No, it does not.
Only PLEX purchase from CCP is the question.
No, it does not.
Only PLEX purchase from CCP is the question.
Okies.
Then no, I drained my spare alts of their precious claret instead.
i was a way for a few weeks seems i need to catch up on several hundred posts and i cant be bothered to read
would appreciate if someone can break it down for me
Just read the last ten or so.
Its pretty much the same old, but with different words and marginal advancements as the chafe is sifted out.
No and do not plan to. Actually, if you check the trade volume here: Fuzzwork Market Data you will see, that it only increased last winter, when the price went down. If the price go up, volume stay (same people do same thing) but number of orders increases. It is selled in smaller piecies.
okay dont group them all in one bunch
youre an economist yourself thats whether you like it or not
thats why youre invested in this thread
because youre an economist in some form or another
so dont label a group youre part of
yeah im reading now thats why i just yelled at you
will yell some more when i read further
falacy
youre assuming that all players that hold plex are playing the game
just because a player is holding 1m plex
it doesnt mean hes online and paying attention to the market when it bursts
people take hiatuses and arent necessarily interested in logging in to sell their hoard when the time is right
with the new alpha system i think less people will demand omega time for subscription purposes
gonna have to provide a source for that one
if anything plex becomes less significant and demand for it drops
we will see how it pans out
Both of which would mean CCPs income from PLEX/subs drops
You are saying what I am, without realising it.
This is 3d chess. You have to think ahead, and accounting for multiple dimensions of possible outcome.
Im trying to bring you and others up to speed on what has actually happened, and where its leading. You cant rely on the old understanding of these systems, the âgameâ has literally changed, and you have to update/revise your accepted views on it.
My view of this timeline, and these recent changes, is that PLEX will plateau, and collapse, as a result of pricing too much PCU and potential paying customers out of the game, as will CCP sales of PLEX/sub afterwards.
The rate of players buying PLEX from CCP is clearly outstripped by demand, as is, especially and even with new PLEX services. In other words, yes, the incentive for buying PLEX from CCP to sell ingame as isk is higher, but clearly not more people are buying PLEX from CCP, or it would equal out.
If the isk value of PLEX ingame and PLEX services ingame was incentive enough, there would be enough people buying PLEX from CCP to cancel the growth in price out. Clearly that is NOT the case.
The very fact PLEX is rising in isk value, shows that there are not more people buying more PLEX from CCP, despite the increased value in isk or for other services ingame.
We know, that only a small proportion of EVE players buy PLEX from CCP.
We dont know the exact quantity, nor the instance of their purchases, nor the magnitude per player.
Thus once the PLEX price plateaus at the maximum of the remaining playerbases capacity to buy them with isk, it is rational that this small player base, and the increasingly small playerbase that afford their PLEX for isk, will stop buying PLEX from CCP, and instead a cascade of player stockpiled PLEX will fill the market.
That is disastrous for CCP, not only to PLEX sales, but also sub sales.
This does not really matter. What matter with your proposition is the people who can end up using PLEX services of different kind out of PLEX which CCP never got paid for. If CCP transfer a character out of âthin air PLEXâ instead of âmoney PLEXâ, there is a difference for them. The person using the PLEX at the end of the day does not care where they are from since logically, they would be identical items. If you want a PLEX service, since you said you would never buy any fr real money, you get them off the in-game market. Right now, the vast majority or all of them depending on if they come from the stash or not generated a payment to CCP. With your suggestion, some or more of them would no longer do as you get them out of playing the game instead of giving a payment.
You are suggesting something like 28k PLEX per day at your projected max completion rate. If all of those are being used for subs for example, thatâs 56 month of game time that never get paid to CCP in $$$ or however many service/game assets also not paid to CCP because the PLEX were not generated out of a money transaction.
Is this big for CCP? At 15$ a month of game time, thatâs 840$. Not all that large but at the same time, does it even make a dent in the PLEX supply to at least have a chance of accomplishing your goal of lowering the ISK price of PLEX? I personally think your idea just cannot be applied because the cost will be too high before the goal is achieved.
I think you have no idea what youâre talking about. words canât even describe how wrong you are.
As long as people still buy PLEX/ subs at acceptable levels, it can be an equitable trade-off for the reasons Ive stated earlier.
Since all services have been rolled into PLEX, and it seems there will be more PLEX services introduced, its more feasible now than ever, as demand for PLEX is now higher than ever.
EVE PLEX market can sustain a trickle of ingame PLEX introduction.
CCP can moderate that amount by the various means I listed earlier at any time.
I think the same of you. Consider that matter tabled. No need to keep repeating it.
People may not agree with my idea thatâs fine. if the two ideas were to be compared then my idea is the one that will ensure ccp get their money through the sale of plex without losing any sales due to plex being generated in game.
Iâm in disbelief that you have a limited understanding of how ccp earns money. Neither of us know what ccpâs bills are for all we know the income from plex may only cover some of their bills. Business isnât just about how much money you can earn, it is also about conserving money through finding the right suppliers of goods and serves and getting a good price for wares that you intend to sell.
I can Imagine a company such as ccp may have to rely on other companies for tech support which I know can be costly due to the fact eve runs 23/7. Also one of their highest priorities is ensuring they have a solid data backup solution which must be operational 100% of the time. If there is something wrong with Eve and their backup and Eve has to go offline due to complete loss of data then they will have lost their entire revenue. this cant happen so I am sure a very large amount of money is put into this.
My idea involved spitting some of the services plex offered (game time only) away from the other services and making it a product on its own that can be purchased with credit card or isk.
