Proposal: A minigame to make mining suck less

id be happy to take those off your hands, especially if they are 0 isk

Mining abyssals…have been the lowest cost in the game.

Sadly Fenris…forgot that all the other mutaplasmids have a system that allows you them to be reprocessed…somehow someone forgot that.

AND the fact there was no mutaplasmid for the mining upgrade…is confounding.

Mining mini-games?

No. Unequivocally, no. Emphatically and firmly - no thank you! They gave us a mini-game to play while mining and now it’s so broken you can’t even play it too much or science itself will wither and die.

Open your ship chart, make a new fit, do some market research, talk to the fleet. Go read a book, watch a video. You are already playing a video game but now you need a video game inside yo video game? F4ck me sideways, next you’ll need a cell phone to talk to those dang mission agents and then all of New Eden will be flying around with taco neck syndrome because someone will need a mini-game for that, WHEN DOES IT END?!?!?!?!

Just put the rocks in the bag, miner.

When people can’t mine efficiently using 20 ships at once any more.

2 Likes

They should just ban mining.

2 Likes

They have other solutions to that…but that is in a different discussion.

Personally I find alot of the current changes…punish the lower skilled players…and the smaller mining ships. That do not really making as much meaningful complications for larger mining ships…barges/exhumers.

And alot of the changes have hidden issues like higher residue generation, fleet boosting breaking mining mechanics…some ships just completely operating way too efficiently. Where some not working especially effectively.

Ship performance overlaps…the new destroyers feel like they are stepping on the toes of the barges, expeditions, and exhumers its weird.

I like it. I actually really like it. Anything to give multiboxers the finger.

1 Like