I am writing to you with a very important topic that is destroying entertainment in the world of EVE. It is the ganking activity by which people lose things collected through many hours of honest and hard work in the game. I have few propositions to reduce this wrong activity:
The first and most important thing is the use of a very large number of accounts, which should be banned because in my opinion it does not bring any material benefit to the creators (gankers can buy PLEX after selling what they destroy). It destroys the image of the creators, who in the hope of possible earnings allow this while many games ban it.
The second thing that could be undertaken is to introduce a new mechanic that would cause the ship that does the bumping to do damage to the pushed ship. This would certainly be difficult to implement because often this action is not intentional or may be accidental, but proper calculation of a ship’s size and/or speed could help initiate damage and initiate concord action. Often bumping is used to prevent a transport ship from going to warp.
The third thing is to forbid the transfer of loot to the fleet hangar of another transport ship that can cause the suspected timer (or when it is active) and to do it by small ships by the “drag and drop” action. The idea is to reduce stealing loot from a destroyed ship as a result of ganking by even a small and cheap ship and transferring that loot to the fleet hangar of a ship near it. It goes completely against logic that even a rookie ship can transfer, for example, 20,000 m3 of loot from a wrecked ship to the fleet hangar by just drag and drop stuff while normally it should not be able to take this through its 140 m3 cargo. In this situation only small cheap rookie ship can be destroyed by his suspected timer, not the hauler with this loot. I don’t understand why such a situation hasn’t been banned yet.
These proposals will at least help reduce ganking and help people who are trying to fight against gankers and their shamefull activity.
Let’s say you have an Athanor and a moon mining OP going on. Given your proposed changes, I could roll up in the moon asteroid field that YOU paid to generate, and suck up every last bit of ore, and there’s not a damn thing you could do about it. If I’m in an NPC corp, you can’t wardec me. You can’t gank me (because you’re against ganking). And you can’t bump me (because according to you that should get you Concorded).
Players really don’t think of the consequences of changes they want implemented before they post…
You are totally wrong and I see why but lets start from the beginning.
First of all, It’s not whining. It’s just make the gameplay fair and close to the reality and delete stupid gaps. The other thing is this impact on other things. It is known that you will not avoid something that can be negatively affected and because of this I created this post in this forum. Anyway, if someone is bothered by someone doing mining on his property he can gather people and gank that guy. Did I forbid it anywhere? No.
It’s because of thinking in a short horizon like you cause this game loses its charm. People leave the game because of ganking and the only thing that keeps this game going are the multiboxers like you said. I see that you are the ganker so it looks like you are whining now to stop things that might happen.
And whine at people who want to improve the gameplay like a donkey? I don’t think so. You can stop crying about changes which will give you less profit and do sth useful.
Why does ganking need to be reduced? Are we experiencing too much of a shortage of something? What metric do you have that has lead you to this conclusion?
As a new player who has been ganked on a few occasions while attempting to mine, I agree that gangkers can be very frustrating. That being said, I would say this could lead to corporations forming dedicated to policing the sea of stars like the Privateers of old or the Texas Rangers.
How did you arrive to this opinion/conclusion? What data do you have to back this up? I’m not asking about how you feel, I’m asking what brought you to the conclusion that ganking is a cancer as you state below.
Oh boy. Yet another one of these threads.
100% of ganks started with a bad decision on the part of the gankee.
It could have been hauling too much in an untanked ship, mining close to Jita in a paper tanked Hulk. Failing to keep an eye on local or watching their d-scan. Not scouting their route or checking killboards on known gank hotspots like Uedama. Undocking from a trade hub and not using an insta-undock allowing themselves to be easily cargo-scanned or ship-scanned.
Any of these poor decisions, and that’s not a concise list, can lead a ganker to try their luck with you.
Ganking is part of the game and has been since Beta.
Learn from your mistakes and don’t repeat them. A little bit of care and the ganker will look elsewhere for a target.
Rip all the cynoing capital ships. If bumping started dealing damage, half the capital ships would blow themselves up just by awkwardly drifting into while cynoing.
As for point 3 – yeah, it’s a bit illogical that a rookie ship can casually sling 20,000 m³ of loot into a fleet hangar. But let’s be honest, EVE has always been a point-and-click space simulator where realism occasionally takes a backseat to mechanics.
EVE is about the destruction of ships and that is mainly how CCP makes money, plus Ganking brings a flavor of dread to Hisec and that is a good thing.
If you don’t want to be ganked don’t make yourself a target and follow rule number 1 of the game: don’t fly what you can’t afford to lose.