Proving of Kybernauts for Glorification in the Flow Unfolds

Just wait a second. someone told me that CCP is introducing real and actual instanced pvp that can be Qd for wherever in new eden? Effectivly like WoW arena. Or did I completely misunderstand this?

all this is really cool but when your server crashes and you are in the action of this then what???
I am Mining for to be a cooperation one day but like a flash I am getting valedispare then lock Screen later then CCP takes Automatic my curency to end my Omega before if I can know I can afford to give CCP the curency I have here,


все это действительно здорово, но когда ваш сервер выходит из строя, и вы находитесь в действии этого, то что???
Я Майнинг для того, чтобы быть сотрудничество один день, но, как вспышка я получаю valedispare затем блокировки экрана позже, то КПК принимает Автоматическая моя кураторство до конца моей Омега, прежде чем, если я могу знать, что я могу позволить себе дать КПК curency я здесь,

ya i care about this about as much as every thing else abyss namely i don’t give a crap it exists

Yes, but there are caveats:

  • You need a PVP token for this, and these are items of limited availability you need to find or buy off market. As such, you cannot queue as often as you want whenever you want without your time and/or wallet being affected
  • You are in-space while queued, and as such can still be ganked

@CCP_Dopamine can you queue while tethered? Please say NO or that would be ■■■■■■■■ for open-world PVP opportunities and would enable carebearism to a stupid high degree.

About these Caveats:

  1. You need PvE tokens to enter current abyssal arenas. like you need tokes to enter PVE sites .. same system . Filaments may drop or you buy it.. this requires either more grind to afford.. more PvE farming to get it.
    Both activities requires time spent on PvE and more in instanced PVE sites and grind instead of time spent on natural PVP activities ..
    Which means time cost of these fights is not 15 miin.. Grinding time for tokes in instanced PVE sites… Preperation for fights fleeting up. or grinidng for isk amount to buy from market … All will be cut off from natural Sandbox PvP enviroment ..

  2. You are in space.. at Jita insta undock warp to deep safe… done .. this is not a ceveat

Thether ???.. is there a need even ?

Individual results in each limited-time Proving Filament event can be tracked through a new window that will be accessible through a link in the filament UI or directly through the Neocom menu. This window will allow players to view the format for the current event, track their wins, losses, and draws, as well as view a leaderboard displaying the top 100 Capsuleers by total number of wins in that particular event. At the end of each event, a set of prizes will be distributed to the accounts that reached this top 100 leaderboard and then the leaderboard will reset for the next event.

The rewards for reaching the leaderboard in an event in Quadrant 3 will include a set of unique ship SKINs. These SKINs will only be accessible by reaching the top 100 in one of the Proving Ground events during Quadrant 3 2020. This means that if you see one of these skins being sported in space you can know you’re looking at a top competitor in one of the Quadrant 3 2020 Proving Ground events. In addition to the unique skins that will be shared by all the Quadrant 3 events, there will also be specific rewards for those on the leaderboards of each event, and those rewards will change from event to event. These rewards are in addition to the loot from both the Triglavian cache and the wrecks of opposing ships that will be available to the winners of each individual Proving Grounds fight!

This is CCP s " carrot on the stick for " these events .

This means that if you see one of these skins being sported in space you can know you’re looking at a top competitor in one of the Quadrant 3 2020 Proving Ground events.

This stimulates EGO.
and depends on how much difficult CCP wants to make these filaments.. it will cost more longer time spent on grinding and pull longer time to spent on time sites or pve events drop these filaments. its Sword 2 sides edge sharp .. if they make easy to get people spent more times on instanced pvp… if you make difficult people spent more times in instanced or other PVE activities

CORRECT . No misunderstanding.

Which players? How many and when were they asked? I certainly didn’t ask for my preferred gameplay to be removed ten years ago, and neither did any other can flipper.

If highsec aggression games amount to illegitimate “edge case gameplay”, why have stealing in the game at all? The developers could easily remove the ability to steal from wrecks and cans, make MTUs and MDs protected by CONCORD, etc. but they don’t. That indicates that there is a place for highsec troublemakers in the game. I would argue that this kind of gameplay is essential for a vibrant, healthy highsec.

Playing around CONCORD and Crimewatch is part of what makes highsec PVP fun for those who enjoy it. There are no criminals without laws and law enforcement, after all. In terms of piloting, highsec PVP is not the same as null or low PVP by any stretch. The methods of selecting ships, fittings, and targets are completely different. As one example, highsec is the only place where Q-ships are regularly a thing, since the appearance of low threat is so important to getting the target to engage. Think of it this way: every MTU, every wreck, every unsecured can of ore, represents an R64 in miniature, a chance for players to fight over resources. This is legitimate, fun gameplay, not griefing. It is also unique to EVE. This is why I believe it should be promoted, not nerfed.

