1- You have taken my comment to Ramona out of context.
2- Aarons math was based on the ridiculous premise that there would be 30k players simultaneously running exclusively this PLEX content. Not only would this mean ALL of players online at anytime would be running exclusively this content, but it would also mean they would all have to move out of LS/NS/WHs into HS inorder to do so.
His math was utter â â â â â â â â . Surely you see that.
3- You have carried that spurious 30k figure and translated it into site completions, instead of playersâŚ
Fair enough, and something actually relevant. However that 30k figure on which you based your math, is completely still spurious and contrived (and btw, not a figure I myself ever introduced).
There are only 1090 HS systems.
According to your math, this site would have to cycle through 27 spawns in EACH HS system, throughout a 24hr period (downtime disregarded for now), to achieve that amount of PLEX introduction.
For a rough illustration, this would mean that for every hour, there would be atleast 1 of these sites IN EACH AND EVERY HS system.
Nobody is suggesting such an insane proliferation of these sites.
Nowhere near!
None of us have exact rates of sig/anomaly spawns in HS, but it is certain they are significantly less than 30k completions of any type in a day. The reason for this, is there is a far smaller constant figure of those sites spawndd than you are presuming would be the case for this type of site.
4- Even at the outrageous spawn/completion rate you used in your maths, you concede that it would likely NOT influence price of PLEX ingame, arleast significantly.
5- We all agree, that the price of PLEX ingame, is that which incentivizes PLEX purchase from CCP.
6- Ergo, if the rate of PLEX introduction from the this content does not change PLEX price, it will NOT significantly influence CCPs income by the rate of PLEX purchase from them.
7- On an individual basis, a player will have to run this content 250 times over, inorder to PLEX, at time invested of probably well upwards of 100hrs per month dedicated exclusively to this content. A player committed to doing that, is not a player that can/will buy a PLEX from CCP anyways, or else they wouldnt bother with this enormously effort/time intensive alternative.
8- On a game-wide basis, the rate of introduction to the market, or for personal use, as you yourself conceded even with your ludicrous spawn rate calculations, would largely be swallowed up by the overall volume of PLEX trade, and only marginally slow its growth in price.
9- Players that can afford to PLEX, or dont want to grind, will still buy PLEX. CCP is not âlosingâ income, because these players running this content, or those buying their small influx into the market are not players that are going to buy PLEX from CCP anyways, or else they wouldnt be buying it ingame with isk, or running the PLEX content themselves.
Its still as eminently preferable as ever before, to simply buy PLEX from CCP., and sell it, rather than grind for isk to buy it ingame, or spend the time required to complete 250 sites at an isk value of 6mil per site.
People buy PLEX from CCP so they dont have to grind. Period.
My proposal does not change that one whit.
10- Whatever small loss to CCP from incidental purchases of PLEX from these players in the introducrion of this site, is offset by better PCU as players run this content/emergent content around it, and helping retain players in game as they can now fund their interests with in-game sourced PLEX as sold to the market. There is a tradeoff here that is equitable for all concerned.
11- As Ive stated over and over. If CCP was exclusively after quick profits, they would have raised the price of PLEX to match its demand/supply in-game. They have not done so. Infact, its the opposite. They offer discounts and have introduces PLEX ingame via events, There are more important concerns in keeping an MMO healthy, than just cash earned.