu State Yari (the elite frigate not jamming you), and then the cruiser. After kill the battlecruiser in the third spawn, a container will spawn. Loot it and go back to agent.

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