Hello dear Community,
first of all I’d like to say that if anyone knows a more suitable place to post this please let me know, but with that disclaimer said I’d like to get right into it.
I’m really happy to hear that CCP is still working on Project Nova, but I’d like to add some more depth to the level of feedback that I gave in the survey, because I think that otherwise the gathered data might be a bit distorted and false conclusions might be drawn from the survey as well as I’d like to point out some ambiguity in the survey which made it kinda hard to answer some of the questions.
I will try to go through my concerns in order of when they were asked in the survey.
So to begin with it, I’d like to clarify something about what it means for me to play eve actively. Playing EVE means for me to actively move my ship around in space and be engaged in combat or having the intention of engaging in combat or managing your industry/market orders. The only real time when I’m not ‘actively’ playing EVE would be when I’m mining or sitting on a wormhole to scout for people. What I usually do in the meantime is learning for university or just talking with people over comms. I want to add here that talking with my corp mates and also having these ‘less active’ parts in the game really makes the game more relaxing so I really want to complain about them. Now as to why I’m usually not playing EVE: As a wormholer I live in a really almost family-like structure and the limit of connections means that you have to be considerate of your corp members who may have to haul something through a static at the moment or need to farm sites to make isk again or maybe I myself would like to run sites while someone else is out for PvP. So I generally don’t play EVE while still being on comms when there is some downtime(like shortly before a fleet-up, holes are getting rolled, etc.). In these times I like to play virtually any other game that allows me to close it again reasonably fast without having to deal with major repercussions.
To give an example here: I like to play i.e. Playerunknown’s Battleground or War Thunder at these times because I can basically just close the game and when I get back there is no disadvantage for me to have done so. The oppposite of that would be League of Legends where it will give me a timer that won’t allow me to join another game if I had left the previous one which eventually would lead to me getting a ban for maybe up to a week, which is the reason why I’d never play it at times like I just described. So much to the first point that I wanted to explain.
But wait there’s more!
Did you play Dust 514? No, I didn’t. Why? Apparently not of interest. But would I have wanted to play it? Bloody yes. The only reason I haven’t played it was because it was released on PlayStation and not on PC or XBOX which at that point I still played fairly regularly(my PC wasn’t that good back then).
How important is the map size to you in a FPS? Well, it’s very important in my opinion, does that mean it has to be big as some may think that this is what’s implied here? No, I don’t think so. Map Size is important because you don’t want to be running around as an infantry man for 20 minutes on a battlefield where there are no players and then getting sniped from god knows where, neither would I want to get into a tank drive for 5 seconds out of my spawn and get blown up over and over again because the map is so small that the enemy team pushed all the way up and is now spawncamping. So as a conclusion, a map has to be just the RIGHT size. As for that I wish your dev team a lot of fun ding that as it isn’t only a somewhat subjective matter but also a damn hard one to get it right without disturbing immersion or creating other problems while trying to fix another on the map.
Now to my second last point for this topic. How important is it that Project Nova is connected to EVE Online. Boy that’s a tough nut in my opinion as there are multiple layers to this question of which I’d like to elaborate on at least two and that would be: It should feel like EVE but it doesn’t have to be connected to EVE. To go into deeper depth here as to what I want to say is that the EVE players who are currently playing EVE want to see that the game really is set in New Eden. How can this be achieved? Well I guess through multiple means but I guess the most obvious way I thought about would be missions that are set in some of the most well known parts of EVE history. Whether it would be the fight between Gallente or Caldari in their homesystem or the Minmatar uprising(that would also kind of give the opportunity to show ‘older’ tech which could be used as starter gear in the multiplayer, but I’m getting off track here). As for the second part ‘it doesn’t have to be connected to EVE’, means that the game should be fun to play without needing EVE players to intervene in the game or buying stuff in the game with ISK from EVE or anything like that. The game needs to work as a game on it’s own first.
There’s a lot more stuff I could go on about, but the chances of anyone actually going through this wall of text I just fabricated are already slim as it is right now, which means I’d lie to come to my final point.
And that point honestly could be seen as a continuation of my point above. Project Nova needs to be fun as a game without relying on EVE as the big brother but needs to be able to attract interest from players who aren’t EVE players already.
P.S.: Maybe Microsoft might be interested in promoting the game too as they are (hopefully) looking for new good games that will make their portfolio stronger and more competitive.
P.P.S.: I hope that anyone who finds this topic interesting can also leave some constructive critique here and maybe add sth new here(Or just bash me for wasting your time and tell me how every point I made is utter b*****it)