just like the gallente event, i am US TZ and there isnt any event ore left to mine by the time i get on. I’ve waited a week and i still cant do the event. Is there a reason CCP doesnt just use veldspar as the metric?? like what do they gain by making it a harder-to-get ore?
Go mine the lowsec ore alternative. Or try doing hacking, event sites, or missions instead. You have plenty of options to fill out the event tree much quicker.
The NPC miners got it before you. I recommend shooting them.
There is another problem as well with this event…same with the Gallente Election.
Ore m3 is not exactly a good metric. Gallente Election had Scordite for the highsec side of the mining. Scordite at 50,000m3 is nearly 300,000 units. (0.30M) and most belts in gallente highsec space at the time didn’t have it even enough to cover the event…which caused all kinds of stall out for players in the event. Gneiss was possible…but it was in two things in Gallente lowsec
- A) Anoms
- B) scan down “hidden mining sites.”
The only other source for Scordite was a mind bending issue…where one had to find Mordunium Deposits either in high or lowsec. Because only these sites had enough for that events mining track. It was a disaster, because fairly quickly after downtime the highsec belts and any highsec mordunium anoms were wiped out. It was bad. Some people had to find specific missions as well to get scordite which was also rather annoying.
Plagiolause has the same problem…but because its more spread out and common, you can find a spot here or there to mine it. And its 50,000m3 isn’t as teeth pulling as Scordite. But its still like 150,000 units (.15M) And even if you are using a Mackinaw which is only 44,000m3. You are going to be jet canning. The time to finish that track is absurd nearly 4-6 hours solo with max skills. You can try using T2, but the waste mechanics means you are losing so much ore you need to complete the track. Not worth it.
I was surprised FC (Formerly CCP) didn’t make a drop off location for all this ore to redeem for warpath per [block set of course] Because once you complete the mining track…its worthless. The Defense/War Grid + Defense Complex and the Exploration generate Warpath Intel. The Mining stuff is just a point accelerator and time waster.
I mean with the Shadow War, and the Drifter Crises we were turning in mineable materials for turn ins or progression for some campaign. This system isn’t ideal putting it mildly. And I wish Fenris would reconsider alot of stuff going forward.
Its nice to have all these different bits of content.
But the problem is some of this content…doesn’t add value to the player or the event. And this compounds when Fenris puts a hard cap on points…so you end up wasting points from event materials. Because the points are locked out, and do not count to your track once you hit the “limit” so players end up stop playing content until the last week unlock happens in order to speed up its completion.
I understand Fenris doesn’t want “Blitzers” to day one complete the event tracks and then shut off and go on their vacations. Which then collapses player numbers. But I think Fenris needs to reassess how they do these events. Or they need to do progressive unlocks. 1000pts first week → 2000 pts second week → 3000 pts third week → 4000pts final week. (Or additional 5000pts bonus round.) It allows them to keep players engaged, give them some small breaks in content without players just blitzing through the content on the first day.
I currently dislike some of the ways in which some stuff is a time waster for players, just to keep numbers up. Mining Community needs to feel like they are contributing to something in the event. And get rewarded for spending their time on it. [other than the officer mod…but they don’t get any additional Warpath Intel…so that content line gets abandoned after its “completed”] Yes it boosts the Fenris Mining numbers…but wrecks the economy with a glut of resources that no one is going to use…not exactly a smart move. Now if you are turning in those mined resources…it will pull out all the resources floating in the game, and will increase for a time…price for mineable materials since industry and the event are competing on the market.
Just like with any other event, go to where the people aren’t. Even if it was Veld, there would not be enough for most in the populated areas.
In the case of Veldspar it would be worse…because of Veldspars extremely small m3 size.
I understand they are experimenting with new content…but this is getting annoying using m3 as the standard…units of ore might be more manageable. But the problem is again how does Fenris make these decisions without considering what their ships are capable of doing?
M3 is a much better mining standard than units.
Unlike units -which wildly vary in size- all mining ships are balanced around m3 yield, not unit yield.
I wish daily challenges also switched to require an amount of m3 instead of units.
Units of ore is much more understandable.
