First, thanks for your work on the UI. We are a pretty difficult lot to please.
Positives:
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Solid, dark background by default for most UI elements (with light background disabled). Thank you.
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Ability to resize local to a tiny window. This was sorely needed.
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Overall more modern look. Good initial pass.
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Compact mode is a good start at addressing the screen bloat problem, but there’s more work to do.
Areas for improvement:
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Locations/Contacts: Please bring back an easily accessible GLOBAL search box on the locations tab. The current split category, hidden search tabs buried in submenus are easily the single worst change of Photon UI for me.
Suggestion: Allow one-click global search from the title bar of the Locations tab. See below for mock-up.
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Inventory + compact mode: Having compact mode on should never remove the ability to search, especially for the inventory window.
(IMPLEMENTED - thank you!) Suggestion: Embed search in the title bar of the inventory window. See below for mock-up.
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Drones: Unless I’m missing it, there no longer seems to be a way to set drones to passive or aggressive. Passive is a needed feature for some combat situations, like avoiding certain mission triggers or shield/armor thresholds. Forcing a keyboard input for every drone attack instead of aggressive would also be pretty inconvenient.
Suggestion: Consider either returning the feature / explaining where it has moved to, or failing that at least an explanation of the logic behind the change would be nice.
Edit: for future travelers, these settings are now only present on the title bar for deployed drones.
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Color palette: New palette includes very bright white (0xFFFFFF). Specific examples below.
Suggestion: Tone it down to at least 0xE6E6E6 or less; change on-click or on-activate highlighting to foreground (text) instead of flashing a bright white background.
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Active window: Besides being purplish, the window with focus has a weird grid of dots that spans the entire window. This looks like some sort of grid for feature development that accidentally made it live (see below for screenshot).
Suggestion: Keep the purple, lose the dots.
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Window focus: Inconsistent behavior. If the chat, corp, or certain other windows have focus, any other window UI hotkey will not toggle that window closed. Instead it will change focus.
Suggestion: Window UI hotkeys should always immediately toggle the element open or closed, regardless of focus. The same issue exists when clicking on the Neocom to minimize a window.
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Neocom: Changes to the menus seem to force transparency, resulting in difficult to read text (see below screenshot).
(IMPLEMENTED - thank you!) Suggestion: Either make the Neocom menus opaque by default like the rest of the UI or provide an option for us to do so.
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Window glue: behavior when dragging windows adjacent usually forces a gap between windows that are glued together. Overcoming this to achieve a flush glue is difficult or impossible (see below for screenshot).
Suggestion: Add either a checkbox or a modifier hotkey to enable/disable window gluing when dragging windows to allow more precise window placement.
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Compact mode inconsistency: Compact mode is a much-needed positive change, but many windows don’t offer it yet.
Suggestion: Please bring compact mode to all of the remaining windows so that it can be used consistently (locking, compact mode, etc).
Edit: (Partially implemented) there is now a checkbox in settings that enables all available compact modes at once.
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Skills: The skills window (possibly others too) apparently cannot be locked in position in the new UI.
Suggestion: Please allow the skills window to be locked. Further, double check all UI elements for consistency.
Screenshots:
Locations/Contacts
Mock-up: On the Location tab, searching in the global (agents, contacts, corps, stations, structures, everything) search box selects and populates the search results tab. The icons on the bottom of the window are moved to the title bar to conserve space and maximize useful information. Bonus points: empty categories are hidden in the list and search results to conserve additional space.
Inventory + Compact Mode (note green arrow for search mockup)
(IMPLEMENTED - thank you!) Mock-up: How you could fit the search feature in an inventory window with compact mode enabled. If you get efficient enough with changes like this, maybe you won’t need to maintain a separate compact mode anymore.
Color Palette
Drones listing:
Command response animation:
Not a fan of this background highlighting feature, but especially if it is going to flash from black to white every time I issue a drone command. Consider changing the text color, not the background. White and grey as a foreground/background combination is very hard to read.
The click animation in any right click context menu. Any guesses what this white box with white text says?:
(Partially implemented - no more white on white - thank you!) That’s right, it’s the ‘Approach location’ selection on the context menu moments after being clicked. If you insist on a white background, it should at least be readable. Better yet would be to highlight the text not the background, or at least tone the background down to a less garish color. A blank white box does not provide any useful information and is visually annoying.
Skilling Spree objective progress:
White/grey again. Not enough contrast to be legible.
Active window
The active window has dots everywhere…?
Neocom
(IMPLEMENTED - thank you!) You made the rest of the UI opaque and legible. Please follow suit with the Neocom.
Window glue
Flying through the bright nebulas alternating with dark space, filtered through cracks in the UI, is enough to trigger an epileptic seizure.
Hope that gives you some ideas. I’m looking forward to seeing some of these gaps closed.