Well, no, a player-controlled exchange rate is the whole point. A free-floating exchange via PLEX allows players to set the value of the item and circumvent the dirty RMTers. CCP could sell 1 month game time for 1B ISK, and sell 1B ISK for $15, and link the two, but then you would have shortages as demand outstrips supply with no market forces to balance them. If you donât link the two, then you are not only breaking the player-driven economy by selling ISK for real money, but cutting into your own real-world profit margins if you allow players to use their imaginary ISK to buy game time instead of real money, or PLEX that someone else paid for with real money.
I am afraid high PLEX prices are not the problem but a symptom. If players are getting enraged over them, they need to get angry over the root causes: 1) not enough people are willing to buy PLEX to list on the market, and 2) the other players have more resources than them to pay for the few that do make it to market.
The first is not simple to correct and can only be fixed by CCP successfully increasing interest and activity in the game, which I am sure they are trying to do but the culmination of many design decisions, some of them questionable but many of which seemed reasonable at the time, has lead to a stagnant game where no one appears to want to fight. Too much safety, too much wealth, and especially not enough conflict drivers it would appear to me at first glance.
The second is just the core of the game manifesting itself. Eve is a single universe, competitive PvP sandbox game where power is relative. If I am better at the game, I can earn resources more efficiently than you and outbid you for the limited number of PLEX on offer. I get to play Eve âfor freeâ and you have to pay real money, or perhaps just not play at all.
CCP can of course tweak the rules to favour certain activities over others, and have chosen to massively buff nullsec ratting and mining in the last 12-24 months. This seems to have been a play to drive activity there, and this has worked to a degree, but doing this instead of cutting rewards elsewhere as would have been the preferred play in my estimation, has destabilized the economy. If you were on the short end of the stick of this redistribution of wealth faucets then you have every right to be enraged. CCP literally made it easier for your opponents to outbid you for the PLEX, and apparently for no greater benefit to the health of the game given the continued decline in player numbers.
The move-activity-to-nullsec play may not have been a bad one if CCP was able to make nullsec dangerous again. Unfortunately, they were not, although it doesnât look like to me they tried very hard. Very little has been done in the last few years to make nullsec riskier; in fact, it has only be made much safer. Tedium and time-zone tanked Upwell structures, 100% safe capital ship/jump freighter highways, removal of the watch list, nerfing of null wormholes, the list goes on.
This constant buffing of safety, coupled with the cranking open of the ISK and mineral faucets is what angers me the most. The price of PLEX is what the price of PLEX will be, but CCP has hollowed out the game with buffs to wealth and safety in some short-sighted attempt to juice player activity numbers and get players using Upwell structures and living in nullsec, at the expense of the long-term health of the economy and thus the game. Being relatively good at the game, I have amassed enough wealth to keep PLEXing for a while, even if PLEX doubles again or even quadruples, and I can afford to go back to paying for an account or two if I choose, but given a large part of my game play involves the markets or hunting other solo players, will there be any point in playing if there is no-one else but poor alphas and nullsec groups turbo-grinding in their impregnable fortresses left?