I have often found myself thinking about this great game, even when life has prevented me from playing it and my own idiosyncracies, and tbh honest made up issues I need to just get over, have prevented me from making the most of it…
and it really was just a bunch of guys making stuff up, the players not the devs, and it grew and became what it is now, jita became it wasn’t made, blokes like ‘dave’ who just wouldn’t shut up AT WORK in front of strangers, about his megathron and how he got ganked by mu like they were a real political entity like isis or eta (and they were to him) because he was so absorbed, they made the game, and the gankers, not griefers because its almost impossible to grief in this game, (to perform actions that solely upset another player- -in eve there are always economic and in game consequences intentional and otherwise), pirates who said yar and HTFU and old school carebears who made ■■■■ but weren’t scared of pvp and still said HTFU (but in a caring voice as they were bears obv.), and didn’t feel the need to label others as griefers, and later the crazy ■■■■ with burning jita and monoclegate, and Mittens and his hat, the bonus room, rise and fall of gambling, and the way the culture has changed and not changed, and I look at its complexity and think
the devs don’t balance the game they ensure the economy stays balanced, manage the sinks and faucets, and often they break the game, and the players find a way to fix it or not, or break it more, but it keeps working because the relationship between time spent earning resources and the in game pay off for getting them remains remarkably balanced,
if you start with people mining into little holds to gate your content, and players break it and say we can jet can mine now al your new shiny content will be old in months because we can all get battleships now, they didn’t call it an exploit they ran with it, and THAT and other examples is why we have this crazy economy that works,
its truly an emergent system and, if you wanted to achieve the same thing from scratch, you would have to get enough people to play that basic game with few resources, and get them to build a world from this nothing,
CCP have this problem child they made and are responsible for it, it lives or dies by its content but they have no real control over what that content is
For myself I like my space Barbie, I have a female char because I like dressing her up and wish there were more options for clothes, but in this space ship game, given the history of how WIS came about, was received, and then how much it was used, why would they go back to that?
So for people who just want to fly a spaceship or something there will always be other games, and the thing that makes eve unique means that these other games will nearly always have better ‘gameplay’ in the tightest sense of the word, because the devs will be able to control and limit what the players do with their world in ways that eve Devs can’t or break the only thing they have that works and makes regular income (eves economy and community)… but history tells us that even the best game gets boring after months/years whatever-
but for people who want to play in a real virtual world with and against other human beings, that wont get old and that is why eve still has more that 20k pcu all the time, why it hits 40k now when there has clearly been a bit of a drop off, and why CCP have money to ‘spend wisely’ on VR and vampire mmos- for those people eve is something that probably couldn’t exist again and if it dies it dies. and that would be sad.
just my 2p.