I know what null fleet fights are, and I’ve even been in one or two, but that doesn’t qualify me to comment on changes that might affect them.

Ten years ago, it was reasonably possible to find a viable canflipping target in less than an hour during prime time. Was it as reliable or convenient as an instanced arena? No, but it was better gameplay for the reasons I have already set out. Again, the main issue with instanced PVP isn’t convenience or speed, it’s the effect it will have on the social ecosystem of the game. From the perspective of a bored nullsec resident who doesn’t want to have wait for 30+ minutes to undock for PVP, I can see the appeal. However, there is a larger context to consider here.

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Just read the forums, man. People have been complaining about that stuff for years.

I’m not arguing that it isn’t. However, there were edge cases that were driving people from the game, and that’s why they had to be addressed.

The problem is, it’s only fun for you. It’s not fun for your targets. They generally aren’t looking for a fight.
I mean, hey - if you enjoy killing MTUs, more power to you. But what’s fun for one person but 100 people hate it isn’t good for the game.

If you ran for CSM and got elected, you’d be free to comment on whatever you want.

This is inherently subjective. You liked canflipping more than this mechanic you’ve never tried. That’s fair. But that doesn’t mean that the mechanic you’ve never tried won’t be fun for the folks who want to do it.

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So what? “People” have taken all kinds of positions on different aspects of the game. That doesn’t make their arguments correct, nor does it mean that most players share their view.

Demonstrably false. CCP’s own studies of the issue indicated that highsec aggression improves player retention.

Is it fun to have your hauler bubbled or your ratting ship ganked? By this logic, we shouldn’t allow attacks on non-combat ships at all.
What you say here is also untrue. I have had many friendly conversations with people after engaging them in highsec PVP. My anecdotal experiences are supported by CCP’s studies of highsec aggression. Once again, your complete ignorance of this area of the game is obvious.

I hoped we were moving past the arrogant appeals to your own authority.

No, it isn’t, and that’s not what I said at all. You are clearly either not reading or not understanding the argument.

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Are you really suggesting that any change to Eve should only take place if CCP asks every single player to vote on it, and abides by the result of that vote ? That’s the logical conclusion of your statement above.

@Alterus you are not alone … we are many here diguisted by that attitude of him

This is very omnipotent and self centered thinking style … end up with you talking about things that you have no clue and we are correcting your mistakes… confront you with data… and use our time and energy ! NO you cant talk and make some claims about things you dont know .

IT doesnt magically come true just because you you are CSM and its you who is telling it .

Up to now. We had invalidated your claims . Confront you with knowledge and understanding .And we reason it . something doesn¨t come true omnipotent by just because of you saying so…

Also we are deeply disturbed that everytime you cant reason things you use and hide behind your position and stick your CSM position into our nose to come over and cleanly feel yourself over us …

Natural leaders comes front by their knowledge and understanding and the way they effect the communities… you are NOT

You are not representing us here… you are representing yourself and … as you mentioned … They are your ideas . And trying to sell/ market the idea by using your position …

So many people saw this and reacted. and still reacting … We wish for a platform we can equally share our ideas … NOT one arrogant superior self drunk of his position persons delusions … You are still keep doing this and and that doesn’t help this forum thread work healthy…

I didnt know you in the begining… Now i know it… And ALL made sense to me now ! Why you are so vulnerable and easy to get offended… taking things personal… I dont think you can look at us and situation clean and evaluate things without your " pretty interesting " background biases …

We all saying mainly 2 things here
1- Do not come with statements about things you dont know it
2- Do not use your CSM position to imply your own ideas like omnipotent true.

we are tired of spent time to confront you with your arrogance about our habitat …

Fact

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[quote=“Dravick_Afterthought, post:651, topic:252073”]

@Dravick_Afterthought thank you for very logical confrontation . and invalidation

since CCP doesnt asks every player to vote in it … that totally invalidates what @Brisc_Rubal claiming there and this also validates the reaction of @Alterus .

yes yes … We cant know how many players asked we cant know what was CCPs criterias when they made this decision . And its not necesarrily CCP always does what players wants …

I think it is time for some feedback on the new arena itself rather than if the concept is good or not.

I have tried it on Friday with a dualbox setup and watched some videos on it. The concept is very nice, but there are some things to adress:

  1. Ban all EWAR Modules that affect the opponents ability to apply damage to your ship, that include: ECM, Tracking/Guidance distruptors and sensor dampers. EWAR that affects damage application or range control are fine, neuts too. Otherwhise this new arena could end with a few people dominating. You could just dualbox a Blackbird full with tank and 6 ecm mods and a polarized thorax with 3km/s speed to kill the other ships before they kill the blackbird. Also, quad damp Celestis with a kiting ship can be cancerous too. It is a good idea to adress these issues before they cause a stagnant meta with few people dominating and keepint other people away from participating.

