Let’s just agree to differ.
I’m still pretty sure that CCP will take on a “once burned, twice shy” approach on anything deviating from spaceships, since their last one (and a half) attempt turned out to be simply money sinks. And that they may reason that away as “staying true to the core gameplay experience” or other marketspeak like that.
There are companies refusing to follow trends (or fads, depending how one looks at it) and still remain successful with their products, advertising their products as “traditional” or “passing the test of time”. And CCP does look to be rather averse to groundbreaking changes to me. They may say “if it isn’t broken, don’t fix it” or “people didn’t leave in droves over CQ’s retirement, so why bother?”
So far, there isn’t any serious competition offering a good spaceship/trade/exploring simulation and avatar gameplay, and it will still take lots of time until there is. CCP, risk-averse as I deem them to be now, would not try to take on a leading role in development again, in fear of opening another money sink or bad press/reviews because of another failed product.
So, I’m quite sure that another game will be the first offering a sizeable piece of EvE’s gameplay coupled with avatar gameplay.
And then it would be CCP’s decision whether to jump back on to the WiS bandwagon again or simply say “we’re staying true to our core gameplay, and that’s space action” and dismiss avatar gameplay as a whole.
The introduction of CQ (and the overpriced apparel, mainly) incited riots in Jita. I’m pretty sure their management will remember them when WiS (or however it may be called in the future) is put on the table again.
A semi-famous example may be the “New Coke” debacle of (youknowwhichcompany) where they decided to roll back the change in the receipe because of poor acceptance of the new one… and never tried that again. And that’s more than thirty years ago.