Please critique my ship fit - for SOE Dagan & PVE


(Storm Musashi) #1

Greetings, I’m just a few short missions away from facing Dagan, and put together a fit for my Cormorant destroyer (I’m Caldari). I’ve read a few online posts, and had some ideas from them. Also, looking to use this for future PVE missions - will this get me to L3?

Please take a look, and let me know if any improvements can be made. Looking at the fit, I see that my Cap will drain in about 1 minute; and dps is about 156 with the blasters using plutonium.

[Cormorant, Brawler Cormorant]
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Regulated Light Neutron Phase Cannon I, Plutonium Charge S
Small Gremlin Compact Energy Neutralizer

1MN Y-S8 Compact Afterburner
Limited Adaptive Invulnerability Field I
Baker Nunn Enduring Tracking Disruptor I, Tracking Speed Disruption Script

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

Small Anti-Explosive Screen Reinforcer I


(Chainsaw Plankton) #2

Decent start, Blasters and magstabs are a great way to go! but the neut and tracking disruptor don’t do anything vs most npcs so I’d drop them. Can then replace the neut with a 7th gun.

Also with blasters you want antimatter. You need to get close so might as well go for max damage an extra half KM of distance probably wont help in most cases. if you can’t break his tank maybe it’s worth buying some rounds of Caldari or Federation navy antimatter as it’s an extra 15% damage, but probably a decent chance t1 ammo works.

Don’t know what kind of fitting skills you have but a small shield extender might fit, they aren’t super useful in general though. Most frigs/destroyers I’d suggest going with medium, but for this it shouldn’t matter too much. Also the invlun eats a lot of cap don’t know if it’s worth it or not. Might be worth turning it off to save some cap, can probably turn it off once you get in close orbit range and start taking less damage

as for the rigs, no idea what damage dagan does. you should hopefully be able to get in close where he can’t hit you though. 2 EM 1 therm is what I usually go with on cheap shield ships for a general all around tank though. Extenders are good for buffer, but usually cost a bit more.

[Cormorant, Brawler Cormorant]

Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

1MN Y-S8 Compact Afterburner
Limited Adaptive Invulnerability Field I
Small Shield Extender II

Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
[Empty High slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I


(Do Little) #3

Kritsan Parthus in the Chasing Shadows mission uses cap warfare and will likely give a blaster fit more grief than Dagan. If you are generating over 100 dps, Dagan will eventually die but take lots of ammo! With 7 blasters and antimatter you should be pretty close to 200 dps depending on skills.

Edit: If you run out of capacitor, Dagan will regenerate his shields while you regenerate your capacitor - which can be frustrating! You may be better off dropping the invulnerability field and replacing it with a second shield extender since the invulnerability field uses a lot of capacitor and does you no good whatsoever if it’s turned off.


(Root'er) #4

Above are good hints for the SOE arc, but for l3s I’m afraid you’ll have to ship up. Technically it’s possible to kite most of the damage there, but it will be an exercise in frustration without some decent range, so I suggest to change over to 150 rails for missions in general.


(Storm Musashi) #5

Thanks all for the help, and sharing your thoughts. My reasoning for fitting the neut was that once inside Dagans range, if I drain his capacitor, he can’t so easily rep his shields. I fit in the rig, anti explosive, b/c I read that he deals exp/kinetic dmg.

As for my choice for plutonium, I get a extra range to also handle the frigs. The antimatter charges gave me dps of ~ 180, and at twice the ISK. But now I read your replies, am considering Caldari navy ammo :wink:

I have tossed about pro/cons of shield extenders vs boosters (which burn cap) . Thus atm, I had fitted weapon disrupters as a way to hopefully keep them from hitting me. Maybe my thinking is off on this idea?

** my rail fits, with 150mm rails, I can easily kite at 25km+ !!


(Jenne Wain) #6

I agree with the advice given so far. The only thing I would add is that you should also not be afraid to ask for help in local to deal with Dagan if you are having trouble. There are usually people around who will swing by to give you a hand if you need it. This is great to clear the site, but also to make some social contacts that can help you in the future.


(Storm Musashi) #7

I’m going to go with everyones advice on the fits, and using navy faction ammo. I don’t mind getting blasted by the minions. It will make me learn to pilot better. But being a total n00b, it will be fun getting a buddy to assist and share the spoils, maybe even share a swig of proper scotch when we dock.

