Implementing and interpreting this rule will certainly require work.
That is your interpretation of my point of view, quite often people will mis-quote me and then argue about the mis-quote to make me seem that way because they are inherently dishonest.
Been in nullsec many times, I would suggest that I have been in nullsec more than you have.
But for what it is worth replying, I would suggest that as long as groups of players are not being unreasonable then I donât expect CCP to slap them.
Nice to see that something has been done against collusion and tagging. Hope this brings more life into arenas.
Keep up the good work @CCP_Convict
Imagine something that devs want to work well, taking dev work to get done correctly, rather than by tossing some half baked rule in to fix. You know when they do another round of Frig FFAs and I go after people in a gank catalyst rather than an ibis just to give aggression, its still 100% valid under this rule? Cost me an extra 5 million isk, oh no!
Point 2 is also not clear at all, it literally just says âDont spam alt accountsâ and leaves out all the other forms of collusionâŚ
Why exactly are you making harassment in hi-sec safe for abyssal runners and not other forms of gameplay? These abyssal runners have a choice to run out of nullsec/wormhole/lowsec where such âharassmentâ is much easier to avoid yet they choose to operate in hi-sec.
You are now giving this privileged whiny section of the playerbase special protections for no apparent reason other than they donât want to take the risk of moving out of hi-sec to avoid âharassmentâ.
Exactly, Its like when people want to keep a freighter around, if it logs off while bumping them suicide something small into it to keep it around until they get the right amount of dudes to shoot it. Is that now harassment?
These guys donât just want to stay in highsec - they want to stay near Jita - so they donât need to deal with supplying themselves with ships.
If folks are gaming that to make it easier for them to win, then they are taking away from the experience other folks are having with this specific kind of content.
Awwwwwwwww. What a shame. Welcome to EVE. Where players wrecking your experience is a feature⌠Well, used to be now. Thanks, Instancing Trash.
but you admit, you have been called a man.
Just keep pulling on that yarn, the sweater will not unravel, really it wonât.
Badly designed systems are open for exploits. What a shockerâŚ
we have heard that certain unconstructive behaviours perpetrated by a small number of people
look at the top 10 âchampionsâ
and have the means to identify the real owners of the accounts used for this purpose.
lmao, sure
That would be an ex post facto application of the rules.
Same as for standing gains reverted prior to the exploit notification.
You forgot to put exploit in quotes.
Is it still allowed to queue alts in the same team as your main in team events such as a 2v2?
That should be fine, it just say you canât do it to match up vs those alts so you can win easy, so putting them on your team is A-Okay by my reading.
Awwwwwwwww. What a shame. Welcome to EVE. Where players wrecking your experience is a feature⌠Well, used to be now. Thanks, Instancing Trash.
There have always been limits. Come on, dude.
but you admit, you have been called a man.
And âsilver haired,â too.
Same as for standing gains reverted prior to the exploit notification.
Nope, that was a bug being exploited, not a rule that wasnât a rule.
As well intended as these rules are, people are still multi-boxing this event. If you play a few rounds, youâll notice immediately.
As well intended as these rules are, people are still multi-boxing this event. If you play a few rounds, youâll notice immediately
Are they multiboxing or are they just friends/corpmates?
Iâm sure CCP can tell in most cases with enough effort, but that still isnât going to make the scrubs who feel they were the victim of collusion feel better, nor the poor GMâs who will have to deal with the avalanche of tickets from people claiming they lost to âcheatersâ have less work.
CCP, the reality is you will not be able to make your area a âfairâ by hard-to-enforce rules. If you want your arena to be perceived as fair, you need to code it to be that way. The gaming world is full of scrubs, and this is especially so among your arena players:
There is an endless list of things they will attribute to their loss to and you are not going to be able to satisfy them by just adding more rules.
Bite the bullet and make your matchmaking, balanced arena game outside of the open-world and leave the rest of us to play the game you are suppose to be developing. Maybe then you will actually attract a new type of player or whatever it is you are trying to accomplish. This path of trying to will into existence your vision by developer decree isnât going to work and is costing you goodwill.
There have always been limits. Come on, dude.
Have there? Care to elaborate? In this particular instance and with these circumstances, I am not aware of any limitations. For instance, this timer thing to prevent people from going into the abyss. Guess what CCP allows? Attacking freighters with noob ships so that they do not despawn after they log of while being bumped. Is CCP going to disallow that as well now? Itâs the exact same thing. Just an example of how clueless you and CCP are.
Is that actually still a thing? I havenât seen that happen in a while since CCP put the 3 minute time limit in. If players in freighters were getting bumped indefinitely they would try to log off and that could be used. I donât ever see that used anymore since they can wait out the 3 minutes and warp.
So I guess a response to your question would be that yes, CCP have put limits on things if they were too disruptive to gameplay.