I’ve spoken against the recent UI changes repeatedly. But thanks.
Please explain how it’s a step forward. There’s more wasted space, there’s no additional functionality, and much of the interface seems a regression to being less useful, not more. Not all change is good - and this change is NOT good.
Regarding shaping the future - CCP have repeatedly failed to listen to the players on this. What makes you think they’ll listen now?
I’ve given plenty of feedback - both here and in support/bug fix/etc tickets. I can count on the fingers on a single hand the number of times in the last ~12 years that I’ve had a direct response to that feedback, or seen changes to the game that reflect the fact that the changes or bugs are relevant.
So did I. And I’ve always gone back to the original interface because the Photon interface is either a retrograde step or requires more effort than a paying customer should be asked to make to make the game playable. I am all for the game mechanics being challenging, but the interface changes are making even just sitting in a station and spinning your ship harder (because the new interface hurts your eyes.
CCP have been told repeatedly that the direction they’re taking their interface in is a backwards step. It’s nowhere near ready - it’s unfinished, it’s inconsistent, it has glaring problems - and now they’re thrusting it down everyone’s throats - sure, they’ll get feedback now, but I suspect the feedback they need most will be the number of people who make an effort with it, then just go back to the classic interface.
One of the joys of Eve is that it’s a complex game. On a given ship I might have ~10 modules to activate at various times in various combinations in response to a variety of inputs. I get that making decisions about what to do to a particular input should be challenging - but that should be in terms of mental stimulation, not in terms of fighting the interface.
Yes, there are other games that have bold, space-wasting, in-your-face interfaces - but in those games you’re generally dealing with less complex situations and have less options to worry about (choose a weapon, blast away with it, or run).
How about we reverse this - if you like it, you say so, then shut up. Let the rest of us who have genuine issues with it try to communicate them, and hopefully see some improvement.