The problem is the m3 per ore is all over the place, and will cause problems for any mining event going forward.
m3 is the worst possible measurement…considering how Fenris coded several these events to only count mining lasers not drones. So you have to go the slow and wasteful route if you want to go “fast”
I hope they only do units…not m3. And they need to make the calculations with a balanced perspective of how many units = their projected m3 they want. Because you don’t want an event becoming a Barge Op by default.
Which it kind of did this event. It was over the hold size of a Mack…even for starting. And the players had jet can the majority of this event.
Correction: m3 per unit is all over the place, because unit size is all over the place.
The standard in EVE mining is to count yield, not units.
Units exist for flavour purposes. Units are good for market values or other activities further down the chain like reprocessing, but not for mining balance mechanics.
Game balance mechanics need a standardized and balanced approach to be fair, which for mining is what yield (m3 per second) is used for.
Yield or m3 per time is the standard for all mining calculations.
This means in order to get standardized times for events and daily challenges m3 should be used, not units. Counting units instead massively favours ore with the smallest units in HS space:
| Ore | m3 per unit | time to mine 2000 units (at 20m3/s) |
|---|---|---|
| Veldspar | 0.1 | 10 seconds |
| Plagioclase | 0.35 | 35 seconds |
| Arkanor | 16 | 27 minutes |
| Clear Icicle (if it counted as ore) | 1000 | 28 hours |
It’s ridiculously unbalanced to demand a number of units for challenges.
This is why I do not use m3 per second.
It can be altered to make something look good or bad.
Ice Mining a horrible way to compare…because its 1000m3 per cycle. (Unless you have some goofy problem going on with the wonderful stocastic rounding again) And you can now see the waste/yield+ bonus yield damaging the mineables so alot of the criticism of destroying ore…for years has been proven correct by mechanics.
Depending on the Ice block and the ship being used. If my memory is correct. Some of these are between 200-300 blocks. (200,000-300,000m3) I know some go larger. But lets use this number.
Unboosted vs. Boosted.
The time frame is very different.
max Endurance can be almost 15-16sec cycle. with about 19,000m3 mining. (Without bonus rolls) You are looking at about 4 Minutes 45sec.
This is without compression or jetcanning.
With bonuses involved you are looking at about half that time.
If its a Prospect…which doesn’t have any ice mining bonuses…its significantly longer…even with two ice mining lasers.
Perseverance with three kind of has the same problem…but its offset by insane bonus per cycle. So the time to fill up the ship would be longer.
Comparing Ice Mining, vs. Gas Mining, vs Ore Mining is a bit unpleasant at least.
If you do it by units. Its easier to figure out how much each ship type can carry. This is why the old Venture/Prospect/Endurance…Gneiss yardstick was such a useful tool.
Venture carried 1000 Gneiss, Prospect carried 2000 Gneiss, and Endurance Carried 3000 Gneiss.
Now after changes its a bit more odd…but the Endurance would collect faster due to its bonuses.
Having done by units of ore…as it is for the Opportunities is easier to adjust. Doing by m3 per ore types…puts alot of undo pressure on highsec mining players, versus lowsec/nullsec/Pochven/wormhole players who have access to larger m3 ores…which means faster completion of the mining challenges in the future.
So this is why alot of people lost their minds with Scordite in the Gallente Federation Election because the belts just evaporated…you could use mordunium anoms…which had way more than enough m3 per rock…but most of those are in lowsec.
Also the fact that its an escalating m3. 30K up to 100K m3. Is insane. Meaning some people have pulled over double ORCA mining hold amounts of resources. (Which I find a bit frustrating)
The Plagiolase situation was annoying because if you tried to speed up the mining…you lost alot more m3 via waste…and it wouldn’t count drone mining either. It took about 2 days of focused mining.
This is ridiculous wrong.
People in HS and people in NS use mostly the same mining ships and have largely the same m3/s and complete mining challenges in roughly the same amount of time if the challenges were to count m3 instead of units.
The only extra ‘pressure’ on HS players this would cause compared to now is that HS players lose their huge advantage they currently have once mining challenges are equalized for all space by counting m3.