I can accept my idea my not work due to me having no knowledge of ccpâs finances, there could be many things that I donât know about. For this reason I am able to keep calm and talk about things reasonably without insulting or name calling. So stop taking this so seriously were only here to discuss the logic of stuff.
That exists.
A) Its called a âsubâ, and its cheaper than PLEX.
or
B) Buy 500 PLEX ingame for isk.
or
C) Buy 500 PLEX from CCP and selling it ingame.
Your GT specific PLEX form could only cost as much as a 1month sub, and since 500 PLEX bought from CCP costs more than that, your GT PLEX would devalue/denicentivize more expensive PLEX puchase, thus reducing CCPs income from PLEX sales.
My proposal reduces PLEX price for isk.
Your proposal reduces cash price for subbing via PLEX, as your GT specific PLEX is worth 500 PLEX ingame, but costs less cash than buying 500 Plex from CCP.
Yours does exactly the opposite of what you want, and contradicts your interest in CCPs income in cash.
People would buy the GT PLEX instead from CCP, and resell it ingame for 500 PLEX worth, at less cash cost than buying 500 PLEX from CCP as is now.
There is a huge hole in you logic.
In my proposal:
A) The rate of introduction will be small, and does not systemically change the price of PLEX/sub in cash, just the value of PLEX ingame in isk.
B) The magnitude of the site pool can be set low, the chance of or reward can be set small, the time to completion can be increased to 15mins, and I think now it should be a probed sig, rather than an anomaly (thus further reducing pool of players running them and time to clear per spawn).
C) On an individual character basis, it would require atleast 250 completed sites as currently proposed, and atleast 100hrs per month of dedicated time running exclusively these sites, to self-earn 500 PLEX. The pool of players ready to do that is very small, and are not players that would buy a sub/PLEX from CCP anyways, or they wouldnt bother with the enormous grind. CCP does not lose money on them, but rather retains a player, at no cost to CCP.
D) On the universal ingame market, the introduction of PLEX via these sites will be sourced per parcel from thousands of individuals and dispersed throughout HS markets. Their effect on the market, inlight of ever increasing demand for PLEX, will be marginal at best. Id estimate/construct the sites for a roughly 5% mitigation on historical PLEX price increase as a factor of supply vs demand.
E) Sub/PLEX will remain the preferred choice of players that are unwilling to grind for either isk or PLEX.
F) As these PLEX will be sold in small parcels across thousands of characters, and hundreds if not thousands of markets, it results in only a small groundswell of PLEX introduction, and dispersed across thousands of players and markets
G) As the prominence of Alphas continues to grow, this provides a means, at roughly 6mil value in isk per site, for distribution of isk wealth, in small parcels to aid Alphas fund their activities ingame and hopefully become future paying customers once they are âhookedâ.
H) This helps forestall the inevitable PLEX bubble burst, of CCPs own engineering as they are centralizing all services to PLEX, and adding more of them, thus increasing demand far beyond supply. It is important that the PLEX market be bullish for as long as possible, as in a bear market, not only will PLEX/sub purchases from CCP decline, but it may be met with a catastrophic dumping of existing player owned PLEX stockpiles onto the market, further reducing the incentive to buy sub/PLEX from CCP.
I) Offering ingame tokens as an ingame reward translatable into gametime or other services is fast becoming the universal norm in the MMO market, inorder to grab market share. EVE has to adapt, and keep ontop of changes in the MMO market in this regard. Stagnation=Death.
You expect people who have just a few PLEX to not sell them in large regional market like Jita/Perimeter? Itâs not like there is any danger to haul them even if you get them as drop at the far ass end of the galaxy.
A lot o those âget premium currency in gameâ model also happen to be not tradable which mean you have to grid the full amount yourself. Your PLEX being tradable mean they are much more liquid.
I expect it would be a mix. That the PLEX is sourced only in small packets by thousands of individuals is more important than where they are sold, as PLEX tends to end up in stockpiles rather than being sunk anyways.
True, but that is the case in EVE anyways.
A) PLEX is tradeable in EVE.
B) The rate of ingame PLEX introduction would be CCP moderated, forestall the burst of the PLEX bubble for a bullish market, enable new Alphas to support the system till they hopefully pay themselves.
Yes itâs true in EVE but it usually is not in the other MMO you this CCP should follow here you can get some premium currency out of regular gameplay instead of $$$. There is a reason why those currency usually are account limited over time and not tradable in games where they are handed out at no $$$ cost.
A) Yes, in some, they are not tradeable. Either as a result of:
âBeing bound to account
âThere being no ingame market function to exchange them with others for equity.
B) In EVE, however, neither of the above is true in regards to PLEX.
CCP has already introduced non-cash based PLEX into the game.
It has been shown, that players will buy PLEX at even a fraction of its current isk value.
It has been further shown, that players will buy subs regardless (and arguably because of) the value of PLEX in isk ingame.
The introduction of player sourced PLEX, when moderated, is not a threat to CCP income from PLEX/subs sales.
Inversely, the more CCP can encourage players to capitalize on existing PLEX stockpiles of players ingame by sales onto the market, also helps CCP revenue.
CCPs greatest risk to revenue is twofold, and factors of each other:
-The more PLEX is withheld from the market by player srockpiles, the less of CCPs issued PLEX is sunk.
-The higher PLEX price raises ingame, the more players are priced out of the ingame PLEX market.
As I have posited before, CCP is being held hostage by the enormous PLEX stockpilers that have with-held PLEX from the market, and thus removing them from being sunk. This is why CCP has combined PLEX services into one, and continues to offer more services for PLEX.
Its not enough that people buy PLEX from CCP, CCP also needs those PLEX to be sunk out of the game.