Personal stations. but for PI

Huh? This forum is chock-full of great ideas for solo play. Not only that but every player starts solo until some corporation fishes them out of highsec!

Quote me the part where I wrote “EvE is a single player game” oO ! To me it’s a Multiplayer PvP game that tries to be Sanbox & PvE at the same time. It’s all interesting and fine. Sanbox PvE is supposed to have some solo elements and EvE has that to some measure! All this thread is asking for more solo elements for the Sanbox PvE parts!
No one is going to touch at your precious PvP, I promise!

I agree.
Fortunately for everyone, lots of players aren’t interested in “success” in a pixelated world!

Interests vary. Mine is to be entertained as far as games are concerned. EvE somewhat achieves that in limited ways, that’s why I never log in for more than a couple of hours

They’ve been trying to get that going with Fleets and some capsuleers do it organicly. I joined a few players to box the entrance of a wormhole, asked out of the blue, something to do.
We had problems with logistics, the game doesn’t lend itself to fast-easy reshipping when content is 10 jumps away, characters who aren’t on same level so plans get botched, items needed but not foreseen unless previously read on a website, picky mechanics… We ended up disbanding after 2 hours of f-ing around for nothing.

That’s exactly its biggest strength and weakness unless all the facets are made to fit and mesh primarily between PvP, PvE, Sandbox and not with other real-life considerations.

Yeah, they added the fleet finder a few years back, but it’s not much of an on boarding mechanic when you have to know it exists before you use the feature.

Good on boarding mechanics let players explore their environment by themselves, and let them happen upon situations where they get into other activities. You want to keep the barrier to entry low for these initial stages.

Yeah, that’s exactly the sort of thing I’m suggesting needs to be addressed. That’s a more involved process that required the players to know what they’re doing in order to engage with it. Where’s the content you can just go to a place by yourself and find other people doing a similar objective?

DED sites are kind of like that, but there’s no benefit for people to group up to accomplish objectives within them.

The best example of a mechanic that seeks to onboard people into content together in EVE, is actually battlefields. It’s one of the reasons why they were so well received. But the problem with that content, is it’s not overly repeatable (not that it should be, but the on boarding aspect of the content is hampered by the limited nature of it.) On top of that the reward system puts people who are doing the content at odds with seagullers.

And like I was saying earlier, homefronts are the perfect place to do the sort of thing im suggesting, because it’s low level pve that draws people together. Another potential option is the reworked mission concept I’ve mentioned previously as well (in that thread I alluded to a possibility of multiple people drawing the same mission, allowing them to work together to accomplish the task.)

And finally, in the post before my last, I mentioned thumpers. That could easily be a deployable you drop on a planet or moon, or large asteroid… or something attached to the structure the OP is suggesting, which could be a content driver for group content.

Crab beacon, a beacon that tells rogue drones to drop off despawned system salvage at the location. A pirate den - basically a tavern attached to your structure that caters to pirate npcs - so pirate npcs would turn up at the location and serve as content for people to shoot.

There are many possibilities. But when designing these systems, it’s best to try to figure out how they can be scaled to empower the friendship machine.

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There’s a lot of that indeed, that’s why this thread exists, to discuss more than stupid ideas from selfish ppl who only want to buff their gameplay. Either EvE is PvP only or there is room for those who want to enjoy the PvE, Sandbox side of it.

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There are many aspects of the game that work in direct opposition to that but as long as they are an overall convenience to others then everything is fine.

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Im anci btw,
my idea seems more like the reverse of that idea, citadels are the group activity and this is scaling it down to the solos. but now you have mentioned it maybe tthats a whole new idea for a 4rth type of player station, “planitary manugacturing hub” a station that can support PI manufacturing in orbit but still require the raw materials. you could make the idea im thinking of for solos, then a corp version (was decabale and all that as Rail wants, and then bigger full player station sized one that could fit the market etc.

i belive you are entirly right that CCP thinks this, and i belive they are massivly wrong and thats why the player base is dropping. you look at video content on youtube and a lot the most successful people make solo play in multiplayer games. you look at the newbie section of these ever forums and way over half the posts are about solo things.

I personally like a small corp for the chat and banter, but dont want to be tied towhatever they do in that ‘today we are mining and if you dont put in 16 hours this weeked you are booted’ mentality of corps ive been in.

thats where people are wrong. eve is everything, solos can jedi mine, groups can roll wormholes, factions can fight for control of systems. eve itself is scalable but with the devs all being large faction players thats where the love goes. the player councel requires election from the masses and solos dont do that much (wingspan being one of the exceptions a few years back). lasker emanuel being one of my faviousates, playes with big alliences, but loves going out soloing groups. Solo play is an essential part of eve. not everyones cup of tea, but what everysingle person dose at some point, even if its just a littel ratting run for some sec status or isk.

this is exactly the point.

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heres a fun fact on solo play, while non combative play makes up a lot of it, if you check the last week on zkillboard, theres been 112k kills and 21k are solo (not including pods) so 18*% of pvp was solo, never mind the mining, manufacturing, pi, exploration (dose anyone scan sites in a group) etc that can be solo activities.

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That’s what I think too but since some other more intelligent forum posters don’t think so then it must be untrue and I humbly subscribe to whatever point of view they have about EvE since it’s not my game so I have no skin in it.

Indeed. But apparently all that is illusion and wishful thinking. :person_shrugging:

I never been in a corporation but I agree with you. I’m not following anyone’s stupid orders.

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Astrahus, was the first Upwell we had.

Originally the idea place by CCP Ytterbim(spelling is off i think) was to replace POCO’s with Astrahus with a market hub in them in orbit of a planet.

IF that idea had come to pass then any corp could of placed one if there was room for one, and have their own personal POCO via an upwell structure.

Of course, ppl that hate structure spam wold of lost their minds by now with that idea…some planets have room for like 100+ upwells.

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thats why i had the idea of limiting the ammount of structures, per person. similar to the PI limit. and requireing fuel. once they are out of fuel they are vunerable and all that you can pull from a wreck. or hackable and stealable like a wishe pos’s where.

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