Project Nova officially canceled

Chris is a player, too. I’m sure if you asked him in an interview who was he making the Wing Commanders for, he’d have said for himself. Sure, other players, too, but most creative types are creating something they, too, would enjoy.

That said, the sheer sprawl and folly of SC… just epic. Out of control crowdfunding… we’ll see what comes of it in the end. Most people who bought in when it was new will be 2 PCs later by the time it’s out of alpha, beta, and gone gold, though.

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"The definition of insanity is doing the same thing over and over again, but expecting different results.”

Generic sci-fi themed first person shooters are a dime a dozen.
Why CCP is obsessed with entering an already super-saturated market in order to get a few tiny scraps of market share is beyond me.
It’s not even as if DUST or NOVA offered anything truly different. (planet bombardment in DUST was a giant pain in the ass to actually do and was only a gimmick that generated headlines)

Make an RTS instead.

Have you seen the video of him trying to play his own game? It’s hilarious.

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Agreed. World of Darkness was (IMO) the only project they attempted that had a chance against the other offerings available in the marketplace. And of course they pissed that one up a rope.

CCP needs to focus on developing core competency before they waste money on side projects or even on EVE projects. When your report card is full of D’s, that’s not an indicator that you’re primed for success and it’s time to start a new business.

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That was quite entertaining for viewers thing but also quite irrelevant, as the game is always “ugly” until its finished.

Lol, what? Do you even know what you are talking about? I mean, CCP developed EVE Online. This is a game that was a original IP, targeted a genre that very few developers or publishers thought would crash and burn regardless of who made it, and did this as an independent studio (meaning, no real publisher support).

I don’t think you grasp how amazing it was for EVE Online to not only exist when it was launched and how much it had riding against it to fail. Even today, you have no real competition for EVE players to really switch to versus say, World of Warcraft, where you have plenty of fantasy based games with elves, raids, and etc to play.

Furthermore, CCP made EVE Online a success. It was INSANELY profitable for them. It wasn’t World of Warcraft profitable, but it freaking had more subscriptions than all the other western online games the industry thought would be insanely successful. Games like D&D Online, Lord of the Rings Online, and freaking Star Wars Galaxy and whatever the hell Bioware made that failed. EVE Online beat out freaking the holy trinity - D&D, LOTRO, and STAR Wars.

What in the world are you talking about they have all D’s as their grade? They may not make popular decisions and have faced troubling times. But, that’s to be expected. It’s not easy making more than one hit game let alone running such an intense niche game that surpassed all expectations as they did.

Please stop spitting CCP is not worth their salt. I don’t think you grasp what they have accomplished in a industry set on only investing money into proven success and proven concepts that surely is not games like EVE Online.

CCP’s successes were all a long time ago and those employees are mostly gone.

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LOTRO MMORPG is still around, even receives small updates.
Star Wars Galaxies also is around but as a private pirate server that you shouldnt check because its illegal you know. :female_detective:

About D&D I dont know.

EVE is a life or death of CCP to be honest. That is why they would want to keep it alive. I dont think the other games were so much important for the people who bought rights to title to profit on it.

You may not have twigged to the topic at hand, but we’re talking about the CCP of today and of the past 10-12 years. Not the CCP or the MMO markets of the early 2000’s.

90% of what makes EVE ‘work’ was put in place by 2009-ish. Virtually every creative talent and manager that started with EVE was gone by the 2011-2013 period, many of them quite a bit earlier than that.

CCP has been coasting on their success with placeholder managers and placeholder designers and placeholder coders ever since. It’s only the fact that they do indeed fill a fairly rare niche in the marketplace (and also because of ‘sunk cost fallacy’) that they’ve held onto as many subs as they have. And as we’ve seen over the past 5-6 years, even the old guard have been abandoning ship.

Yes, EVE was interesting in its’ day. I won’t say ‘great’ although for some people it was. For me, it was always a game that had a ton of potential to do something unique and interesting. They filled some of that potential in the first 5 years, and in my opinion they have done very little that is worthy of note in the past 10.

