Plspls CCP - Shunt module

I would use this module to yeet AFK Orca’s into the next dimension…

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I think you may have spent too much time on the forums friend, you’re one of those forum people that just argues and argues without even thinking it through.

Let’s say you get a ship that does 300m/s base speed, that takes 4 seconds to get up to that speed, give it a quick fire burst of let’s say 600% for arguments sake over a 2 second period, that would take it up to 1800m/s - that would get you all of 6-7km in one direction, now you’re probably thinking “yeah but that person could then use a mwd and kite tooo duhhhh” well that then means the person is using 2 mid slots instead of 1 for mobility, and kitey ships generally can’t afford to lose more midslots to mobility.

MJD is not the same thing in the slightest, it teleports you in a direction and that’s it, this module would act more like a sharp burst MWD

Can just use a MWD for that, but yes i like your thinking :slight_smile:

Roflmao you talk a lot but definitely don’t have a clue. Dual prop has been a thing since well the stone age. Maybe instead of coming up with terrible ideas spend your time learning how to actually play.

Ahh yes the childish insults, good job Algathas, that will really get your point home.

“your idea is terrible nerr nerr, learn to play nerr”

Haha, you make me laugh.

Yes dual prop has been a thing since MWDs were introduced in 2006.

The introduction of more modules and content to the game isn’t a bad thing, it offers up more gameplay and ways to do things, and please i ask you to enlighten me with your suggestions as to what you want to be added to the game, if anything?

“This module needs to be added, because it is a somewhat new module” is not a good explanation why your idea is not bad.

You need to analyze who will profit from this change, and which activities would be nerfed.

You insulted me first so yeah maybe you should follow your own words.

MJD kind of does this already…
You thinking like one cruiser getting a 10km/s boost for a short moment? As easy tackle in home defence? Doesn’t sound like a fun meta change…

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That’s a really cockeyed angle to take on the subject “you need to explain to us why your idea isn’t bad” instead of offering up why it would be good?

Profit would be anyone who wishes to use the module, activities that would be nerfed… hmm… well it would make for some interesting results in capital warfare that’s for sure!

Maybe a great way to interact with people who are sitting on tether, although you can just dock, but it would make for some hilarious content sending someone flying off tether who wasn’t paying attention.

Tackle ships would be fun to deal with, im thinking battleship, armour tanked to the eyeballs engaging the module whilst approaching a static tackle frigate and sending them flying into the sun?

There are quite a lot of different ways i could impact the game, and it would make for some awesome skillshots for bumping or escaping, or even getting into combat…

Already explained the mechanics behind my thinking on the subject of MJD, MJD doesn’t do anything like what i’m describing, it teleports you 100km, this would give you a sharp burst of speed… you’re thinking more along the lines of “what would it be called?”, not what are the mechanics behind it.

Who knows, there are ships that can lock and tackle people in under 2 seconds from 40km-80km away in the game currently, how would this module change that status quo without adding more interesting ways to do it?

If they add crap like this then they need to add a stasis web field generator. In 3 flavors:

  1. a probe for light dictors
  2. anchorable
  3. hictor version.
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The counter to this module already exists in the game in the form of a webber/grappler?

Why would you need an area effect version of that?

waiting for @Nicolai_Serkanner to say with him …

(but you already know what I’m gonna say.) :smile:

Nicolai, your turn!

Exactly. You proposed it, after all.

Too vague. How and for which purposes you see it to be used?

Yeah, we know that you want to install this module on your carrier to kite from 100500km. That won’t be the only change.

So, nerf to tethering.

Yeah, severely nerfing close-range weapons at the least.

As your said yourself “interesting gameplay” lol

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Yes there are specialised ships for doing that and assuming you wouldn’t take a one hint wonder out hunting you might as well bring cheap suicide tackle instead to catch fast stuff in your area.
MJD needs prooper aim - what you describe sounds far to easy on pilot skill.

I’m really not sure why people keep bringing the MJD into this, it’s really nothing to do with that module in the slightest.

I’m not sure how pilot skill comes into this either, it would be just like using a mwd, only much much shorter in cycle time and speed boost, does that mean that using a mwd is far too easy on pilot skill too as compared to MJD?

It has. Both move you a lot in a small period of time. “10km/s for 10 seconds” or “100km instantly” do not differ much, since at those speeds it is hard to hit you with anything.

I cba to quote and edit all of what you said so ill just answer in 1 block.

This module wouldn’t be able to make you kite your carrier from “100500km” because the most you would get out of using it on a capital ship is maybe 2-3km of movement given how fast they go, which can be achieved with a mwd anyway.

All of the counter arguments so far have been based around balance, this at the moment is just a concept, it could be that it boosts you 500% for 2 seconds, and uses 50% of your capacitor, or that it boosts you to 1000% and uses all your capacitor and makes you unable to warp… those mechanics are about balancing, what im suggesting is a base concept to work from, a module that speeds your ship up in a short burst.