  2. In addition to ship restriction, add a budget restriction too, lets say 50mil for cruiser, 20 mil for destroyer etc, and ban any abyssal module. Otherwhise it will end the same way as the current arenas do. There are always some nerds that like to spend 5b+ on a cruiser to get almost 100% win ratio, giving newer players who dont want to spend that much isk no chance to compete at all. Since the new arenas have leaderboards and rewards based on the rank of a player, everyone should have a chance to get there, even players with less budget. If you want to use your 5b isk cruisers, do the old arenas(if CCP decides to keep them). The new ones should be different from the old ones.

  3. Loot from the cladistic cache is not much worth the risk at all. From what I saw on SISI it is like 30-40 mil, the same as it is on TQ Arenas now. This was something I used to point out for ages on TQ, and what was most likely the reason almost no one did abyssal pvp. Bringing a 5b ship for 50mil loot average? That is not worth it and should have been looked at way earlier. I assume if that was multiplied with 5 or 6, way more people would bring their Ikitursas into the proving grounds. And so it will very likely be with the new arenas too. This could make it worth for players that dont have so much time to run enought sites to get into the top 100 to get decent rewards.
    For “classic” Abyssal PVP(as we have right now and if CCP decides to keep it), cache should be 300mil average. There it would also be interesting to see what happens if that cache had a small chance(like 1/50) to drop PLEX and Skill extractors.
    For the new arenas, cache should be based on allowed ships, for cruiser 2v2 it should be around 100mil per real life person, same for destroyer FFA and Slicer 3v3.

  4. It would be cool if the resistance drop icon actually has a “real” icon in the effect bar. Currently it shows 4 icons from all the abyssal weather types, which is confusing. And as said, 4 icons for 1 effect. Give the resistance drop an unique icon. These 4 icons just fill up the effect bar, making it harder to see other ewar effects.

  5. (Only if CCP decides to keep old arenas): Fix all the bugs these arenas have, for example it is possible to enter the arena after the cache and origin gate have opened, or that there is a 1 min delay when the timer on the cache hit 0 until the gate opens.

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Gustav Mannfred

  1. all EWAR easy die - for exemlpe: Blackbird full with tank and 6 ecm mods and a polarized thorax die if pvp vs 2 vexor or 2 caracl + FOF. So the more different tactics the better.
  2. the more participants in the arena, the higher the chance that the game will be with losses on both sides. And here the loss of only 1 5b of the boat will already make a fight for cheap ships that went there to have fun. And if they win, then their joy will have no limit.
  3. From my point of view, the arena should not give any awards at all. Otherwise, dishonest players will profit without a fight using 3-4 characters.
    4-5. Full agree and hope CCP safe old 1 vs 1 arena in abyss.

He is representing me!

And the Abyssal community has asked for 1v1 and 3v3 Abyssal PvP since the very day the Abyss has been introduced, years ago.

As far as I know he has been elected by the EVE community, and you haven’t, he is more of a leader than you are right now, he is a representative.

You are merely tired that he represents people who don’t care for and don’t buy what you are selling.

thanks for validating every each word i had wrote @Dantelion_Shinoni . Again i cant do any better

By the way, you haven’t invalidated anything. All you have done throughout this thread is stuck your fingers in your ears, refusing to listen, and keep repeating the same things again and again while everyone look at you funny.

The meta of the Abyss and the coming Proving Grounds is not perfect but fine, the problems you talk about aren’t even your own findings, they come from a single stream you saw, RvB is a dying concept that can’t sell the game and that has no avenues for even CCP to support, and Abyssal PvP has a community worth supporting and that fills a niche for CCP.

You can struggle against that as much as you want it remains true.

That’s a good point actually, the more participants in an Abyssal match, the more balanced the fight can be. It is easier to take care of kiting for example if being singled out has more risks.

one of the good examples of invalidation that he is truly wrong .

and he just invalidate someone %100 right . with his all mighty omnipotent arrogance .And talk about high sec PVP

You are not entitled to talk in a name of CCP , reason their actions ( which none of us know the motive many cases ) suitable to your needs…

you did this before i suggest you to bit be more carefull…

Limit the fits and boosters etc and this might start to make some sense in several ways.

But without that too, the purpose seems… Uncomplete.

Limiting Fits and boosters might start to make some sense yes : let me explain …

After taking warp disrupters and after burners out of table… if you remove EWAR modules too… Can you tell me what is left there in a name of PVP meta???
PvE fitted ships shooting at each other …
Yes Yes… makes sense … Very creative PVE fits we will see ( lol ) in this “so called PVP arenas”. Fits may be even doesnt work in real PvE conditions just work in arena …
But no PVP fits .

This makes sense to you ??

now you know what is it… with or without …its lost cause