Suggested feature enhancements:
Embargo:
Feature to disallow the trade between player or alliances, etc. Can be drilled down to the player level all up to the alliance/corp level. This allows the members to squeeze out resources from cross trade and also allows individual pilots to mark hostels as not trade worthy. Makes the game more competitive given the diplomatic perspective - it’s no longer just raid and go, there are restrictions that can be applied.
White Flag:
Player gives up, example in a fight, PVP as an example. Kill mail is reported but they are immune from further action. This is to assist players that are learning, so they are not penalized losing everything they worked so hard for while still giving the other players the kill mail that they so much want. Maybe even a penalty of stripping the ship they fly of all rigs and modules or they just get ejected to a shuttle. Not sure what would work. It’s a suggestion to buffer the learning curve as people progress. One of the biggest issues in the game are gangs of people targeting the inexperienced. This needs to be throttled, I have seen so many people leave the game after 30-90 days because they are just tired of being killed while they are learning to navigate to a moon in another system.
Player issued Kill Rights (assassination - enhanced):
Make this feature more improved. Instead of kill contracts that are just paid for, which rarely anyone accepts. Make it so there is a reward for the contract created if the contract is accepted and executed. This would get players involved at more social level, money to be made along with potential SP awards given the complexity- potentially a different skill set to learn. This would broaden the game set and create an entirely new subset environment.
Player reduction of SP after 1M+ SP achieved (Senior veteran penalty):
While this isn’t what any veteran player would want. It would equalize the game in a way that matters. There are to many players with 15-20 years in the game with characters that have 1-2M SP, can do anything - they are essentially gods in the game. Make a penalty for any character the dies in combat with more than 1M SP lose SP or random skills. This makes it so they pay attention and only use those “God” characters strategically. With it taking over 20 years to train all skills unless you pay 10k USD or more to skill inject - younger players, even those with 5 years experience can’t complete with these pilots. And let’s be honest, you can SP Package to a Titan in 30 days, so any character with 1M+SP is just ridiculous anyway. 1M SP you can pilot anything in the game as long as your focused on a particular ship class.
Just suggestions - maybe they go nowhere…
Thx!