Phantomite 2023 - Real Eve - PVP First - CSM 18

I wholeheartedly agree with Phantomite ! Vote Phantomite for better pvp !

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You may not know me well, but I want you to know that you are in my list of CSM

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Thank you all <3

Eve’s design has been hamstrung noticably since Citadel towards safety.

Safety doesn’t create stories.

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I have received payment, and am now pleased to announce that the mighty Safety. alliance will be recommending miner Phantomite for the CSM.

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There is a one thousand piece puzzle to making Eve be a varied, fluid, endless war universe again - the biggest by far is fixing Ansiblex to reduce vast, instant travel.

@Phantomite would you back any idea mentioned below as CSM member?

  1. Insane idea - pay with PLEX in NES for extra dev time
  2. Quafe+ is from "biomass" (...or corpse reprocessing)
  3. Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
  4. Little things / Small QoL suggestions - 13 requests for Stack Split enhancment since Jun’18
  5. Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures
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Hi Elinore!

  1. I do not support this idea, as I believe that while it sounds good, it does not consider some painful realities of how software development works - it’s not a “pour money in, and X gets better” type situation.

  2. I would like to see some improvements, like this, to corpse use - perhaps with grading and better market tools to trade valuable ones!

  3. If you can see them when you squint, but can’t make them clearer, it’s an obvious good change to be made.

4 & 5. Ideal small QoL concepts, especially the stack splitting one.

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Every year there’s always nullbloc CSM members talking about how they got CCP to not do this or that, because it would destroy the game or whatever. Every year its just another null CSM members saying how they stopped the degradation of our game instead of actually innovating and improving our game. Why? Because they don’t want it to change. They don’t like change. They want more of the same. We as game need to start driving change and voting Phantomite into the CSM is the first step.

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Thanks Jay,

For far too long, the overwhelming voice is that of bloc leaders, not members. The incentives between the two groups are very different:

Members want fun
Leaders want stability

Those two aims do not gel.



  1. What do CCP do correctly?
  2. What do CCP do incorrectly?
  3. What do you wish existed in-game that doesn’t?
  4. What exists in-game that you wish didn’t?
  5. What exists in-game that you think ought to continue to exist?
  6. What doesn’t exist in-game that you hope never comes into existence?
  7. How would you improve PI?
  8. How would you improve the entire corporation UI?

This is a very over-simplified set of questions, but i’ll answer some of them.

  1. CCP runs the best and most impactful sandbox virtual world ever created.
  2. The company occasionally encroaches upon the sandbox with extremely poisonous monetisation schemes, I hope they always see reason and cancel like they did recently.
  3. Cat Ears.
  4. The monitor.
  5. The spaceships.
  6. Bigger and smaller editions of the monitor.
  7. I’d take inspiration from some of the games that Zachtronics made to add in a solid production “design” game.
  8. Throw it all out and start again - doing so by giving corporations the new system, with a button to switch their membership over to it (at a downtime) once they’re happy with their setup.

These set of questions namely 3, 4, 5, & 6, are in fact four of the most powerful therapeutic questions ever developed, informally labeled quantum linguistics. You’ve mistaken elegance for over simplification. Shame.

I think that your answers compared to the answers given by other candidates reveals your personality style and priorities.

  1. I’d take inspiration from some of the games that Zachtronics made to add in a solid production “design” game.
  2. Throw it all out and start again - doing so by giving corporations the new system, with a button to switch their membership over to it (at a downtime) once they’re happy with their setup.

I’m with you on these issues. It takes all types of people. Good luck.

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Very few people have a deep and appreciative understanding of the mechanics of eve online and how it is evolving. Phantomite’s ability to ask hard questions and create nuanced solutions to problems is fresh and adaptive. I look forward to seeing Phantomite back on the ballot and am excited to put him #1 on my ballot. The past year has been successful, and I look forward to seeing a continuous of that success by hopefully electing Phant to the CSM. If you are interested in voting for Phantomite, he is more than willing to chat with anyone, and I encourage you to reach out to him.

