Well, player jump gates would be used to circumvent the chokepoints where gatecamps and gankers like to set up, which would be quite devastating to those play styles. Moreover, I’d bet it would put a serious damper on the current trend of smaller trade hub growth. Of course, I don’t think this would cataclysmic to industry and trade, but it would take business away from younger and more casual industrialists and traders doing business out of the other trade hubs, and direct it back towards the big boys in Jita.
Guest Abbie Rover shows his research on the growth of Amarr, Dodixe, Hek, and Rens since the fall of Niarja.
All of that being said, the amount of time people have spent traveling has skyrocketed since the fall of Niarja -which isn’t exactly riveting game play. So, I dunno. I mean, I’m certainly against players being able to plop down gates anywhere, but perhaps some other compromise can be reached.