Psychology of Ruthless PvP What the Research Actually Says
Iāve seen a lot of players defend ganking or griefing by saying, āItās just part of the game.ā Fair enough. EVE allows it. But letās be honest: thereās a big difference between strategic PvP and going out of your way to hunt the weakest players over and over again. So, what kind of players tend to enjoy that behavior the most?
It turns out that actual studies have looked into it.
Research Highlights
Dark Triad & Tetrad Traits (Narcissism, Machiavellianism, Psychopathy, Sadism)
These traits strongly predict toxic behaviors like griefing, trolling, or targeting weaker players across online environments (sciencedirect.com).
Sadism & CallousāUnemotional Traits
People with high levels of everyday sadism or CU traits enjoy causing distress, especially when anonymous. These traits are closely tied to harassment, camper-style tactics, and exploiting vulnerable players (en.wikipedia.org).
PvP Shooter Gamers Link
Studies show that online shooter gamers often score higher in narcissism and psychopathy, and tend to have lower self-esteem, suggesting aggression is compensatory (link.springer.com).
Toxicity in MOBAs & Large Samples
Research involving over 2,000 players found that competitive gamers, especially in MOBAs and shooters, are more exposed to and likely to engage in toxic behavior. Victims and aggressors reported increased anger rumination and anxiety (researchportal.tuni.fi, researchgate.net).
TL;DR
Some aggressive play is just part of competitive PvP. Thatās valid gameplay. But when players repeatedly farm newbies, ignore fair fights, and brag about it, research suggests it often reflects deep-seated personality traits, not true skill or strategy.
This post is accurate.