Please critique my Barghest

Speaking of Marauders: Even while I’m still unsure whether I want to optimize the fitting of my Barghest, that ship outperforms a Golem in almost all aspects, with or without bastion active, while being much cheaper.

My current Barghest:

Someone else’s Golem:

(Effective values against Angel Cartel)

Dude if you are running standard L4s lanngisi is super trash. comparing the indexed isk/lp (that is, taking the truesec into account as well as a minimum volume of 1 000 000 LP) :

  • sobo :
    • Kiljavas is worth 1530 isk/lp (sister probe)
    • other L4s agents are worth up to 2500 isk/lp
  • average monthly
    • kiljavas 1910 (implant beancounter)
    • up to 4000 for others.

And in many cases the geography is better than lanngisi(■■■■ BARKRIK AND 150 AU JUMPS).

If you run burners, it’s just normal trash.

Did you try torpedoes on Barg?

to op i would say drop the damage rigs and replace them with tanking rigs
drop the second invuln and take an ab
thats just me though for me mobility is important and i cant stand slowboating those 10-30km distances

i cant deal with any fit without an ab

No, I did not.

The character can only T2 CMLs and is skilling for T2 RHMLs right now. I did not consider Torps yet.

I removed an updated fitting.

The forth BCS costs way to much damage application.

I wonder whether I should replace the stacking penalized MGC with a second target painter …

Why do you have application problems in the first place? I could apply damage to everything in my Barghest just fine.

I did not need a painter or 500 rigor rigs on it either.

I want to kill everything with the cruise missiles, including every frigate.

[Barghest, Barghest]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II

Gist C-Type X-Large Shield Booster
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Missile Guidance Computer II
Republic Fleet Target Painter
Gist X-Type 500MN Microwarpdrive

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II

Large Capacitor Control Circuit II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Hobgoblin I x5
Hammerhead I x5

Missile Precision Script x1
Nova Fury Cruise Missile x500
Nova Precision Cruise Missile x500

omni-tank fit also u need an imp em-805 to stay stable without mwd.

I have been killing stuff with cruise missiles for 12 years now with not much trouble.

Scorpion Navy Issue, much better then the Bharghest. Way more and flexible tank, double instead of single prop (MJD + MWD) because unlike the Bharghest you actually have the extra mids for it, with all the extra slots it has you will also have the choice of going a bit higher DPS or higher application then your Barghest. With the extra tank you have additional choice of going Cruise or RHMLs for even more DPS mid-short range, not so in the Barghest due to lack of mids.

It can run not only the angel extravaganza bonus room but also all epic arcs solo, although 2-3 of the final fights you may warp out then come back in to regen cap or shield depending on your fit and playstyle (especially if you go RHMLs). Solo Barghest doesn’t have the tank for it cause you do need actual good tank on top of that 100+ km range from MJD. the Scorp has omni tank so no need for mission specific hardeners or anything, 1 fit for everything, no need to redock except maybe to switch ammo types sometimes thus actually saving you a lot of time, by doing this it makes up and overpasses whatever slower actual combat time it may have.

I’m not in the game so don’t have the fit right now but its basically as follows:

Highs T2 Cruise with T2 ammo, + whatever utility you like
Mids: Double Adaptive Invuln, EM Resistance Amplifier, MJD, MWD, Shield Booster, Large Cap battery or Shield Extender (your choice, your playstyle) Missle Guidance Computer. yes, it has 8 mids.
Lows: 3x Faction Ballistic Control (or abyssal, your flavor), signal amplifier, DCU
Rigs: 1x Rigor, 1xFlare or missle velocity, 3rd whatever you like (usually shield solidifier or expander or cap)
Drones: whatever you like, they’re not really necessary at all, only used for some frigates here and there, you might as well carry 5x salvage drones just in case you wanna use them.

Ammo: carry some precision ammo with you. With this setup when you switch to precision ammo (perfectly fine during mid combat, 10 secs reload), you can easily hit even fast moving elite frigates at point blank range and kill them in 2-3 volleys with your cruise missile launchers. Furthermore even though DPS is lower on the precision missles you will find that you can take out all the ships up to cruiser size faster with them then with Fury missiles. Some cruisers will need an extra volley (the extra tanky ones), but still go down fast, then switch to Fury just for BCs and Battleship size targets.

1 Like

back when the raven had 6 mids it did missions just fine, I have some serious doubts about the SNI being better than almost any ship people actually talk about out there. And to be clear when I say better I’m speaking about general mission completion times, if you like whatever the SNI has that’s great, but it has 0 to make me think of it as a high end mission ship.

