I have an idea for Cerebral Accelerators that I’m sure would be a very good QOL improvement, but I have no idea how feasible it is.
As I understand it, the current mechanics mean using them without Biology 5 trained means you miss out on potential skill points, and the players, naturally, don’t like this.
My solution would be to bring back an old skill, modify it, then tie Cerebral Accelerators and any other temporary attribute boosters to that skill instead of Biology.
The skill in question would be Mnemonics, and it would be modified so that each rank in the skill would reduce the duration of a temporary attribute booster while commensurately intensifying the booster’s effect.
Here’s an example: if a character without any ranks in Mnemonics uses a 7-day Cerebral Accelerator, then over the course of those seven days they will get X amount of skill points. However, if the character uses that booster after they have trained Mnemonics to level 3, then the booster will only be in effect for 5 days and change while still giving them X amount of skill points.
The result of this is that players will still want to train Mnemonics because it shortens the amount of time they spend learning any given skill, but it won’t be seen as “mandatory” because even with the skill completely untrained you still get the full benefit of the Cerebral Accelerator.
So, what do you think?