Proposition to make ganking harder

Complacency and laziness are the cancer of this game. I’ve lost ships to various circumstances over the years, but I’ve only ever lost one ship to gankers. One. In 19 years. Fly smart, don’t go out of your way to piss off other players, and the odds of you losing a ship in high sec are near-zero…

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Even in Null it’s effort to lose ships.

Main three ways are:

You’re not paying attention and miss the signs of danger. A single Astero on scan with non combat probes out is dangerous, don’t be thinking it’s not.

You chance your arm and think “oh it’s just one sabre, won’t pump the nullifier, sure he’s miles away, I’ll be in warp before he even sees me!”.

Or

You purposely wade into a gate camp like billy big balls in an eris or a navy exeq and inevitably get minced.

I know, I’ve done all of the above.

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I agree totally but you are talking about null or low sec. I’m fine with that if somebody will be killed there. It’s a part of risk which you have to consider before go there.

It’s space.

When humans finally take to space for real how cutesy do you think it will be?

It will be a lawless wild west of brutality and your great great great grandson might get ganked on undock by his own employers, and he won’t have a clone to jump into.

Count yourself lucky you don’t have to see that.

I was going to make a post on the subject but you’ve made most of my points for me. Removing ganking would remove the last spice from Hi-Sec. Every time I travel and get to my destination it’s a little victory as I haven’t been ganked.
Incidentally it’s been suggested that I am a ganker when I have defended ganking in the past. The slightest glance at my rating on Z-Kill will dispel that theory, oh and I am posting on my main.

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This largely echoes my experience and opinions tbf

My play style is basically stray cat and getting one over on gankers and campers is my content, especially if I can get them to speak in Local, cos then I know I got em :stuck_out_tongue:
Depending on how obnoxious I find them, I may use alts to waste their time while my main is carrying out the original task, whatever that may be.

AH! Ganking post number #400059962!

Fixed it for you. Hate to be the one who tells you (not really :laughing:) that they still haven’t figured out a way to give safe space without borking the economy.

Just like posting on the forums, you consent to pvp when you undock as well.

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I disagree completely. You don’t even have realistic physics in the first place (space submarines?) and there you go talk about “realistic gameplay” while neglecting the concept of isk sinks and faucets and the impact on the market.

Also charm of the game is that action and/or non-action always has consequences. If you know that ganking is happening, why not avoid it? There are tons of methods for that. There are even vast regions in Eve totally without gankers.

Also charm of the game is that action and/or non-action always has consequences. If you know that ganking is happening, why not avoid it? There are tons of methods for that. There are even vast regions in Eve totally without gankers.

Sure, plenty of methods to avoid ganking. If you have something valuable to sell and you know you can sell it in Jita it is now practically impossible to avoid being hit because you have to fly through bottlenecks anyway and they are unpunished. I don’t mean to ban it completely, but to limit it because, first of all, there are bugs that they exploit and have nothing to do with the reality of the game, and secondly, there is more and more of it. Nowadays, flying through HS has become very annoying except only during certain hours.

AH! Ganking post number #400059962!

You know, meaningful discussion is about bringing something interesting to say, not copying dumb posts. You can elaborate your point of view if you can ofc.

Meanwhile, when you are asked to provide data for your point of view, you ignore it.

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EVE is about the destruction of ships and that is mainly how CCP makes money, plus Ganking brings a flavor of dread to Hisec and that is a good thing.
If you don’t want to be ganked don’t make yourself a target and follow rule number 1 of the game: don’t fly what you can’t afford to lose.

Sure, but I’m not saying that I want to ban ganking. In my opinion, it’s also some kind of additional element that gives the game a specific spirit, but without a taste. In my opinion, CCP doesn’t make that much money from it, because there is no protection in HS (they can kill all ships so it doesn’t matter how long you will have you omega account and train skills for them), and gankers for sure don’t pay for extra accounts, because they make too much ISK from it.

I manage to get my wares out of null and into either Dodixie or Jita (from a pocket in Syndicate) mostly just fine. I do it all the time. I’ve lost maybe one full load and a couple of empty haulers on the way back.

Losses, as previously specified, are almost exclusively me not paying attention, or me trying to cut a corner and it backfired, but most of the time they only get an empty hauler from me.

You just have to be strategic.

What you want to do is go along your path that you normally take, but when it’s quiet, and with something fast (I use a rifter), and place strategic bookmarks near the gates you will use when hauling.

You want at least a bookmark near every gate you use, but it must be positioned so as not to take you through the path of a bubble, and you should also try to have it positioned so that you can warp to it when you emerge from that gate, so like:

BMNV Gate → Bookmark Near BMNV gate → Bookmark near BY-S36 gate → BY-S36 gate (imagine tracing out a large PI symbol in space).

You want to do this in every system between home and where you’re going, ahead of time, so the next time you come through they’re there to use.

With this as the minimal effort^, you can make it easier on yourself.

Now just slap an interdiction nullifier on your hauler and you’re done.

^ Additional effort is multiple bookmarks, at least 2 on every gate, along with some additional ones positioned in places out of the way, but still within DSCAN range of gates you use.

A handy way to accumlate bookmarks fast is to use probes to scan down data/relic/combat/etc sites and bookmark forever, as the sites will fade and become empty safe spots in space.

Remember, gankers determined to get you will pull out all the stops, they’ll learn your bookmarks and act accordingly, so remain random - don’t haul your load every Thursday at midnight - and switch up bookmarks often, don’t always go to the same ones.
The more you evade them, the more annoying they will find you, so the more effort they will put into trying to get you.

Just be a cat.

Why does ganking need to be reduced? - like I said it gives this game a bad taste and in the hands of some people it is an opportunity to be mean and malicious.
Are we experiencing too much of a shortage of something? - I don’t know. We are experiencing an overload of the main topic of this discussion.
What metric do you have that has lead you to this conclusion? - give me some ideas about these “metrics” and I can try to find the answer.

Those tips are good, I appreciate that. I hope you know that we are talking only about HS here.

In fact, they can be usefull for the victims of ganking. I don’t have an issue with that. I just see how many items people lose every day.

People dislike the color black, should we remove black from the game? Same logic you are presenting.

So you haven’t based this on any data and it’s just feelings? You are asking me what metrics you used…shouldn’t you already know that?

People dislike the color black, should we remove black from the game? Same logic you are presenting.

The simplest possible and stupid reference. Everything was said during this conversation so don’t produce empty questions.

So you haven’t based this on any data and it’s just feelings? You are asking me what metrics you used…shouldn’t you already know that?

Like I said, you can give me some tips if you are so good in the metrics analysis. My ideas are about improving gameplay. Metrics are also intended for the people who created this game especialy to consider the ideas mentioned here, if they are achievable and realistic. You know that you don’t need to have “metrics” with you if you have some ideas, right? Especially at the beginning of the discussion.

If you formed your opinion based on feelings, just say so. If you based them on facts, say the facts. It’s not that hard. I shouldn’t need to be the one telling you how you came about your opinion.

I don’t think it needs to have “taste”, spirit is enough for a game.

That is your opinion. Until you have facts your opinion means nothing.

That makes no sense. If gankers make “too much” isk they certainly have enough isk to support several accounts.