Please get rid of skill implants

It means I don’t need separate characters to run a SP farm.

That now applies to ALL omegas, too…

There is NO risk.

NO
RISK

JUST
ISK

Just remove them completely, then.

You can currently do this

They also can currently do this

There isn’t right now to have an SP farm either.

Removing them completely isn’t an option because of maintaining LP store values.

Sigh… you don’t understand. Even when the OP is specifically spelling out the RISK of using training implants in active characters…

All of those active characters now become potential SP farmers with the same characters

If your goal is to destroy SP value, this would be a great way to do it.

The OP is spelling out being Risk Adverse because of Implants and suggested they removed.

Boosters would allow players to go out and risk ships without worrying about losing training time, the addition of the boosters would maintain the value of the LP market which is also a plus.

Players wont have to worry about an arbitrary mechanic from ages ago for the sake of feeling a player needed ability scores that do nothing for a character other than allow them to do things faster, which makes no sense.

SP value was destroyed the moment Skill injectors were created.
Two years ago before skill injectors I never would have advocated for replacing implants with boosters and simply wanted them gone because SP were valuable and a sign of character age.

Removing attribute implants alone would not destroy the LP market. There are other things to use LP for…

Why get hung up on boosters?

Simply removing the attribute implants would answer to all of your arguments. And would be fair to all.

It is hard not to see this (yet again) as crabs in a bucket.

“I can/will not use learning implants - therefore no one else can”.

So I am using MY-705, BX-805, MX-1005; all industry implants. Along with SP-905 and GE-605. These are not for wormhole tripping or a roam. I will not intentionally get into harms way. So I can equate hardwires with learning.

As for they add nothing to play. Having a perception implant does not make you a better pilot. Agreed. But they sell. At the end of 16 L4 missions, the common reward is a random +4 learning. 20mil to 28mil (location depending) to sell. If they “added nothing” then why do they sell. A pay to win mentality?

The core issue with many of the LP Stores is the requirement for faction tags. Which some hardwires and all of the Learning Implants do not require tags. (SOE and Thukkers are the exception). But Faction weapons, weapon upgrades and tanking modules? Forget it. (There was a time when Federation Webbers were a potential earner. But a few gutting nerfs to Incursions squashed that market). Like a lot of high-sec, the LP Store could use a complete re-think. Then we can have a discussion about the removal of an income stream for a decent portion of the player base.

The whole point of changing from implants to boosters is to be fair to all. If you’re a dedicated mission runner for sisters of eve, you will get miffed if the values of a lot of your available lp store items goes down.

That said, if we were starting from day 0, getting rid of attributes completely would be the best option.

You guys keep bringing up risk vs reward, but the whole problem is the risk far outweighs the reward. Risking a weeks worth of farming to pvp in implants for an hour nets you an additional 450 skill points max. At large skill injector prices, your potential reward is worth 847 isk if you have 5-50 million skill points. How low does the risk have to be for that bet to be intelligent?

I don’t understand the sp farm argument. Having to rebuy boosters would lower their profit in the long term.

I don’t understand the p2w argument either. You can buy plex with real money and trade them for skill injectors. The only way for Eve to become more p2w would be to add super op equipment that is ridiculously expensive for veterans.

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If you are an SOE runner your LP value won’t move. Because the SOE store value isn’t in attribute implants.
Attribute implants help to keep some of the other low value LP stores from tanking, but changing tags would be a far better way of dealing with this, and would stop certain faction items being priced way way higher than their use indicates.

And yet it’s a small minority of PvPers asking for imps to be removed. Seems the majority use clones with no problem and accept the risk like adults playing a game that is supposedly all about risks. Maybe instead of begging for imps to be removed so there’s less risk in PvP, you all should play a different game? I hear Hello Kitty Online has no implants.

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I’m gonna toss this out there, but no one will ever be persuaded by an attitude like yours. It’s hard for most people to admit they are wrong, and they will never do it to someone they dislike. It’ll never happen. If your goal is to help shape the game, tone it down. Alternately, if your goal is to wound people, you still first have to be someone they respect. No one gets offended by the dog that barks at everyone.

Woof.

Honestly, remaps are becoming more and more redundant with all these accelerators and skill injectors in the market. Why bother waiting for a year to remap when I can just spend a couple of hundred million ISK on an injector for that instant SP?

Meaningful consequences sure, but this brushes the same canvas as learning skills which were not a meaningful choice.

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Why in god’s name would you make accelerators expire in a month or two?

Implants don’t currently. Just scrap the attributes system and make a single accelerator that expires once a year to replace learning implants.

Price :smiley:
1 month ones can be cheaper.

Maybe you’re a high SP character, and there’s little you want to train. Then a new skill comes out (and you don’t want to inject, because it’s really expensive for you) so you buy a cheaper accelerator.

Or you’re a youngster, with little liquid isk. So you buy the short term ones rather than saving up for the longer one.

Why??

Make them an LP only store item, with a low enough bar but not too low such things would/could work without relying on ISK…

But still the Implants would be superior to your idea.
And yes any change at all has to be to the LP stores first

This seems like a bad reason. Why not make them all last a year minimum?

They will likely be tiered +1 to +5 anyways I assume like implants, which should determine the price - do they really need to be tiered in a second way?

So we’ll get a 1 month +1, a 3 month +1, a 6 month +1…all the way up to one year +5s? That’s a lot of unnecessary tiers.

Also, I’ll add that canning the attribute system grossly increases the price of implants - because you currently don’t need a full head to train long skills. For example, say you are training a Titan alt or you’re SP farming using long trains.

You pop in capital ships V, that’s a 2-3 month train. You also sauce in advanced spaceship command V, add another month-ish to the queue. Add amarr titan V to the pile and you’ve got a hell of a training queue.

ALL of those skills rely on perception/willpower, so you only need to buy two +5s and not a full head. That’s 200m instead of 550m - that’s a decent difference in cost.

Now let’s say we get rid of attributes - do you now need to get a one-size-fits-all +5 accelerator that costs 550mil (since it covers what would have previously been all of the attributes)? AND it expires after a few months? Wtf. Plz no.

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