You can’t argue with SCIENCE! I tested it, so my conclusion must be true! (no, I’m not being serious, just in case you were wondering… but yes, i did actually do that to see if I got blown up… i’d set Jita as my home station before I left it, in a different ship, then turned around and came back in a corvette with nothing of value on board, and with the silly name just to see if it got me killed)
It won’t get you killed.
But since you brought up science. I think you should try this experiment.
Do the same thing, but instead get a cheap T1 frig. Name it the same as you did before, go to Tama. Park yourself in the first asteroid belt for an hour, then come back to jita and share your experience with me here.
Do ya think someone who sits there 18 hours a day waiting to instantly ̶t̶r̶o̶l̶l̶ reply within milliseconds is even remotely likely to have anything ? The very fact that there is no substance is precisely why these threads descend to 547 posts of ‘nanananana’ from the resident trolls. Anyone who actually had any substantive facts and data would be presenting them every post rather than hundreds of posts of trollish waffle.
I spent almost 4 hours in lowsec systems, exploring on a journey where I crossed through systems controlled by each of the 4 main factions, all below 0.5 security rating. About an hour in, I died once to NPC pirates, but no players attacked me at any point in my journey through lowsec space.
I then moved on to nullsec space, where I lasted for about an hour and 45 minutes before finding a player. I didn’t last long, and I didn’t have guns to fight back with (pure mining fit). I sent the following mail to my killer, I hope they appreciate it:
I’m honestly surprised I lasted as long as I did, I passed close by a good number of players with nobody bothering to target me. I spent almost my entire time in nullsec with a hold full of ore. It’s not like I was an empty ship.
Also the ship name was “plz no kill m only 5” because I’m a day older now
Conclusion: It took almost 8 hours of actively trying to get myself killed in dangerous parts of space across 2 separate days before it finally happened. If you’re not looking for trouble, other players are (surprisingly) likely to leave you alone. I’m honestly surprised how long that run lasted.
Most low sec systems are barren or void of players. But there are known systems where you’re more likely to run into a player pirate. Mostly in choke systems like:
Rancer
Tama
Kinakka
Hevrice
Old Man Star
Resbroko
Hagilur
I do most of my low sec hunting around Hevrice and Kinakka
I specifically stopped to mine on several occasions in lowsec systems with other players (anywhere from 5 to 12 in different systems and at different times during my mining runs in each system). I was preferentially staying in places where there was someone to be shot by.
I think this might be an exaggeration. If there are too many ganking kills of new players in Highsec to count, it would imply wholesale slaughter, which doesn’t appear to be the case.
The evidence is this: CCP has not said it would eliminate Highsec ganking altogether. If they were facing ‘countless’ kills of this sort, I’m sure they would have acted long before now.
Of course, if by ‘countless’ you meant ‘a lot’, then I think you should have said so (or something similar), unless hyperbole was your intention. It’s so difficult to know with you!
Two times, one of which was repeatedly doing it for almost 6 continuous hours.
You say this like your evidence is even as solid a basis to start from as mine? I disagree with this assertion and you have yet to provide anything even sufficient for me to need ground to justify that position.
Also, the argument you’re trying to defend is that HIGH SECURITY regions kill new players off constantly. My almost 6 days old character hs been online more than that many times, for a minimum of 2 hours per login, and has repeatedly NOT been attacked and killed during that time (whether in a starting system or not, with a significant portion of my time in the past 4 days spent in places where I’m free game for people to target).
Over the course of my almost 6 days so far in EVE, I’ve spent quite a lot of time in rookie chat, and quite a lot of time in one of the NPC corps looking at corp chat. I’ve seen thousands of active players in those channels, talking about gameplay, with only very rare intermittent mentions of dying during that time, the majority of which happened to NPCs or in lowsec/nullsec. I’ve literally seen 2 people mention dying in highsec space as new players getting targeted by more experienced gankers. It’s probably happened more often than that and a few people haven’t bothered to mention anything, but it’s far from the expected routine thing that always happens to every new player within their first few days to a week.
It’s a known and intimidating factor about the game, but it’s not overwhelmingly present for the new player experience unless you’re actively seeking out dangerous places.
This was fun to read. I hope you keep doing things you want to do and find exciting.
Of the many folks that pass through the area of lowsec we inhabit, I did recently kill just 1 of them who overstayed their welcome.
They did everything possible to stand out as a target, but perhaps not in an international way as you:
sitting in a system with, to them, 15+ neuts
they were dual boxing 2 nine day old toons
both were sitting in the same data exploration site
both were decloaked
the guy was not paying attention to D-scan and did not notice combat probes
the guy was too engrossed in the hacking mini game to notice a cruiser decloak next to him and take forever to lock him up (or he did notice and didn’t care because he thought his warp stab would save him)
Regardless whether this guy was actually a newbie or not, the point is they have many lessons to learn. And having to learn the hard way is not griefing, at any “age”.
Except the part where most of what your argument is based on has been shown (multiple times by different people) to be misrepresentation of what was actually said. And the fact that it wasn’t supported by any provided data, nor have you shown even one person’s worth of evidence of being ganked in hisec space.
You don’t see the countless numbers of times it doesn’t happen though, which are a significantly larger countless number than your alleged countless kills…
By which it would be more accurate to say “it’s far from affecting even a significant minority of people, let alone a majority” in spite of how you’re trying to present it.
NOPE. This is me citing data collected from a statistically significant sample size of the playerbase, not just personal experiences.
A tiny minority of players see this happen, as mentioned, and a vast majority of new people don’t. So, as mentioned, it’s “not overwhelmingly present” and you saying “except for the extremely rare cases where it happens” as a counter-argument to that fact is a Texas sharpshooter fallacy.
You can’t pick out just the handful of new player deaths in hisec and say “from this randomly selected collection of new player deaths in hisec, I can conclude that every one of them died in hisec as a new player, and therefore 100% of new players die in hisec” when that was literally a foundational criterion for your selection. You need to actually source your data adequately. LIke, for example, by finding a place where new players are talking a lot about their experiences while playing, and very likely to share if they get blown up. Such as what happens when you sit in rookie chat and see and hear what goes on there. And find that usually their deaths are form putting themselves into risky situations in lowsec or fighting NPCs when under-equipped for the battle.
“Griefing” isn’t necessarily ganking, and that’s clear from the video. As is the fact that you’re misrepresenting what was said. Also, there have been measures taken already to reduce the harm to new players from griefing (making and enforcing safe spaces around starting systems and some of the systems used for new player content).
CCP’s statements are subject to the same ability to be questioned as possibly not being accurate representations of what the data says, and this becomes more true when user-collected and publicly available data doesn’t seem to show the same things they’re claiming. And more accurately to this situation, your statements about what their statements mean are subject to scrutiny and a requirement for providing data when the counter-argument address the CCP statements, explain why they’re not saying what you claim they are, and provide data backing up the fact that your claims don’t match reality.
…except that’s not an accurate description of what they said, and (still) isn’t backed up by any data.
Nope. But I did (intentionally) exaggerate how bad your argument was, so in this instance, turnabout is fair play. o7
It was fun the first couple of times you accused me of being an alt, but please stop. I’m a good researcher of games, and someone who’s had years of indirect contact with New Eden in spite of not playing EVE for myself during that time. I’ve got a few steps of advantage over other new players with similar in-game playtime to my own, and I have opinions which don’t agree with yours. That doesn’t mean I have to be one of the people who’s already been arguing with you previously. I’m perfectly capable of realising your arguments are terrible independently of the other people who have done so.