How is this handled for an alpha? I post in Local, but don’t I also need to form a fleet? How do I set it up to share the L00t? Anything else I need to know would be helpful.


(Jenne Wain) #8

The best way to do this is to try the site on your own first and give it a good, solid go. However, if you just can’t get through his tank, dock up and just post a simple “Can anybody help me with Dagan?” in local. If you get a positive response, fleet them, wait for them to tell you they are ready, head to the site, and tell them to warp to you.

When I am running missions in the area, I will almost always help out (though if I am in the middle of a mission, I will tell the player to wait for a few minutes for me to finish what I am doing). I think one day I helped pop him for about a dozen people over a couple of hours :slight_smile:

EDIT

Personally, I never ask to share the loot and will even help loot or salvage for the player and give it to them, but that’s just me.


(Chainsaw Plankton) #9

It’s some good thinking, but NPCs in eve are very basic, The game came out 15 years ago, so NPCs are designed to use very little server resources so they circumvent some rules that would normally apply. (aka NPCs cheat)

That said I did just see something that suggests Tracking Disruption works on rats but I have no idea how effective that is. last time I ran the SoE arc was on a new character in a thrasher, I don’t remember having much trouble once I got in close.

yea that should destroy lv1 missions, work on lv2 missions, but will probably be a struggle in lv3s. I typically suggest a battlecrusier for lv3s, you can use a cruiser, but well a BC is pretty close to a cruiser just a bit slower with more guns, and I always liked more guns.


(Root'er) #10

If you wanna stay in the small hulls, upgrade to omega and get a t3d like Jackdaw or Hecate.
Tons of fun, much cheaper than a BC hull, and a much easier train to T2 guns and mods.

With Hecate you also stand a decent chance to do missions in lowsec which have signigicantly boosted rewards as it warps only marginally slower than an interceptor.

As for the cruisers, a Moa with a proper fit, skills and pilot can take on a Lvl4s, albeit it might be somewhat slow.


(Malisar) #11

This is the second time in 2 days that I’ve seen a recommendation of rails Hecate for PvE, but I was under the impression that Confessor was superior for this. I’m recently trained up for Amarr T3D, but haven’t actually used the Confessor yet.

Willing to go Gallente, since the Hecate is probably my favorite hull (aesthetically), and it’s more agile. In addition, I think it would be fun to blast people in the face in PvP (though I understand Confessor is probably more versatile and has more escape options if you go beam fit). Jackdaw is tempting, but is it as successful in PvP?

Anyway, just looking for opinions and, if possible, fits for above ships for comparison.


(Root'er) #12

Confessor is undeniably strong, but Hecate has a few tricks too.
for solo, it’s rep bonus is quite good, and propulsion mode allows you to be very slippery for lowsec excusions.

Jackdaw has some very strong niches in pvp too, because of it’s enormous alpha that can be amplified by some wormhole bonuses to the point where it can one-shot almost anything it’s size.

I’d say all t3d’s have a niche they’re great as. Confessor is just good at most of the stuff and in small fleets, but without very strong niches otherwise.


(DrysonBennington) #13

Get Rid of these two modules

Limited Adaptive Invulnerability Field I
Baker Nunn Enduring Tracking Disruptor I, Tracking Speed Disruption Script

Replace them with two ECM Multispectral II’s or 1 ECM Multispectral II and 1 Warp Scrambler II or Warp Disruptor II.

So far your fit allows the opponent to get away making your Destroyer a Support Destroyer and not a Front Line PvP destroyer.


(Chainsaw Plankton) #14

there’s a lot of “you can” in there, while we are at it you can run most lv4s in a frigate. That said I generally don’t recommend it. Maybe once or twice just to do it and prove to yourself that you can speed tank larger ships, but beyond that I just got bored doing frigate dps vs battleship EHP. I tried a t3d in lv3 missions and it was just too slow going for me.

lv 4s in a gila might be an exception, can get very high damage for a cruiser and good tank at the same time. Closer to battlecrusier stats in a cruiser hull. Plus with alpha skills you can use all t2 weapons on a gila.

well it’s a pve fit so that shouldn’t matter.


(DeMichael Crimson) #15

Despite what others say, I’m a firm believer in using Invul Field mods for shield tanks. Having high resist’s across the board allows you to stay in the fight longer without having to warp out for repairs.

The Energy Neut isn’t going to affect the NPC’s, they have an endless supply of Cap. At best a Nos could be viable since it pulls from their Cap and adds to your Cap which will help keep your ship Cap stable.

