Proposal: A minigame to make mining suck less

Mining sucks. You know this, I know this, everyone knows this but CCP. Catalyst was supposed to be the big expansion that made mining more exciting, and it just wasn’t. Yeah the new rocks look nice, but mining is still the same braindead activity it always was, just now you also get a little cargo hold indicator trailing your ship for some reason, and have to right-click your mineral scanner button to actually see the results. Wow. Mining, consequentially, is something you either do in massive multiboxing fleets, with bots, or AFK. My suggestion will address all three issues. And yes, they are all issues. I multibox myself, so this is not some doom and gloom “I can’t compete with just one account” complaining, it’s just me observing a lot (a lot) of complaints about multiboxing miners during the recent Gallente Election event. Watching someone with two dozen alts roll up and strip the place bare before you can clear out a single rock is surely disheartening to a newbie.

What I’m proposing is tying mining to a minigame, the way Odyssey added a minigame to hacking over a decade ago. Let’s call it “surveying” and tie both mining crystals, the new critical hit mechanic, and residue mechanics to it. When you target an asteroid, you’re given a survey window containing a mineral scan of the rock.

This is a screenshot I grabbed from Reddit (I don’t have any characters that can fly a mining barge) with my “survey window” added (as well as some lovely AI hallucinations, welcome back Vivid Hemorphite). As you can see, the rock is marked out with areas of high and low ore contents. You don’t have to interact with this scan at all, if you want to just mine slowly, you can close it down and continue as you would today, or just ignore it while the miner cycles. But your yield will be low, you won’t score critical hits, and your residue would be extremely high. If you do engage with the minigame before that module’s mining cycle expires, you are able to raise your yield, raise your crit chance, and drastically reduce your residues. Because asteroids slowly rotate in the game-world, and the mining ship may be orbiting them, the specific image they need to draw a path on will be different from cycle to cycle, too, so it’s not just going to be Project Discovery’s “draw two rectangles each time”.

Here our miner has marked out a path for his mining lasers to take this cycle. Ideally he wants to spend as much time in the high-yield seams as possible, and as you can see, he’s done an adequate job of it. His yield will be decent, he might get a crit, and he won’t waste the entire rock away getting extreme residue. But he could have done better, there are still two high-yield areas his path doesn’t touch. Maybe training into a skill lets you raise the accuracy of your initial scan, or plop down more nodes, or have a longer distance between the nodes, or add patterns like “spiral from this point”. The specific minigame is less important than the fact that our miner has to frequently interact with each client to make sure his yield stays good and his residues don’t deplete the belt before he’s done for the day. Make them play “ore hold tetris” and tie the yield-residue mechanic to their actual score if you want something more fun than drawing a laser path on a survey scan, for example. The idea here is to disincentivize excessive multiboxing, by simply making each client require such an amount of attention that it’s just not viable to keep more than a handful of miners scoring good in the minigame. An example of tuning this minigame would be that up to three accounts you are easily able to maintain a perfect score on each. For an example, let’s say I field three hulks. That’s six lasers I need to draw paths for every 7.5 seconds, timing which gets tighter as my skills in mining barges and exhumers increases (more challenge, but also more yield). This benefits solo players and small-scale multiboxers, whose effective yield after the implementation of the minigame could be made significantly higher than they currently are to compensate for all the bots and big multiboxers whose yields are suddenly much worse. Much more than three clients, however, and keeping up with the minigame becomes very tedious and tiring, your scores will be low or zero, and you’ll waste the belt and see little profit.

Furthermore, it becomes easy for CCP to have an algorithm monitoring these scores. A miner who consistently scores high across ten accounts for fifteen minutes but then starts losing score or missing cycles probably isn’t botting, but one who can keep full attention on the minigame for hour after hour definitely is. For the humble solo miner, mining remains an activity you can effectively do while watching anime on your second screen, but you’re now paying attention to the client pretty persistently rather than just every ten minutes when your hold fills up and you need to warp off to your refinery to compress.

As I’m sure you’ve inferred by now, this also opens up another strategy players can use, which is to deny their opponents ore. By deliberately failing to play the minigame, you can effectively clear out a site ahead of a rival group which wants to harvest it.

By making mining interactive we make it a more fun activity to engage in, which is beneficial to newbro retention as mining is often one of the first activities they try, we cut down on AFK “gameplay”, and we hamper excessive multiboxing and botting. Thank you for your attention to this matter.

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I like it

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Then y’all will just make another boneheaded reason “miners are all botters” and continue ganking and demanding “mining permits” while we have to play some new stupid “mini game” on top. So no.

So… this would increase ganking since you’re not watching local and would ruin multi-boxing since you can’t do this on 10 accounts simultaneously.

I like that. Both are good things.

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I like it, this gives a miner like myself something to do to increase yield besides adding another dozen accounts.

People who wish to multibox a mining fleet by themselves can still do so but will see lower yield per character than someone who picks th right spots to mine, even if they get more total yield.

A minigame like this is good to make mining worth doing for players with just a single account. EVE really needs a change like that.

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Anything that impairs someone’s ability to PLEX an army of multibox accounts is a good thing in my book. As long as the mining fleet has to work longer to profit, I’ll vote for this.