It’s still a somewhat interesting game, it’s still got some things to offer to certain player types. But given the team and the ideas and the management style that it has settled into over the past 12 years, it’s not a game I see going anywhere other than “minor tweaks to pretend it’s still alive”.

Feel free to cheer on the CCP and the EVE of 2007 all you like, but that’s not going to do a whole lot for them in 2020.

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Yesterday I started doing COSMOS missions because I grew bored of repeatable grindy content, and because you can get quite interesting stuff there, and missions that are unique.

This is a good thing that COSMOS missions were never removed, and I would say CQ should have stayed too.

So its still past thats makes EVE playable, even when the new lackluster content gets released.

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Almost all games reach their prime and that’s it. Players are saying the same about World of Warcraft. They are saying the same about Metallica. Everyone wants something, either to go back to classic or to do something new. The only benefit CCP has is their game is a persistent one, which means they can change versus say, CounterStrike, which may have to make an entire different version to change.

The overall genre of MMO’s is declining. I think you guys need to cut them some slack because again, it’s not easy to be successful with not only a niche game that has far past all expectations by industry experts, but also continue to make it work due to the declining market and the games age.

And it when it comes to talent, that’s again, everyone. It’s insanely hard to retain talent for 10 years on the same game. I mean, just look at the players. I’m likely the only 2004 player in this thread. It’s also insanely hard to retain the same staff you started out with because at some point, the game will decline in revenue unless you found the golden egg like say, Fortnite.

This is essentially one of the reasons why they are trying to diversify their portfolio. Trying to retain those resources and keep them happy on new and exciting projects on top of adding more revenue to keep them paid. It’s hard work and no one has the sure fire answer to success.

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I didn’t say they all died, just EVE Online beat them in terms of business success. Got to remember, in the industry, it costs upwards to 100+ million or more to make a MMORPG. Fury, which crashed and burned, did it for 10 million to copy Guild Wars.

Due to the high costs of game development, the expectation of a developer or publisher is to replicate what has worked. Use something that will gather a large amount of attention and fan loyalty. Use a popular IP like Lord of the Rings. If nothing else, replicate the fantasy action-based RPG like World of Warcraft.

Unfortunately, as everyone realized, it’s still a big lottery. Having a big IP (e.g.: Star Wars) and big talent pool (38 Studios) is not enough. So the fact CCP was able to break all the rules and just make a game they wanted to play is insanely cool.

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The ORIGINAL CCP did that, the OG’s. The folks with the creative talent, those got replaced LONG ago with caretakers. CCP pretty much went through 5 stages, all very different.

You can’t see CCP as one continuous entity, that’s hilariously silly.

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So it’s your own stupidity that comes into your way…your stupidity let’s me look like a genius…

Take your asinine troll comments and shove em where you currently have your head at, up your arse.

The fact that you hate it because it is already BETTER and more modern than this game ever was does not make it a scam just because it is not released yet…

It makes it only ONE thing…BETTER than eve…

CCP HAD the chance to be competitive with EVE: Valkyrie but they decided to get home tails between their legs as always…

And yes Valkyrie HAD the chance to become CCP’s next hit…but if you just backoff in fear the moment you experience the first slight problems as always instead of actually SOLVING them then you don’t deserve success…

Star Citizen is FACING those problems and solves them and yes…this takes time so what?

Remember the game stonekeep?

It took 7 years from alpha to final release…

Such a delay is not new to the gaming industry…

And star citizen is WAY more complicated to do than stonekeep ever was…

But complaining and telling lies about SC is way easier than actually telling the truth right?..:slight_smile:

I understand you…

Why would they release SC? That would be incredibly stupid. Crowdfunding for development is paying everybody’s salary.

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And?

Are you against crowdfunding?

Avatar PvP could not be further from EVE.

Glad WiS is gone.

All the good games are like this and came into existence that way.

Even EVE did.

Sadly this days CCP is just another game company trying to create another product by analyzing the market not because of what they themselves want. That is not how you create a creative game worth playing.

Even EVE itselve suffers from this. There is no one with a vision left where this game should go, to dream about what eve could be. It’s just analyzing data on how to trick players into more “engagement” and sucking their wallet dry.

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