Proving Grounds Gameplay Policy Update

They have put no limit on bumping or anything. You can still bump a target for as long as you want if you put a little effort into it, for instance, with noob ships. Just because it it requires effort does not mean it is a limitation.

Well, youā€™d better not bump the guys trying to get into the arenas.

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Now youā€™re talking about adding another mechanic to reset the warp timer. Thatā€™s adding another layer in to it. Not exactly what was being referenced. I donā€™t see that happening very often anyways. Most players either ā– ā– ā– ā–  or get off the pot.
Completely consequence free indefinite bumping is no longer a thing though.

reminds me of the exchange in Aliens:

Hudson: ā€œHey Vasquez, have you ever been mistaken for a man?ā€
Vasquez: ā€œNo. Have you?ā€

This feature delivered as expected didnā€™t it?

Not content with instanced gameplay, now the sandbox has to conform to arena rules.

Pat yourselves on the back! :+1:

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Welcome to the forums! :wink:

I just want to say thanks/kiss a$$ for even for even replying here. I know it sucks to be torn apart every time you post, but it always gives me a little bit of hope for the game when a Dev posts. Taking it on the chin for CCP makes me feel like at least some Devā€™s still care. Yeah everyone, bust my butt only if you are older (in game) than I and remember the amount of contact we had back then. It was better than nowā€¦

As far as the Proving Grounds, I can see the attraction for some ppl. I have no interest. Farming it seems to defeat the purpose, but EVEā€™s best feature is the ability to screw up the game by the player base. :thinking:

Iā€™m no more happy with a lot of things in EVE than anyone else, but piling on Convict does no one any good if he stops posting/sharing as much info as he can. Or maybe even listening to reasonable voices? :scream: Mehā€¦

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Given the first quote, it sure sounds like it would be unconstructive for your friends to kill everyone who isnā€™tā€¦ that would certainly impact the fun and progress of other players using the featureā€¦ of course if you just wanted to FFA between friends you could do that, thereā€™s no need to queue into a separate instance for that.

And again, as it would certainly impact the fun & progress of other players using the feature, I believe that yes, it too would be considered unconstructive.

Wait, you think that this would be constructive to their attempt at an instanced XvX FFA?

So much this!

Oh and this too!

Itā€™s just a big ā€˜wtf, seriously?ā€™ from me.

Regards,
Cypr3ss.

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Non-consensual pvp isnā€™t allowed on sisi.

Just sayinā€¦

There has been forever in rookie systems.

Many of these are punishable activities, some of them will lead to bans, like ganking in the starter systems.

This is not usually a punishable activity.

Agreed. Unconstructive behaviour should be punished more widely and more frequently, so that rather being the exception, it becomes the norm. In the very least it might change the mindset from ā€œAbuse the mechanic until forced to stopā€ to ā€œRecognise a mechanic is broken and refuse to exploit itā€.

Better yet, take it all away and start the event over.

Please, no doubt those who lost billions of ISK lost to the old margin trading scams would like it back.

Where were you when James 314 started using RP for an excuse to behave the same way?

So 1 unfit ship is worth the same as 1 well fit ship? Sounds like this is part of the problem.

Maybe people who want to do the event should be given a toggle that makes them immune to PvP while queued, but locks them in space so they canā€™t do anything else?

What is the incentive for those who play fair, to do so, when those who do not, still gain from it?

Whilst this may be the case, it does not help much to address the perceived lack of integrity of the event and the possibility that the next ā€˜seasonā€™ outcome is not likewise tainted by accusations of rule-bending.

Indeed.

Perhaps putting people in some kind of ranked queue, so that its less likely that alts in n00b ships will end up in an arena with a 10 billion ISK ship with a 1000:1 K/D Ratio.

If it is not, it should be. The warp changes should prevent a bump longer than 3 minutes.

Bumping is not as bad as it used to be, though it would not hurt if CCP put some work on this when they are not busy with creating stream ready content factories.

If only TQ had a rule where players had to go yellow safety to lock up non NPC targets outside of a fleet, it would make a lot of the problems for the Arena go away.

Thankā€™s CCP for bringing back the honor to arena pvp.

To those that say how is CCP going to enforce it, they donā€™t really have to imo the biggest problem was from those that only did it because there was no chance of repercussions, those few that will still do it anyways are a small % that will eventually loose their accounts for it.

Itā€™s like putting your foot into a bear trap and it doesnā€™t go off, only the stupid will keep doing it thinking it wonā€™t go off the next time.

