Hi I am still a advanced new player. I have played before but not very far into the game mechanics so still a newbie to a lot of things in the game. One of the funnest parts of the game for me was the newbie system missions and the newbie agent system. I think the newbie agents can be expanded for new players. I would recommend that the number of agents be boosted from 10 to 15 or 20 missions, which would expand newbie game play to a couple of days. To clarify this is not just to add the number of missions but rather to cover more advanced concepts to the game play.
First off we should add a survey scanner mission to the industrialist miner agent.
Advanced combat training, covering the target Ctrl hot key and possible hot keys, Ammo typed and there uses such as on Iron charges and anti matter charges and how they affect range and tracking.
How to keep distance from a target, Advanced drone control and how to use them.
Industrialist and the two job problem. If you have an unfinished, not delivered yet job, doing a second job with give you a do not have the skill error message that you do not have that skill but not tell you that is because of the other job.
Some missions on fittings covering Power, cpu, capacitor and how to turn off ever limit high capacitor items and turn them on to use them. I have a new player agent mission problem with some items like remote repair where my cap wa unstable so I had to turn if off and on when I needed to repair the mission target.
Needless to say the newbie missions can be lots of fun for a new player and the money made will give a player the ability to buy ships and fit fittings for there ship. Personally I bought a Algos drone boat.