POS structures

Yes, a POS is not good for much of anything except some basic functions, research was long ago disabled as far as I remember, on the POS structures it should tell you if it has been rendered useless.

But your reprocessing is still functioning although with no bonus for increase yield no matter your skills you only get the base 50% I believe, the compression still functions, everything else is disabled.

You can anchor it but it does nothing.

I am looking at the modules right now, yes you are right, there are no bonuses for anything as far as BPO research goes. it is so funny but there is a research module that will let you do TE and ME but it gives you no bonus for it.
ok then

If you are wardeced on POS tower it takes about 30 minutes to unanchor it and invalidate the war. Then you can put it back again.

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they cry baby’s wont like that reply

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I am kind of seeing that a POS Tower might be kind of useless in the long run, I think CCP has nerfed the usefulness.

You can deploy it in hostile space, store your stuff there for a day or two, reship or refit if necessary and then leave. Or really anywhere you may need a temporal camp.

CCP has removed the bonuses and even disabled some of the pos-structures so that they do not work anymore. You are better off at using an upwell-structure if you want to make any profit from manufacturing.

I covered that in my OP, honestly I would love to launch an Athanor or Raitaru, but for a solo player that is crazy . . Imagine I do get war dec’d, here I am staring down a fleet of Cruisers in my shuttle . . . lol

This is absolute horseshit. Mind you, I’m not attacking you, but CCP.

This “explanation” they provided is B-grade misdirection. There’s no such thing as “not understanding the code.” If they couldn’t understand the code, they wouldn’t be able to keep the game running. I seriously don’t understand why people are buying into this. Even for someone who’s not a programmer, this sort of reasoning should set off some flags.

The real reason is that they don’t want to spend the time untangling everything, and a secondary reason is that they likely don’t want to get rid of the system entirely because they view it as a backup option in case anything goes wrong with their stupid citadels, which it is, terribly so might I add.

The “cry baby’s” [sic] take this into account when deciding whether or not to declare war. It’s highly unlikely that you would get a war by having a PoS tower today. But then again, you’re also not getting any utility from it in high-sec, where you’re able to dock at any station. Back before citadels, taking down PoSes wasn’t such a viable option, as you’d break all of the jobs you had running in the industrial structures.

Speaking of crybabies, maybe what you should do is put up a citadel like a normal person, and use a portion of the profits you make from its operation to fund defense efforts.

My bait citadel is more than paying for itself from the industrial fees revenues it generates, and the declarations of war that it enables that allow me to make even more money.

My point was more about what has happened to the POS-structures since the upwell-structures were released.

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Maybe a public spanking? That might be fun.

Profits? The only profits they would get is when the damn thing gets exploded so they don’t need to pay for its fuel anymore. :rofl: Defending it would be counterproductive

If you can’t make it profitable, then it’s not for you?

I do agree that the value-added proposition of structures is very low. The only way I remain in the black is because I use my structure as a war HQ, which pays dividends in the form of war loot and ransoms. Without that, there’s really no reason to have one. CCP created glorified space-huts with their citadels.

I think the only reason they even made them was to start drawing down on high-sec PvP and aggression in general. And that bit them in the ass so badly, that they had to stealth-implement a change into the system by allowing unfueled structures to drop their loot, and then follow that up with cores just to make the structures remotely worth attacking.

CCP is pretty dumb, and that’s been the case for a while now.

Usually I gotta pay for that sort of thing. :zipper_mouth_face:

^^^^^
If anyone wondered why we got quantum cores.

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Whats wrong with people recouping their losses?

If you build a sandcastle you had better be able to defend it otherwise others will raid it and look for treasure. The core is part of that treasure and ensures that raiding a sandcastle is worthwhile.

Yes.

All three activities still work with POS.

  • Reprocessing Array
  • Compression Array
  • Research Laboratory

Anyhow benefit of running long research jobs is questionable as impact of NPC “station owner” tax is lower than impact of system cost index, so it is better to find quiet NPC station and run your research there or use established Upwell structure.
In POS you will not pay “station owner” tax part but you will pay much more in the fuel and starbase charters.

Also reprocessing is questionable because POS array doesn’t give any bonus (it works like NPC station). It might be more profitable to compress ore and move it to Upwell structure with rigs for reprocessing even when tax is paid.

If you don’t miss wardec notification you have 24 hours to decide if POS is in danger and needs evacuation. Also you can unanchor it and cancel the war. But to unanchor you need to cancel all industry jobs losing all time, money and materials invested in them.

If you miss wardec notification and fail to defend the tower there is no asset safety for items stored inside.

Yes. And they work very well for small groups and casual players as temporary bases.
Especially after introduction of quantum cores. Anyhow in highsec, where plenty of stations and public services exist, the POS is more like bigger mobile depot which can be deployed quickly, used to compress the ore and shut down without burning fuel for hours or days.

That’s why you will find that compression array costs now 750M ISK.
Yes, it was is ~200M ISK or less before quantum cores were introduced.

Other industrial activities like manufacturing, research or invention does not make sense because lack of bonuses and fuel costs make NPC stations and public Upwell structures better option.

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Sandcastles are undefendable by definition.

Next time when you will be on the beach do a simple exercise: build the sandcastle, put some money (or cold beer) inside and ask people on the beach to attack it and destroy it. You have to keep it up for 7 days and you can’t take money out.

Whoever destroys the castle will get the money from it.

If it helps you can call friends and mercenaries for defense or guarding your beach castle 24/7 while you take nap. Just make sure that their hourly rate doesn’t exceed value of sand and money inside the castle.

That’s not how it works. The time window to attack a structure is like fifteen minutes long for all phases but the first one.

It’s more that he has no intention to defend the structure.

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