Photon UI - TQ Feedback Thread

there is some white noise behind in the background, please stop that

Something else I found. UI seems to have the wrong sizes in a few places, here is another

This is intentional and already the case in the current UI. It is supposed to tell users that there is more content behind the edge of the window and to scroll there. Funny thing, though, you can’t scroll. You have to click-drag…

REDNES

Looking good!! I just have one thing I dont like. If you look at the picture, you can see there is a padding issue in the circled area where the vertical divider is overlapping the item icons just slightly. Maybe adjust the padding? Not everyone has giant screens :wink: Anyway, this is noticeable in many other places as well.

Maybe it’s already known but more is better than less :slight_smile:
image

Images on buttons are barely visible.
With the old UI I didn’t even need to strain my eyes. With Proton I see that there are some round-looking images in these buttons.
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Screenshot_9
This garbage is unacceptable. Make it smaller.

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Think that CCP are having problems co ordinating the data properly to fit within the new windows for a couple reasons .

1 . Data age , some ui elements and icons are older than others and perhaps the style of data storage has changed so an early element combined with a newer element would once both have been addressed differently in the old ui as it advanced and now there trying to force all elements to be the same when called causing some data to act differently from others .

2 . Theres a difference between relative and absolute positioning that seems again to be causing issues with certain data calls perhaps being originally designed for diffrent screen size and font size/icon size . When they are all being called to the new ui in the same way they are all reacting slightly diffrently it appears . The old UI perhaps was ‘rigged’ to interprete and transform this data in diffrent ways as the UI advanced to accomadate new features , the new UI using all data more generically.

@CCP_Paragon this would be my idea as to why your struggling to easily convert the UI , hopefully this will be of some use finding solutuons to the problems presenting themselves .

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Good thing - thank you for the shadow in text :slight_smile: Now it’s easier to see something in chat when light background is enabled + you’re in a bright space.

Guys fixed size windows need to be adapted to large fonts.

Otherwise gj, and ofc, plz consider no fixed size windows.

I have been trying Proton for a couple of weeks, my biggest pain point is there seems to be no way to get locked targets to display on top of the background view system map, which makes my usual workflow for both hacking and running combat sites harder.

These little :information_source: buttons. Only their left side is clickable. The right side of them makes you click on a scrollbar.

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Better example:
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Since it sounds like all the changes to the UI are in their final form so…

If you have photosensitivities to light you might try.

  1. setting your monitor to its highest blue-light filtering setting (mine was 4)
  2. setting your operating systems blue-light filtering to a higher state ( I set Windows 11 to a setting of 90%)
  3. hang a piece of black cloth down from the top of your screen to cover the in-space screen that keeps flashing whenever you attempt to do an action a second time (like pushing a button a second time in close succession).
  4. You may want to make gamma changes to your monitor.
  5. the game has a brightness setting, turn it to its lowest setting.
  6. find the brightness for your monitor and turn it down or off.
  7. Your operating system probably has a brightness filter that can also be reduced.

And with that let us not forget

The First Law of Interface Development: No interface should be created such that it harms the user; either by its appearance or its mechanics.

Oh, that reminds me; on the mechanics front: can we please get a permanent Opt-In to keep or ships clean so we can stop monkey button pushing, 'Clean my ship" six to twelve times a day.

selected window bright line on top of window is unnecessary feature

other then that so far so good

The look itself isn’t bad but it needs more customization. This is a game where you spend all your time in the various windows. The jokes about being a spreadsheet simulator aren’t wrong. You could play it without ever seeing a ship if you wanted. With that being the case you should be able to customize the interface just about any way you want. This UI seems to be designed only for 4-8K monitors, which most people still don’t use. I don’t expect any of our feedback will be listened to as CCP is notorious for their arrogance in thinking they know best. Something’s rotten in Iceland with that company that’s for sure. Between this and the price gouging to try to recover from their embezzlement scandals it’s getting to be a bit much.

Open up UI scripting like WoW with some form of scripting language, limit it’s abilities with API calls and then let the community make their own UI element (certainly keep working on your own also).

EvE is a horrible game to watch streams of because the things you’re interested in are tiny and difficult to read. Allowing custom UI elements would make for a much better streaming experience which in turn would lead to more new players and hopefully further retention of those players.

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They can’t even manage a third party API called ESI nevermind a third party UI API.

Whatever they deliver will never be enough, unreliable or just badly designed and in this case, open to abuse.

I agree

Technically ESI is the first party, not third xD

ESI is built using the OpenAPI spec, swagger is just a set of tools to how to document the API

Third party refers to the developers whom consume it.

Yes I know, I’m a third party developer. However the way ESI router publishes the OpenAPI specification, it only combines it at runtime, sane developers publish specs at build time. See my complaints about it here Https://esi.evetech.net/latest/characters/{character_id}/assets/ returning 404 - #14 by Emotional_Support_Clown

CCP cannot even publish an OpenAPI spec properely.

Also their “status” API doesn’t even reflect the “status” of a down endpoint for routes. They disappear, no status in sight. They disappear from the OpenAPI spec and the status route. See my complaints about that here Https://esi.evetech.net/latest/characters/{character_id}/assets/ returning 404 - #16 by Emotional_Support_Clown.

OpenAPI is also how we third party developers generate client stubs. It’s pretty damn hard to do that when the spec is disappearing in parts. It’s not just “documentation”, it’s for code generation. You think we sit there like a tool hand crafting an API stub and models? Don’t be silly.

If you want me to fill you in on the problems of CCP and API’s, let me know; I got much more complaints.

@CCP_Paragon
Is CCP doing iterations based on this feedback? Is there a point in reenabling the new UI to test it again?