I was “one of those” who bought a ps3 to be able to play Dust514, when it went public. The ps3 platform was of course EOL at that point but I was eager to see how the developer had made the connection with Eve proper. They hadn’t … apart from orbital bombardments, Dusties in a few of our stations and in the local channel, and possibly even some gear that we would be able to manufacture in Eve for Dust. Gameplay was not bad per se, but the engine was. Toons still got stuck on simple terrain features after many months. The pvp aspect was more than slightly frustrating, getting one-shotted in split seconds on well-skilled and armored characters is not an experience one would recommend.
I can’t help but feel that the slightest extra link with Eve would have given the affair a tad more momentum, even if it was only transporting the Dust troops in Eve transport ships to their destination as a first change. Later on they could have opened it up further by making the battles have effect in Eve itself, control of planets and their resources, control of moons, etc. But those are dreams of an Eve enthousiast.
The reality is that the offer of fps games is large and ever changing, and there’s only one Eve. If one would connect both games and the population of the fps game drops during its natural cycle, any connection between the two games would lead to threatening problems for Eve itself. design, programming and economy-wise.
I liked Dust514 with all its quirkiness despite some glaring faults and shallowness. But setting it up in a Eve universe by copying names and perhaps a few recognizable ships floating around, that is not enough. I do not expect that the attention of the typical fps gamer (who is not an Eve pilot as well) can be kept long enough to create a stable population.
Far more interesting will be to see how Eve Echoes fares. I think it could succeed, although the two worlds can’t be connected seemlessly either.
And for good measure.