Proposal RMT counter:
So the general Idea is to put serial numbers Capital/Titans and their BPO’s. Think of a VIN number for a car
These do not need to be seen or searchable by players but can be added in the background so dev’s can trace them through repackaging and transfers in space etc.
This can be expanded to every item in the game if needed and data doesn’t become burdensome.
The way it works:
BPO’s have a serial number XYZ
Every copy or ship made from it gets serial number XYZ-123. This formula can be applied to locations and stations of manufacture as well
Now every ship can be traced to manufacturer. Now possession of ship can be logged and traced just like everything else in the game, but totally in the background by only the DEV’s. So now they can’t eject form a ship in space and not get caught.
Can this be applied to PLEX or injectors?
Now how does a RMT’er/Botter move product when every character involved can be traced and linked?
Is this a perfect system? no way.
But it can be a potent weapon against what nearly everyone agrees is a scourge in EVE and every online game for that matter.