Proposal for changing Singularity rules and the main combat system on Singularity

As long as there is a way to test ships without annoying caps interfering then all hail the test server! otherwise no point even logging into it.

Following your request i am posting here to ask you to add a c1 system to the /moveme command on singularity, pretty please.

adding new systems to moveme is futile,it would need lots of scrolling when amount of system increases on moveme. it would be best to give us limited teleport option i.e /moveto thera /moveto j100001 /moveto j121131 /moveto j154212 etc.

removing copyships would be bad idea,instad rework it to make it usable only once per two weeks or make the copyships to copy only hulls and rigs but not modules

no what you need to do is set up combat sites that are sub capital only in the same system. people donā€™t use the other one because everyone is in the main combat system and most donā€™t even know the other is a combat system. adding another one wont help but just adding a combat site or two with an accel gate will solve the problem.

hell this should even solve the fear of seeding capitals making it so that there are too many. if people can just go to a site they canā€™t get into there is no problem. if it becomes an issue for capital pilots just do the same for them and make a room that locks out supers though i donā€™t think this will be needed

1.) No comment
2.) Supercapital proliferation is mainly a problem in 6-CZ49 itself. Elsewhere I donā€™t see it much, but a lot of people have a hard time with the rules. An open arena for people to skirmish with a variety of different stuff on grid is always handy, but having 40 marauders and 20 dreads come visit your Marauder you want to play with is usually unfulfilling. Probably would be easier if the combat arenas (or one of them) was deadspace.

Myself I wanted to flirt with super capital ships, so I donā€™t think we should hurt the general population, just smack the troublemakers. Iā€™ve been blapped on the undock ā€“ will anything happen? nope. This is understandable because CCP uses the test server for development purposes, weā€™re merely guests. Some people have a hard time behaving themselves, and they know they can get away with it every time because the rules are not actively enforced - that would take time away from other matters.
3.) Havenā€™t had a problem with it myself, but itā€™s ignored anyways, only the honorables follow the rules. You do still have to use stargates to go out of of the general area though.
4.) Iā€™d recommend it. I donā€™t see bubbles much on the station, but some people who canā€™t follow instructions do it once in awhile.
5.) I use /copyships to copy over a hauler packed with shinies. I use it for many things. Abuse is probably coming from singularity tryhards, we canā€™t necessarily deal with them very well besides bans. We canā€™t punish the main populace for the sake of crusty types. Say I want to stick a carrier in an Incursion Vanguard site. To that effectively you NEED deadspace tank modules to overcome the incursion effects. We also need shiny modules in C5 / C6 wormhole testing and training. If Iā€™m testing out a burner mission fit, or something else to determine its effectiveness, I like having the option readily available to upgrade.
6.) Most people prefer to use 6-C as you state for combat. Acceleration gates (you could use something like a PvE complex perhaps, 5/10s donā€™t take capitals for instance) would be the best idea.

Concur with tips here, Either leave in place or seed deadspace modules.

create 5 accel gates

1 accell for caps/supers rorquals titans

  1. accell for battleships battlecruisers both t1/t2/faction also orca/porpoise

  2. accell for cruisers t1/t2/t3/faction

  3. accel for dessies t1/t2/t3

  4. frig only accell both t1/t2

each gate ould have ecm burst in aaction to prevent fighting on accel gates and bubbles could not be used on them too

Than you should seed Officer / Deadspace and Factions Stuff cuz i canā€™t Test than new Stuff like the Triglavian Update with good fits against them on Sisi and that is what Sisi was made for " Testing new fits and new Invoming Stuff".

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that seems like over kill and would likely spread ppl way to much.

just make one or two areas sub cap only

well no it was made to test and sort of a last line of qa b4 things hit tq not so you could test out fits

Yup, gettting unavailable (on SISI) modules is the only reason I utilize /copyships. That /copyships drops in a single station is a non-issue, as long as /moveme takes me there. I load up what I want, and /moveme back to a test system.

  • Please seed everything. Really. It would help for testing AT flagships and new mods/ships. Then you donā€™t need /copyships.
  • It matters little to me where the main pvp system is so long as there are options for non-capital pvp. Could you put it in Jove space? That would be cool.
  • Please continue to have a seeded system in every constellation. This is actually vital for AT practices, and for anyone testing things that are not pvp.
  • I recommend keeping the no pvp on the station rule. Otherwise there will be unending trolling and bumping on station.
  • I also recommend keeping the no fighting on gates rules because there are sad people that will actually gate camp on sisi. This would also remove the need for a special sisi only module to prevent bubbles. You can only get to a few systems with /moveme. Everywhere else we still have to use gates.
  • Alternatively, you can have /moveme work for every system and then we donā€™t need gates, and all the above becomes moot.

Just give us all items that are in eve on the market, so we can buy anything even if it is meta 14 or super rare battleship like raven state issue and or titans. If you do that we donā€™t need copyships anymore.

The problem now is isoboxers. I tested a Hel pve wise as Iā€™m purchasing one on live once I get the isk. Wanted to try pvp to see how they act the moment you warp to a combat area an isk boxer with 18 nags. And hic unlock just to black you. I would love to test supers but isoboxers like that player will Insta pop you before can test anything. 1 because they are rare and not seeded and 2 because this is a game full of trolls who get joy in ruining peoples day , hence the advertisement to screw over players. Seeding supers would drastically help with this imo

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Seeding everything, including Supers and Titans would solve 99% of your problems.

Try it for one mirrorā€¦

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i have 4 hels to give away in exchange for entrance to wh j011195

We had that already and it was purple titan online because purple was mandatory, not optional.

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This is my biggest concern also. I am currently trying out burner missions and need the shiny mods for that.
If I can, I use t1/t2 mods but some situations require some green and blue modules and I wouldnā€™t want to lose the ability to make good use of them.

Maybe just remove cheat stix from the copyships script and itā€™s all good.

Sound like a good idea.

Nah, just like other before me said, make some beacons which just donā€™t allow capitals or marauders just like faction warfare beacons do.

Systems: I recommend either BWF-ZZ(close to low sec and Jita) or XHQ-7V(close to hi sec and bright nebula)
About supers: Make it again like it used to be years ago in FD-MLJ, where there were beacons for each ship size, this would solve the problem, what also would be great are these ā€œBFā€ areas we used to have in FD-MLJ for agreed fights without distruption from others
Gate pewpew: should be kept
warp bubbles: should only be allowed in the combat areas, nowhere else
copyships: retired yes, but then seed faction/officer/deadspace modules and all supercapitals
about 2nd combat system: see my point about supers, make it again like it used to be in FD-MLJ, the higher number combat areas are rarely ever used.

other suggestions:

  • add a few PVE hubs where combat is prohibited, in case of Providence I would see the JEIV-E pocket as a great PVE hub, there, there should be a massive amount of anomalys of all kinds of NPCā€™s(including drifters and sleepers etc) this would allow to test ship balances in PVE and fittings
  • as mentioned, seed faction/officer and deadspace modules and all supercapitals to allow us to test them
  • make the /moveme command available for all systems(including WH and abyssal)
  • a report function to report rule breakers(similar to the ā€œreport Bot/Isk spammerā€ function on TQ) instead of the thread, as rule violations should always be a private matter between CCP and the offending character

About that, why not just seed the different abysmal tags for all pockets instead. The tag already knows where you need to go.

we already did that and the number of people actually testing any other part of the game dropped drastically defeating the purpose of sisi

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