absolutely no idea, I don’t want anything changed, more like something added to create a game play style .
So tell me how you would stop mission or mining ganks.
So from a gankers point of view, they decide to go after targets in area x, they scout find a mission run call in there fleet and attack, we see our skill feed flash up with the kill and move to that area, we look for their staging area and there scout and lay in wait for the next gank.
Now if they don’t spot us we might intercept them, if they spot us they just look for a new sys so avoiding us, if we go in force to the mission sys, there are so many targets we can never get to any in time .
Buy now we are bored
Large fleet ganks have a location that we could move to and prepare, like you prepare for the gank.
Of course it can be done but chasing you endless around the universe is not the way.
Anti-ganking should be done on a local lvl by a group of players. Think of the loss in isk by a miner from a gank, his answer is to mine more to recover his loss, where as if he joined a group and mined with others they could work out mutual protection in some way. We have done that before, two alt’s to cover a group of miners it’s not hard.
And it’s not just afk people, you see mining corps bring everyone in mining ships to maximise the isk per hour very few will have scouts out and that’s all it takes.
Just like the only way to stop tornado gankers is the use of killrights, if you don’t have a kr they will gank and nothing we can do will stop it other than gank them 1st and we would need a tornado for that each time.