I don’t know for sure but I highly doubt the Tracking Disrupter works on NPC’s. I suggest fitting a Med Shield Extender there, that basically gives you some buffer which also allows you to stay in the fight longer without warping out for repairs.

I suggest removing one of the Mag Stabs and replace it with a Power Diagnostic System module, that mod has great attributes to help boost ship stats - increased shield HP’s, increased shield recharge, increased Cap size, increased Cap recharge and lastly, increased powergrid. Hopefully you can then fit a med shield extender on the ship.

Definitely a good idea to use Rigs to boost specific shield resists, however the shield on the ship has no EM resist at all, I usually use a T1 Anti-EM Screen Reinforcer rig to plug the hole in the shield. Normally I’d fit the other 2 rig slots with Core Defense Field Purger rigs to increase the shield recharge rate. However if more powergrid is needed, an Ancillary Current Router rig can be fit.

If the ship is Cap stable or somewhat close to that, can fit up a damage rig. If you go that route, I suggest removing the other Mag Stab and replace it with a Tracking Enhancer mod. That will enable more hits and free up CPU which may be needed to fit other modules. Course if the ship is really bad on Cap stability, a couple of Capacitor Control Circuit rigs can help.

Anyway, the best thing I like about Eve is there’s various ways to fit up ships. I suggest you spend a few hrs in Ghost fitting and try out different set up’s and see which one gives you the best overall ship stats, you want to get a good compromise between DPS and Defense.

Have fun and good luck to you.


(Storm Musashi) #16

This has been learning exercise for me! So here goes…with Navy antimatter I now get ~200 dps, and with shield extender I get just shy of 6000 EHP. Cap is stable. I could opt to replace the extender with web, and cap would be stable with this fit, but at reduced shield hp. Shield resistances are good at ~45-70% . This was def fun.

[Cormorant, Brawler Cormorant Copy]
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S
Regulated Light Neutron Phase Cannon I, Caldari Navy Antimatter Charge S

1MN Y-S8 Compact Afterburner
Limited Adaptive Invulnerability Field I
Small Azeotropic Restrained Shield Extender

Magnetic Field Stabilizer I
Mark I Compact Power Diagnostic System

Small Anti-Explosive Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Capacitor Control Circuit I


(Storm Musashi) #17

UPDATE

I fitting my Cormie, as suggested but replaced the Invuln Field with Scram Web and glad I did!

When I warped to Dagans site, I was encountered by 4 frigates. So loaded std plutonium ammo, AB to them , selected targets and hit the webbie. I was able to 1 or 2-shot most of them. I then headed to the big Kahuna, who was already target painting me. I held my cool, reloaded ammo to Navy antimatter, and AB to within 500m orbit range, webbie, all the while guns blazing! It took about 7-10 mins to take Dagan out, while my shields were still at 90%. Used about 500 rounds of Navy ammo was well worth it.

Funny thing is - I don’t recall my actual DPS getting anywhere near the paper DPS of 206, mostly around 120-135. So I guess my rate of fire helped a lot.

I have to admit, this was my first true brawling action, and it was fun. I def. had to quickly learn to stay calm as I approached close to those ships.

Now on to other adventures, maybe head to nearby systems and do some headhunting near lowsec.


(Jenne Wain) #18

Congrats on your win!

Ah, the joys of theory vs reality :slight_smile: This is common, because the actual in-game damage will be mitigated by the NPC resists, angular/radial velocity, and other factors.

Staying calm is a good chunk of being a good pilot. Well done.

Let me also congratulate you on really taking the time to learn how to work with fittings and exploring the effects of different mods and combinations. That knowledge and experience will serve you very well in the future. I don’t recall you mentioning what you were using for fittings, but I would strongly recommend downloading and using PYFA to really get the most out of tweaking and experimenting.


(Orren Grund) #19

Aye, good job. Not like those of us who go in half-assed and lose to Dagan the first time, though that too teaches you a few things. :wink:


(Maddisyn Ghostraven) #20

Drake would be my choice for lvl 3’s first time around with it’s heavy tank. Plenty of fitting room to experiment with various modules, breathing room to make mistakes, time to compensate for the unexpected. If you prefer a slower tank and spank style as I do.

Stratios is also a nice cruiser choice for new pilots. Laser turrets are not to everyone’s taste though.