PROJECT NOVA

Spoken like someone who has no idea what they’re talking about. :slight_smile:

I know game development from the art style, making models, textures and putting them into games. I know how to rig avatar and make it look fancy. Who makes tools that allow these avatars to move, is not my part of work. But obviously somene have to do it, and it was part of EVE already, just was scrapped because they were too busy cutting things out instead of going forward with them.

Seems they are prone to making mistakes. Like always. :thinking:

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But you said:

So… again, you have no idea what you’re talking about, lmao.

Kid, if you don’t know, it’s okay to say you don’t know. Just digging in your heels like this makes you seem dumb.

Apparently you don’t, because you don’t seem to understand the difference between “we had the engine built” and “we had a functioning game”.

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Never claimed that I know how to make my own game engine, but you seem to think I would want to do it.

You have specialized people to do stuff, instead of doing everything yourself.

How else it was even possible to put walking avatar in the game and still have that character creator. Tell me.

I never said you claimed how to “make your own game engine”.

I never said this was not possible. You’re just dodging the point now.

I asked you a question.

Are you saying that you want CCP to develop an FPS game inside EVE Online using the same engine that EVE Online uses right now? Stop dodging the question and answer it please.

I know game development from art style. Where did I wrote that game engine is a functioning game? You may be overthinking it.

Of course not.

And do you think that the game engine cant be improved? I asked you a question too, see? :stuck_out_tongue:

Please explain, with all of your “knowledge” how the EVE Online’s current engine can be “improved” to allow the development of Project Nova. I’d love to hear this.

You keep acting like CCP cut a major part of the game when they removed WIS, but the engine is maybe 10% of the work of creating a new game. CCP was nowhere near this supposed FPS game you’re speculating about.

I said already, its possible. Just as it was possible to add walking avatars to the game before. You know, programming. I know only so much. Things are malleable, I have seen people working on it with great results. :stuck_out_tongue:

A shame really.

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It’s like trying to talk to a monkey with its head caved in from a brick. There’s nothing more to be gained from replying to this kid. Good luck in life, you need it.

Why are you insulting me? :thinking:

Did I hurt you? By stating you can improve on EVE? You can improve on your writing of course too. And behavior.

I used to improve on my skills in 3D and texturing for example, why everybody would stay where he was all the time? Thats boring.

You did not bring much to the conversation. Just being rude isnt going to improve EVE.

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Neither does your barely-coherent nonsense posting.

Seems my posting was always fairly prophetic. Things painfull to hear but they became truth.

Someone was saying the same about my post about future of PS3 and DUST when it still existed. That its nonsense. Time proved me right. A bad thing happened. :thinking:

So if CCP will still stray from the path of putting all the work in EVE, their situation will only worsen with time, and no additional games will help them make long term profit. All the things they promised, it may be hard to keep on the promises, but its what people wanted, not only me. Without those people CCP will die sooner or later.

You mean the 3 people, 2 of whom if memory serves were effectively grandfathered in from Dust (Likely due to contracts with a minimum duration on them).
I mean sure, we would love more community team, but lets not make more of this than it actually is, natural staff turnover in a large organisation and restructuring. It’s not like mass layoffs in their EVE team have happened.

Those walking avatars were client side with no network code behind them. Network code dramatically changes the scale of things, so no there was no engine, and it was stuck to 32 bits with a middle man 3rd party piece of software CCP no longer had rights to develop from.

Look dude, you know exactly what I’m talking about. The topic was the games failing and some CSM fanboy and some other people (you too?) pretending everything is fine.

You all know VERY WELL that I’m talking about this event => CCP Games shuts down VR development, lays off nearly 100 employees | PC Gamer

So why where they laying off 100 employees when everything was turning a profit and stuff was just fine? Someone here has a really strange way to look at reality

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That’s nothing to do with the community team and what I was talking about. Why are you running in circles, do you actually have anything but moving goalposts to say.
And your point has already been answered above multiple times.
A game can be profitable over it’s lifetime but cease to be profitable or be sold to another studio. This does not make it a failure.

It’s possible to turn a profit and still make the decision to lay off employees or sell off a department. They are not mutually exclusive.

The scale of things players wanted and CCP never delivered sadly. They had money, they had time, but bad decisions make impact on development. I understand their Carbon framework was able to take even the network part, like it was able to connect chat, all the UI with CQ, together with interactable screen, and send bits of data to the server and receive it back.

But apologetic stance was never going to work towards adding stuff people were promised, and while its sometimes hard to deliver on promises, it is possible. At what cost? Few millions dollars would be enought, those that will never earn them another millions in longer term of course, longer than two, three years, because they were spent elsewhere.