@CCP_Convict @Brisc_Rubal

Thereā€™s a great GDC talk from 2019 by Riot Gamesā€™ Alex Jaffe Cursed Problems in Game Design

I think the idea of Proving Grounds as a fair competition in a sandbox environment would classify as a cursed problem by definition from the talk. Those things are incompatible with no direct solution.

Iā€™d suggest to make a personal lobby abyssal room, with dockable structure for every participant. Theyā€™d seed their ships and modules beforehand, and start each round from there. One way only, with no k-space exit, with only proving grounds gate. Still feels too themepark/instanced alien to core EVE game though.

But IMO thatā€™s better than expecting players to just behave, with fuzzy framework, and vague rules, of what is bannable and inappropriate.

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*sigh* ā€¦ live and let live, I guess.

But wow, these guys are delusional disney princes.

Then get rid of this terrible arena mechanic. It is completely opposed to the concept of the sandbox to have instanced arenas separate from the rest of the game where ā€œfairnessā€ is enforced by arbitrary rules and the normal ā€œanything goesā€ attitude is discarded. EVE is supposed to be an unforgiving universe where lying, cheating, betrayal, etc, are the default state of things. Rigged matches, delaying an opponent, etc, absolutely should be part of the game just like they are outside of the instances.

The literal best ever, most skilled PvPer in the history of EVE Online could be queuing for match, get aggroā€™d by someone in a rookie ship and have to go dock up for 15 minutes.

If they canā€™t cope with a single player in a rookie ship attacking them then they arenā€™t the god of PvP that you claim they are.

Neither of these scenarios have anything to do whatsoever with protecting low skilled players and that should be completely apparent.

But it absolutely does.

Banning flagging coddles low-skill players who canā€™t figure out how to evade the attack. Instead of having to use PvP skill to evade they just complain to a GM and get their enemy banned.

Banning match rigging coddles low-skill players who canā€™t figure out how to play the metagame properly and/or follow some scrub concept of ā€œfair fightsā€ instead of ruthlessly doing what is necessary to win.

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Itā€™s nothing to do with canā€™t cope. You canā€™t enter the proving grounds with a PvP timer in order to stop it being an escape from PvP mechanism. So by giving someone a 15 minute timer with a rookie ship you can eliminate all chance they will be your enemy. And there is literally nothing that they can do about that. There is no option that means they donā€™t get the timer.
I mean, Iā€™m not in favour of the proving grounds or 90% of the stuff the Abyss has brought us even, but at least know the mechanics before you trash talk.

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Every single event in EVE should have an asterisk next to it because there should always be accusations of cheating. And dishonorable actions should be punished by in-game actions, not by whining to CCP until they enforce some warped idea of ā€œhonorable PvPā€ on everyone whether they like it or not.

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No, there are many things they can do about it. The rookie ship still has to get within range of the target and activate an offensive module and this can be prevented by in-game means. It should be 100% legal to ā€œcheatā€ and knock out an enemy you donā€™t want to face if youā€™re able to catch them in a vulnerable spot.

@CCP_Convict

You (CCP) could make this a lot easier on yourselves. Just stop with the crazy rewards for these proving ground things.

The complaints are only because of the value of the win. Just remove the rewards and make then all about the epeen.

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Maybe not the first time it happensā€¦ but after that they can be set red to make identifying the offending pilot easier, you can move systems, if the player were to think about it Iā€™m sure there is a lot that can be done to avoid itā€¦ starting to sound a lot like the ECM ā€˜fixesā€™ that were introducedā€¦ an emerging pattern of the direction the game is now taking. :unamused:

Regards,
Cypr3ss.

And then they make a new alpha alt because skills are irrelevant and run a single locator agent on you.

Come on, when the answer is ā€˜go somewhere elseā€™ there isnā€™t really a lot that can be done. And moving is a lot harder than just moving a single ship, because losses are to be expected. Itā€™s an entire operation that has to be moved every time someone uses a brand new alt with a civilian gun.

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Lol, ok then, it must just all be too hard hey :stuck_out_tongue: Plus I hear thereā€™s this thing in the EULA where it defines ā€˜harassmentā€™, which Iā€™m fairly sure would also cover your ā€˜new alpha altā€™ case as well as following someone around after theyā€™ve attempted to avoid the offending partyā€¦ but who knows :man_shrugging:

Regards,
Cypr3ss.