Show me where my math is wrong then.
You didnât even read my post did youâŚnever mind.
You are wrong. That a person has to run 250 of the sites was not even part of my argument.
Second, even if a player does manage over the course of several days/weeks/months to run 250 sites and PLEXâŚthat is still about 500 PLEX the person did not have to buyâi.e. money out of CCPâs wallet.
Where did you get the 30k figure?
Dude my math is in my post here. Why donât you read it and actually respond to it.
Here Iâll quote it:
Yes, an you said that theyâd be run in 10 minutes and then instantly respawn somewhere else. Could there be enough people looking for and doing these so that they are largely always being done? If so how many would that be?
Letâs say we have 1 system. And it takes 10 minutes to do a spawn. And when done a new one spawns. That would imply there would be 6/hour. Lets say 5 because heyâŚpeople might have to find them. So if this were true for all 1,090 HS systems then weâd have 5 * 1,090 * 24 = 130,800 spawns. Yes?
Now you say, âNO! I wonât allow that many (as if you were a Dev).â Fine. So lets say it is 1 spawn/HS system/hour. Again how many is that? 1,090/hour no? That is now 26,160 Spawns. Again still too high? Maybe weâll only allow 1 spawn/10 HS systemsâŚnow we are down to just no effect on the in game price. And since each PLEX dropped is a PLEX not bought from CCP it is money out of CCPâs wallet.

You didnât even read my post did youâŚnever mind.
This is hilarious, given that you deliberately cherry-picked and avoided many of my central arguments in your ârebuttalâ.
I did read all of your post with attention, and realized from your responses that you are deliberately avoiding questions/points I made that are diadvantageous to you, and responded on tangents that create the illusion in the quote spam that you did not do so,
Im playing your game now. How do you like it?

Dude my math is in my post
That post was false, as you predicated your numbers on the same site immediately respawning in the same system, which is not something anyone has ever suggested and runs contrary to all EVE site spawning (except for ice fields, after a cooldown).
Furthemore your math there, and elsewhere, is predicated on a ludicrously large pool of respawning sites, which has never been the impetus of my suggestion, and for which I have never set a number.
In your math, based on 30k completions per day, it would require the site to spawn 27 times per day, IN EACH AND EVERY HS SYSTEM.
That is your own contrivance. not mine.
If you did youâd have seen my math, it is there. Where is it wrong?
Suppose we have just 1 system. What is the max number of spawns that could take place in that system over the course of an hour?

That post was false, as you predicated your numbers on the same site immediately respawning in the same system, which is not something anyone has ever suggested and runs contrary to all EVE site spawning (except for ice fields, after a cooldown).
It was to high light the problem with your proposal.
Suppose we have 2 systems. Each system has a spawn. And each system has a player doing a spawn. How many spawns could those two systems produce? I contend max 6, 5 if there is search time. Total: 10.
And donât try to dodge this one with â â â â â â â â .
You said that when a spawn is done another would instantly respawn in another system.
Well, we have 2 systems. When I do one in system 1 it respawns another event in your system. And when you do one, it respwans one in my system. Assuming some search time there could be something like 8 or 10 of these per hour.

If you did youâd have seen my math, it is there. Where is it wrong?
What is your number for the constant existence of this site in HS?
What number of concurrent existing sites of this type throughout HS are you basing this off?
You are just dodging and weaving. You have nothing. You canât even show where my math is wrong.
Answer the question.
How many concurrent simultaneously existing incidences of this site in HS are you running your math off?

In your math, based on 30k completions per day, it would require the site to spawn 27 times per day, IN EACH AND EVERY HS SYSTEM.
How many is that per hour?
That is 1.15/hour.
Given that doing one of these spawns causes another to appear somewhere else, it seems reasonable that some systems will have more than 1 spawn during an hour with the 10 minute time frame.
Show me where my math is wrong. I am using your parameters.
I do a spawn in system X. It takes 10 minutes. When it is finished a new spawn appears in some other system. Thus, a system could have up to 5 or 6 spawns/hour.
Where is the error?
What is the pool of concurrent/simultaneous spawns of this site in HS that you are operating off?
And FFSâŚit is your fecking proposalâŚwhy donât you tell us instead of this childish and Bravo Sierra guessing game.
Are you implying there is a limit on how many of these sites could spawn at any given instance in HS?
Now you are just being childish and ridiculous.
Iâll take this as a sigh on capitulation. Since you cannot answer in a forthright mannerâŚ

Are you implying there is a limit on how many of these sites could spawn at any given instance in HS?
Yes, ofc.
Are you so misinformed that you dont understand that all sigs/anomalies exist in EVE at a constant rate?
There is always a fixed rate of anomalies/sigs in HS.
Yes I do, but you are being such a bonehead about it. Just fecking spit out the fecking number or STFU.
Based on what Iâve been reading of your post these will spawn in HS. The number can range from [0,1,090] spawns at any given instance, assuming HS systems can have at most 1 at a time.
Holy crap you are being a child.

Iâll take this as a sigh on capitulation. Since you cannot answer in a forthright mannerâŚ
Oh, the irony.
Answer me this simple question:
How many concurrent/simultaneous instances of this site are you running your math off?
Fine the answer is 1,090.
Now youâll come back like a jackass and say, âNo, I was thinking of X < 1,090.â
Go ahead have your little moment of victory.