SNI and raven have 8 eff launchers, same number of lows.

the -25% radius of the RNI is the same as using a painter. which means, the RNI has a non-stacked painter II embedded. which you need to have to apply on the SNI.
the range bonus on the rni is better than two range-scripted MGC.
the +20% resist of the sni is like a limited stacked invul.

a RNI with 8 launchers, limited invul has

  • 545 CPU
  • 4105.4 PWR
  • 6mids

a SNI with 6 launchers + painter II + 2 MGC range script

  • 584 CPU
  • 5577 pwr
  • 1HS
  • 5 mids

They both have same cap (±)

so when set to the same prfile, the SNI has a tiny bit more fitting, less cap.
The SNI however is better for 'close and personal" style, where the rni’s range bonus is not useful and instead of a MGC the resist bonus helps tank better. on the other side, the RNI’s embeded aplication + range bonus means that if you go sniper range(100+km) you can kill things faster by not having to swap ammos (one shooting frigs with fury cruise is … hmmmm)

I didn’t say that the Scorp Navy can’t 1 shot frigs @100+ km, I just said you have the added flexibility of doing it either way, and sorry, but function flexibility is always a big plus.

Now it also happens to be skillwise on the way towards Rattlesnake, which is also by far better then Barghest for the purpose which OP stated. In fact, you can fit up a very nice mid price, cruise missile focused RS with fairly decent application and around 1600 cold DPS for around 1.6 bil. and it will far surpass the Barghest on all fronts. You won’t be able to solo epic arcs in it or do L5s, but you can do L4s very comfortably.

In addition, OP did not state, but I use the Angel Extravaganza ship performance as a benchmark which roughly (some minor differences) lets me see if a ship can or can not handle the epic arcs absolutely solo. No dual boxing, no help or grouping or fit or ship switching necessary. 1 ship, all that content.

If you have never done epic arcs then you do not know but you can be 130-160 km out and you still need a really good tank. So ships such Raven, Raven Navy etc. are out of luck. Some people like to dual box tanky Tengus for it, works too. Some do it in like 4 bil super pooper blinged Rattlesnakes, works too, I do it in a 1.3 - 1.2 bil (pending market swings) Navy Scorp. It is a very tough ship. Yea it doesn’t have 1700+ cold DPS of a Rattlesnake, but it still hits a nice and comfy 1k up to 130-140 ish km while retaining a 140k+ EHP omni tank and have application to choose and fly around as you see fit at any given time instead of being constrained.

On top of that, double prop mod on a battleship is the bomb. Sorry but anyone that has done any serious farming on a double prop BS knows its value. Only time you’ll ever go back to single prop is if its a part of a doctrine and you have no choice but to fly it and have to cringe through it. Its utility is priceless.

Incidentally, to 1 shot regular frigs when they’re lined up you only need like 250-300 DPS, to 1 shot the elite frigs 400-550 ish, depending which exact ones. The DPS is completely irrelevant, all that matters in the end is number of volleys, which remains mostly the same, in fact, it remains the same even on most battleships. The only time you will notice a difference is on the elite Amar or related factions battleships as they have extra tank, and even then its like what extra 5-10 seconds each ? No big deal, make that up and surpass it the 1st time you have to go dock up to switch hardeners in other ships.

So in this context, I made made the assumption due to the extravaganza room comment on original, but neither the Barghest or Raven or Raven Navy have enough tank and slots. 100km + of off MJD is only enough in basic L4s, not much beyond that.

for the epic caldari you just need two pith x-type kinetic hardeners.
unless you go below 50km range, at which you start taking thermal (actually below 35km).
So yes, I did the four empire epic arcs.
In machariel
In rattlesnake
in golem

Only epic caldari can touch you below 90km. epic amarr is 80km IIRC(I think it’s final mission), epic gallente too (only the tempests in showdown)

I have a chill RNI. and a chill SNI. I actually consider both are as viable. The reduced consumption of the SNI makes it easier to manage on long missions, and brawl-my-face type of play is just much funnier than the sniper (and more rewarding in term of DPS)

But sorry if you fit sniper on the SNI then you are doing it wrong.

nope. What you need is alpha/missile sig. That’s why rigors are so usefull : they increase it by 25% /52% for two rigors (and painter is +38%).
So if you kill frigs in one shot with grouped guns, no rigor/painter ; then you can kill frigs in half groups with rigors/painters. that means double effective DPS, at the price of four slots(2 rigors, two painters)

Thanks @Fluffy_Moe and @Anderson_Geten for discussing the SNI and it’s alternatives.

I’m considering refitting the Barghest for blitzing and buying a SNI for full clears.

I used Rattles earlier but prefer to avoid multiple weapons systems.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.