If ganking hasnât been nerfed in the last couple of years, do you think thereâs a possibility that its because all the previous nerfs had it in a place that CCP is happy with?
To extend that further, do you think there is a possibility that the nerfs youâve listed above are associated with the predator-prey dynamic being too favourable to prey?
For example, take the first two buffs to ganking you mentoned:
Buff |
Nerf |
Resist nerf, short range ammo buff (2020) |
Damage Control Tiericide (2016) |
For almost 4 years, ships that couldnât even fit a damage control prior to the tiericide, received a buff to EHP, along with every other ship, whether a damage control was fit or not.
That was also balanced by the buff to wreck EHP prior to that, which assisted gankers in looting wrecks and removed a viable antigank approach for white knights.
Thereâs no need to artificially limit the timeframe in order to push a specific narrative. Otherwise we could just as legitimately limit it to the recent reductions in market taxes and fees and point to that as a buff to trading. without considering the previous increases youâve listed as a nerf.
Go back and look at all of the nerfs ganking has received over the years and then come back and explain how any other style of gameplay has been nerfed harder.
They havenât and that is fine. The previous ganking nerfs were deserved and CCP has always applied balance changes when they thought it necessary.
But so far in this thread, you still havenât been able to show that there is any problem that needs a rebalance, other than âI think ganking should be nerfedâ - thatâs unfortunately the sum total justification in the thread.
CCP donât act on individual player âfeelsâ. They act on player suggestions that are backed by data, evidence and overall community sentiment. So far, its 0-3 in this proposal.