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Nope.

Mining should be boring.

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I don’t agree with this though. Mining is enjoyed by a LOT of players. It’s hated by those that don’t do it. It’s enjoyed by those that do.

And I don’t know why you think I just click a button and walk away. That’s not the case. It’s only true if you want no results. Terrible yield mining in a Skiff, Venture, Orca, or Porpoise. Things that have poor yield and big mining holds.

Good mining is done in a buffed up Hulk that gets full in 2 to 3 minutes. AFK mining with that is impossible. I’m constantly moving ore, stacking, compressing, watching local, managing drones, and managing targets as rocks disintegrate in minutes under the lasers of a Hulk.

I don’t get downtime when mining. There is absolutely no ship in the game that has the mining ability of a Hulk and the cargo capacity of an Orca. It just doesn’t exist.

Your mining hold fills up in 2-3 minutes
Even if you had a massive hold, rocks get depleted quickly when you’re in a Hulk and you need to select your next rock
And you have to watch for rats, manage drones for mining or ratting, etc…

Mining is a very active job unless you’re in a cheap ship with a larger hold and bad yield in an anomaly that has no rats or PvP pirates. THEN you can set it and forget it. That’s not how I mine though.

That being said, I’m all for any idea that lowers the profit of multiboxers.

CCP needs to do away with PLEX. No more PLEXing accounts for anyone. Ever. I’d be down with that.

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Maybe us complainers would mine if it wasn’t so incredibly dull.

Dull does not mean inactive though. There is plenty to do when mining if you set it up the way I have it. If I stop paying attention or walk away from my computer, my lasers shut off in a couple minutes. Then I have 2 ships just drifting in space doing nothing.

If you want mining to be as you describe, give Hulks a larger mining hold. 100,000 cubic meters… at the minimum. 200,000 preferably. Then I could see mining to be a “click it and forget it” kind of activity. Or simply put mining lasers on an Orca!

If you want a larger ore hold for your exhumer I recommend a Mackinaw instead of Hulk.

This is unrelated to the topic, but PLEX is a legitimate alternative to third party RMT, and RMT has a destructive effect on the game through hacks, bots and credit card fraud by malicious third parties to source the ISK that can be sold.

Removing PLEX doesn’t remove the option players have to pay real money to earn ISK, nor does it remove the option to earn a subscription by playing, it merely removes the only legitimate option to do so in a way that supports the game. Removing PLEX pushes many players to the illegal alternative instead.

In other words your suggestion would not accomplish what you want and instead of money to develop the game CCP would gain more bots, account hacks and fraud to deal with.

A bad idea.

Unrelated to what I said. I apologize for any confusion. I should have been more clear.

I don’t mind the added activity that comes with having a small cargo hold when it means a greater yield. I am happy with the size of the Hulk’s mining hold.

If you play LOL while mining, something is not right. You shouldn’t play a game while playing a game.

No, don’t thank, it’s from the bottom of my heart. Or a chance to kick CCP in the balls… whatever.

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Don’t censor names of AFK miners.

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They’re not committing any crime, I’m just presenting facts.

They don’t deserve to be exposed. Lots of people think the same, why throw them on fire?

It’s CCP fault. Just like destroyers are ridiculously op. I’m not going to expose Safety toxicity in here just because… CCP is the one that needs to fix it.

My job here is done, don’t make things personal.

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fer den lulz

It sounds like you just need to try mining with max skills in a good mining ship with a max yield fit. With Drones. You haven’t tried that. You should. You won’t have time to ever go afk or your lasers will certainly shut down.

Grab a Hulk, find a friend with an Orca, train up your skills, and get to work. You will learn quickly!

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I concur…mining is only boring to the ones that have never become efficient at it.

The ops that im in almost daily require my constant attention. As Glenduil has mentioned, theres no time to go afk at all. The orca supplying the boost for us make it difficult to even be away for a minute or so. A quick bio break is about the extent of it…a quick snack, getting a shot of bourbon.

Theres reasons why ive never been ganked as a miner…its because im there and watching.

:rose:

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I like the idea. Its the same idea I’ve seen in some mmo’s and video games to make fishing and some activities less borning and add a player skill impact.

I think it does take mental bandwidth to operate the minigame and thats where it becomes a matter of balancing how much attention it takes when balancing it against the threat of NPCs or Player Gankers.

At minimum it shouldn’t stop a player from mining but be a force multiplier on how fast one mines or what results they want.

  • Mining in a manner that reduces Residue
  • Mining in a manner that increases crits at a cost
  • Mining in a manner that purposes destroys the rock faster? (Mining Wars my Beloved)
  • Maybe finding relics or valuables? Forgoing ore to carefully carve out the item safely.

Theres alot that can be done I would love to see more minigame activities in EVE, such as offensive use or Data Anaylzers and Relic Anaylzers in missions, DED Sights, and various other activities.

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While this is an assumption of you. Gankers are just cowards who won’t go PVP like a real fighter.

Going after miners and targets presumed weaker than you just shows a lack of skill and class.

Good miners stay align, vigilant, aware or their environment and protects themselves and each other.

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