I am shocked! SHOCKED! I say! Inb4 the next game they’re working on is a shitty, doomed-to-fail battle royale game set in the EVE Universe a few years after the fad has already long died. And it too will join the rest of the failed and canceled games.
Steady dividends dont give out bonuses as much as rapid, massive dividends and revenue.
Its all short term for them. Looking to next quarter, wanting a huge boost so that they can get that big bonus, then leaving the company after the next few quarters because youve exploited the sh*t out of your customer base and now they are fed up.
All it takes is a hafl-assed non-apology to the player base to get them to forget the last transgression anyways.
Well, I still remember the gameplay video. Not in a good sense, but, I remember it. My opinion back then was:
Huh… seriously this is from a recent build? I tried playing action music on the background to remove some dullness from it, but I wonder, how many of those spiky NPC are you supposed to grind each level? Because, it grew old after just 10 minutes…
Run
(grind grind grind)
Press E
(grind grind grind)
Run
(grind grind grind)
(grind grind grind some more)
Run
(grind grind grind)
Press E
(grind grind grind)
(grind grind grind)
Run
Die
Respawn
Run
(grind grind grind)
Run
(grind grind grind)
Press E
(grind grind grind)
Et cetera, et cetera
No… not exactly exciting.
There was no salvation but to start all over again with a competent videogame developer at the helm. But then, what kind of competent videogame developer couldn’t find anything better to do with his career than work for/at CCP?
Bonus:
Just watch this and say you didn’t feel like putting it out of its misery…
Well, it looks ok to me, CCP should have implemented something like that into Eve Online for the Captain’s Quarters, with access through ‘The Door’.
They could have different scenarios for it, like during Sansha Incursions, all stations in the Incursion area would be in Security Lockdown with no access to the Docking Bay until after control of the station is regained. Players could team up and go deck by deck clearing out the enemy forces, hacking Security and Medical Lockers for supplies and equipment while making their way to the Command Deck.
CCP could have also implemented more skills such as Commando and Infiltration to allow players outside the Incursion area the ability to also access the content. Course if no Incursion was happening, it would be like a regular shooter doing 1v1 or team matches.
Not everything in the game has to affect the Eve Universe, this would have brought in more players and money for CCP. I think some of those shooter type players probably would have engaged in Spaceship content as well. Stuff like this definitely would have expanded Eve Online. I believe this is just another missed opportunity by CCP.
color me surprised. CCP’s vision for One Universe/One War and a comprehensive universe simulation died years ago because CCP is not competent enough to live up to their old ambitions. They are not even capable enough to meet expectations for the space part of this old dream.
I would love to see an EvE FPS made by Respawn Entertainment. It doesn’t need to be a live part of the universe like they did with DUST; there’s still plenty they could do if they focus on telling a smaller, more personal-scale story with fleshed-out characters instead of trying to do an MMO shooter.
What? Something new made by CCP hasn’t worked out? Well that IS unexpected.
Current CCP (and this is since 2007ish really) are caretakers at best, NOT ones to actually CREATE stuff. They were very eager to get rid of all the actual creative geniuses they had back then and replaced them with sock puppets who don’t actually understand, or really play, their own game and were hilariously underpaid. Just hired to keep things rolling.
Managers and investors just want short term profits so they can grab their cash bonuses and gtfo once the ship starts to sink to then “look for new challenges” elsewhere, repeat ad nauseam.
I was “one of those” who bought a ps3 to be able to play Dust514, when it went public. The ps3 platform was of course EOL at that point but I was eager to see how the developer had made the connection with Eve proper. They hadn’t … apart from orbital bombardments, Dusties in a few of our stations and in the local channel, and possibly even some gear that we would be able to manufacture in Eve for Dust. Gameplay was not bad per se, but the engine was. Toons still got stuck on simple terrain features after many months. The pvp aspect was more than slightly frustrating, getting one-shotted in split seconds on well-skilled and armored characters is not an experience one would recommend.
I can’t help but feel that the slightest extra link with Eve would have given the affair a tad more momentum, even if it was only transporting the Dust troops in Eve transport ships to their destination as a first change. Later on they could have opened it up further by making the battles have effect in Eve itself, control of planets and their resources, control of moons, etc. But those are dreams of an Eve enthousiast.
The reality is that the offer of fps games is large and ever changing, and there’s only one Eve. If one would connect both games and the population of the fps game drops during its natural cycle, any connection between the two games would lead to threatening problems for Eve itself. design, programming and economy-wise.
I liked Dust514 with all its quirkiness despite some glaring faults and shallowness. But setting it up in a Eve universe by copying names and perhaps a few recognizable ships floating around, that is not enough. I do not expect that the attention of the typical fps gamer (who is not an Eve pilot as well) can be kept long enough to create a stable population.
Far more interesting will be to see how Eve Echoes fares. I think it could succeed, although the two worlds can’t be connected seemlessly either.