Where i the citation/proof that the PLEX introduced by CCP in PvE content was sourced from banned accounts.
If someone will run 250 sites for a 6mil profit per site inorder to PLEX, that costs you, me and CCP nothing.
Where i the citation/proof that the PLEX introduced by CCP in PvE content was sourced from banned accounts.
If someone will run 250 sites for a 6mil profit per site inorder to PLEX, that costs you, me and CCP nothing.
Around the same place as your proof that you are good at predicting change in EVE.
Remember when you said CCP would remove cynos from low sec to regulate the material traffic?
You made a concrete statement, I made predictions which are still impending.
Where is the evidence that the PvE PLEX introduced by CCP was sourced from banned accounts, as you claimed?
But your prediction should be true if you are indeed good at predicting changes.
As for the PLEX, I know they used to come from the stash but looking around 2 forums to pinpoint on which even they did give the explanation is a pain. Letâs drop it and assume you were right about them being spawned out of thin air. Their current spawning rate are either negligible compared to your proposal or nobody would really be able to even hint for PLEX in your new sites. Which one are you shooting for? More 0$ PLEX in the system for CCP to give service for or just as few as now with no modification to the current market?
Remember, even if no one manage to gather 500 PLEX by themselves to pay themselves a month of Omega state, if 500 PLEX are spawned by your sites, thatâs still ~20$ down the drain for CCP.
Youre looking at it from a single players point of view.
Lets say there are 100 of these sites in Eve which can be completed in 10 minutes and they respawn when one is complete and the payment for completing it is 2 plex. Thatâs 200 plex generated every 10 minutes, 1200 plex every hour, then 27,000 plex per day (23 hours). in real life cash this is worth ÂŁ913.73 to CCP who would have made that money selling plex, with your idea they lose that everyday.
A year of doing what you suggest with 100 of these plex sites in the Eve Universe is worth a staggering ÂŁ334,971.45, Obviously this is just an example which I know you wont agree with, Even 50 of your sites every 10 minutes would lose CCP approx ÂŁ160,000.00 per year.
This is the money that pays ccp staff and and electricity bills. You dont understand salvos this is how business works, Eve is rigged so that people will want plex, it is CCPâs income we are talking about here.
Yes, I was right, and you lied.
They arent spawned out of thin air, they are a result of time/effort/opportunity cost.
No, because that player was never going to buy a sub/PLEX anyways. Otherwise they wouldnt have bothered grinding 250 sites.
Ignored.
You said you would leave, twice, and that the above where your last comments to me.
If you dont hold to your words, they have no value, and I have no interest in them.
Furthermore, you have still not acknowledged your error in the previous calculation.
It does not matter if one player or 100 players have those 250 plex, the fact you are missing is that they would not have been sold by CCP. soâŚCCP lose the money for those 250 plex simple as.
Itâs your idea, It dont matter if I overstated how many sites there would be, my point is still exactly the same ccp wont make any money for the plex that is generated by your idea. It dont matter if its 1 nuplex or 90k nuplex. This is the basic point you are missing.
Still havent left.
So much for the value of your word.
Another problem with you is that you seem childish. You said you were a 40 year old man right?
Yes, in terms of grinding PLEX has gotten more expensive. My point is that 7 hours is still the more expensive option relative to paying with RL currency for most people. Part of the problem is almost surely due to rising incomes in the game in general. PLEX is, IMO, a superior good, that is as players get more ISK in their wallets PLEX will take larger shares of their expenditures. That is a playerâs income rises by 20% they will allocate 30% or 40% of their expenditures to PLEX. This is even more the case now that PLEX are âsmallerâ. Before with the 30 Day PLEX a mission runner might have to run say 400 mission to buy a PLEX. And along they way they need to buy this or that or something else entirely so it stretches to 500 or 550 missions till they can afford a PLEX. Now, after each mission the mission runner could buy a PLEX and âsave upâ via actual PLEX. That is clearly going to influence the price. Want to know why we went from 2 billion to 3 billion? the PLEX change. It made it easier for everyone to start buying NuPLEX and they have been buying. Now the market has stabilized. And ironically, those who complain about how hard it is to buy PLEX are complaining even harder now.
I did provide solutions. You just donât like them.
Really? All I saw was alot of hand waving, sorry.
In other words, you want to create something not unlike the T2 BPO lottery.
People do that now whileâŚfarming.
It seems people will devote considerable time to obtaining enough ISK to buy a PLEXâŚwhy wouldnât they do it while also cutting out the middle man and the transactions costs?