Why do you think your changes will increase the amount of people in space, along with more people in game?

What changes of mine would you like me to pick out? I’ll pick the big one but will happily talk about other points too.

Ansiblex changes to drastically reduce the projection of super large groups presents them with three choices:

  1. Be unable to reach the edge of a vast empire fast, while remaining stacked in the centre. - choosing to not have as much content
  2. Bring in the borders - thereby opening up a frontier of opportunities for PvP and some forms of isk making that were previously much harder for others
  3. Spread out to have a presence over the entire vast empire.

All of these options open up opportunities for more achievable PVP in areas that were previously a desert with a highway passing through - indeed, it WAS the highway that made it a desert.


til why I hate ansiblexes too

for real though I just got out of voice with this guy for the first time, and he seems to have a lot of well thought out level stances that piss everyone off.
great stuff.

You have my vote and support.

Compared to the EVE I saw in 2009-2020, the Universe has become stagnant, vastly due to the sizeable Null bloc alliances that attempt to justify their continued existence by projecting their power into game development so they can cling onto power for a little bit longer. Anything that threatens them is struck down due to their vast influence (members with Omega accounts) over CCP.

CCP must realize that there are two outcomes with continuing down this path—stagnation or degradation. Right now, we have stagnation; the game doesn’t seem to be growing or changing to keep players interested, and the constant promotion of ‘content’ and ‘game stability’ in reality is just them wanting to line their pockets more with virtual currency to justify their time sunk into the game and their respective alliances. Even the big powers will leave in the long run, though they will sink the entire community before that happens.

There needs to be an opportunity for new powers to rise and fall repeatedly to keep the game fresh and interesting. So many times, I have been told “it’s impossible” to change who is in power or make any significant mark on the universe. The main reasons given are usually gameplay-related but also political power, groupthink, cultural acceptance, and vast amounts of capital from exploiting game mechanics in the early days of EVE.

The day that the megacorporations of the likes of Goonswarm, Pandemic Horde, TEST, Brave, etc., will be the day that stagnation will end. I do not have much faith in the CSM, and I honestly wasn’t going to vote. I do not agree with some of Phantom’s ideas. However, he is going in the right direction and has the game’s interest at heart and, in turn, CCP.

Good luck, Phantom. You will need it against the combined might of the megacorps and CCP itself.

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Reading what you said, the way you get more people in space, is by making the space people have to be in harder to get around in? If that is what you are proposing, by all means, run with that. Be consistent as well, no more filaments, make all wormholes static so people cannot just pop up where ever they want.

I would love for the PCU to get back to 2013 levels of activity. We need to give people reasons to be in space, not make the space people live in harder to use. I know you focus on PvP, and Eve is a PvP game first, but you need the PvE as well.

So I ask again, how are you going to get more people to log in, and keep those players in space?

  1. Wormholes are available to everyone, so everyone has an equal opportunity to use them, invade, get around, and use them to their full potential. Ansiblex are robust, static gateways, easily defended, and provide massive reach throughout the universe. They are only accessible to Sov owners and are fairly easy to replace for megacorps, yet a large investment for smaller corps with less territory.

  2. Filaments are random in destination (to my knowledge), accessible to everyone, and are not static. I do not see how they are relevant.

  3. The argument that it won’t bring in new players and neglects PVE can just as easily be made that it will bring players in and promote PVE. Megacorps snuff out competition (Trade War forcing them to stop leeching off low and high sec). It can be argued that making it harder for megacorps to project their power outside their territory will allow more corporations to stand a chance in ratting, scanning, WH exploration, PI, Trade, industry, etc., as there isn’t an overarching shadow smothering them. Goons couldn’t drop on a new trade station with their gates with little to no consequences; they would have to travel there, risking ganks, resistance, travel time, etc.