Suggestion: Put bonus Astroid Fields (Anomalies) back ‘under’ the scanning feature, aka. make them hidden again.
- Scanning itself has become way less of a hassle (compared to say 8y ago), meaning that finding these fields should also be less time consuming and way less of a hassle;
- Currently these fields get ‘stripped’ with little to no effort, giving access to low sec ores in high(er) sec locations. And while i get that under the previous scanning method they were likely not worth the time for most corps. They are now so easily available, without any effort nor risk, that they just get stripped anyways…
- The previous means that small time miners and starting players (with a bit of knowledge of the game and) that make other assessments of time vs. reward fish behind the net. Finding mostly empty fields…
- If these fields are ‘open to all’ and without any effort, with medium/high rewards, why not just add them as normal astroid fields, aka. add lower sec ores to higher sec area’s. Well clearly because there is a reason why they are in low sec, so then why are they still open to all? (or rather ‘merely hidden’ behind looking at the scanner), which makes for a logical inconsistency.
- Another reason could be that they can providing Alpha Clone content for the Scanning ‘profession’. See, as an Alpha i can not make drugs, thus gasfields are off limit; as an Alpha i can not Invent, thus data sites are off limit; I haven’t looked into making Rigging that much, but seeing the limitations to production i doubt ‘Relic’ sites will offer me much reward for my time Scanning. This then leaves the Wurmholes as the only goal, which (to my knowledge) offer mostly active fighting with no small time industrial flavor to it. Though once the Anomalies (astroid fields) are back on the menu for scanning, this then gives Alpha’s a clear choice in their scanning efforts: Go for Wurmholes to the action, go for astroid Fields for mining.
- Another benefit of making the Anomalies Hidden again, is that they can be somewhat gated for Alpha’s due to the difficulty settings for their discovery/unlocking, related to the technology available for Alpha’s. Meaning that Scanning for Omegas for high reward fields becomes an option again (esp. with the ease of current scanning methods). Where obviously the restrictions of pinpointing high difficulty fields for Alpha’s becomes another reason to go Omega. F/e the distinction of Ore vs. Ice (not even sure Alpha’s can mine Ice) would be a logical cut off.
- One could probably do the math, including possible upgrades and ‘best suited ships’ (for both Alpha and Omega ~ noting that true scanning ships are Omega Restricted), and make a difficulty ladder for Ore as well, which can include the rarity of the ore (common Sec level in which it’s found) and the spawn location of the field (Sec level in which the Anomalie is spawned). Meaning that f/e Omega’s that put in the effort can find rather high reward Ores in high Sec area’s, and Alpha’s willing to take some risk can still find them in lower Sec area’s.
Aka. This was a rather cool bit of content that i greatly enjoyed before the opening of these field to all without any effort (Content that is now gone without any good reason?). The fields, as said, are great for small corps and solo miners seeing they make a different evaluation of the effort vs reward calculation. And big corps should probably migrate to lower sec area’s to just strip mine in the regular field there, or put in that little bit of effort if they want to stay safe, which the system could take into account by spawning more difficult to scan out fields in higher sec. This deviation in difficulty might even cause Omega’s to go for the more difficult fields, thus leaving easier field for starters and Alpha’s to enjoy. Everybody Wins !