You explicitly stated these could be done as AlphasâŚ
Great, so people waste even more time.
That was the claim. In fact it was the old âhelp the new brosâ nonsense, as if older more experienced players could be kept out.
Exactly. Unless CCP says, âNo more free PLEXâ youâd waste your time. And guess what happens to the market when they make such announcements? Hello market volatility and far, far more whining and bitching.
Aaronâs point is that on an individual basis it looks small, in aggregate it is huge. If 45,000 PLEX hit the market that CCP receives no money in the process, then that is money out of CCPâs wallet. Money they need to pay Devs and keep things going.
So to use this method to actually PLEX an account it is even more expensive. And it will make it easier for those with lots of ISK to PLEX their accounts. And CCP is out some cash.
No it isnât because CCP turning the tap on and off is also based on what is essentially an RNG.
So lets induce people to waste even more time and be even more frustrated. Brilliant.
Because he sees the plan is a bad one and he is plugging the holes.
Aside from the fact that this is not trueâŚokay.
No.
Other than making enough money to keep things running. We could have much higher PCU, turn Omegas into FTP as well. But then with no income, CCP shuts down, the servers shut down and PCU is now zero. Good job.
The point has been made that it is not 1 person it is 10,000 persons or 20,000 persons. Or Whatever limit you are pulling out of your posterior. That implies money out of CCPs pocket. You know that thing called opportunity cost you are miss-using.
Oooh, good point.
Im 36.
Where I come from, a man is only as worthy as his word.
That is what we consider being mature and a man.
You have demonstrated you are not worth your word.
That is what we here call childish.
Yes, I did. The point was that you canât field 30 Alphas simultaneously, which I explicitly have explained in discussion with Romana in the context from which you took that.
Read before you jump to conclusions.
Youre 36 years old and this is how you talk? not considering what others say can be seen as childish and egotistical.you seem very antagonistic and whoever disagrees with your idea you insult them.
So what if I said Iâm leaving and didnât, how does that make your bad idea any more viable?
You lack even a basic understanding of how CCP makes money. PLEX is their bread and butter.
Okay, Salvos has been tossing out lots of caveats, rules, and âyeah butsâ in this thread regarding his idea. That right there should be a sea of red flags.
So, we have these sites, and when run they drop 1-3 PLEX. Now we canât have these sites be like other sites because of Aaronâs observation that people will farm them en masse. Over the course of a day we could have say,
30,000 of these sites run if they are like a standard site, and that would produce something like 45,000 PLEX in game. Aaron points out that at the price of ÂŁ39.99 that is $1,800 out of CCPâs wallet. Each day. ÂŁ656,836 annually. How many Dev salaries is that? Shall we randomly pic some Devs and list them here so we can put a human face on this bad idea?
Further, how much effect would this have on the in-game price? My guess is not much. Why? Because the market for PLEX is very thick. That is there are lots of PLEX on the market. I just logged in my Perimeter/Jita alt and let me seeâŚthe top 9 sellers are selling 20,299 PLEX. The next 9 16,762 PLEX. Combined that is almost 37,000 PLEX. In other words, there are a â â â â ton of PLEX on the market. Adding 45,000 will likely have little impact on the price and will simply take money out of CCPâs pocket.
Bad idea is bad.
30 different players can. FFS. It isnât what one person can do, it is what the entire player base can do.
I think Salvos is only looking at his idea from a single players perspective and not bothering to look at the bigger picture.
I agree with one thing Salvos said, and that is the situation needs to change. CCP must get their money which is fair play no one is forcing anyone to be in Eve, so CCP earn their money from our desire to play.
I canât see any other way to resolve this except removing game time from the current plex and then creating another plex that is specifically for game time alone. CCP should implement this and let people buy it and put it on the market to determine the isk cost.
CCP make money, the plex buyer gets isk, and the plex user gets game time.
Does anyone have any other suggestion as to what can be done to reduce the isk price of plex?
No one ever proved this is actually a problem in need of a solution. Whatâs the point of lowering the ISK price if they still get sold anyway?
Sure, make everyone richer IRL. With more money IRL, people can thus afford to pay for a sub with RL currency, stop buying PLEX and the price will drop. Not only that, but people can spend game time doing fun stuff vs. grinding. Win-win.
How do we make people richer IRL? More specialization and more innovation are two good ways. Problem is those cannot be mandated from the top down. There is no policy to promote innovation directly. The best that can be done is to get out of the way of innovation. Let innovation be âpermissionlessâ.