not 100% sold on that, sure when they have nice drops like the current event’s c3-x BCU they can remain valuable, but with most of the events the accelerator and skin values drop rapidly as the event goes on. Usually better off blitzing missions or running incursions and buying a few accelerators than running the sites.
it’s cost me more, I also have a series of cap stable fits that should be hard to lose. Can find them in this forum post. Burner Mission - Ship advice to solo them including fittings - #7 by Chainsaw_Plankton
Almost every ship has been buffed via ship tiericide, the pirate ships gained huge buffs along the way, and nearly every weapon system has gotten a positive balance patch at some point, damage boosts, cap reductions, range boosts, and the t2 ammo boosts. If we want to go way back most missions were in game before rigs were a thing, so just adding the rig slots was a pretty big buff to mission ships. There have been a few nerfs over that time too, but I feel in general mission ships have gotten stronger over time.
can’t blame you there, I tried some myself and wasn’t a fan.
yea the burner spawn’s are a bit wonky, can go to the next constellation so it’s a lot easier to end up in lowsec compared to normal missions. It also tries to find empty systems so it will probably try and send you to that lowsec often.
You can check the market history for prices and trade volume and figure out what the historical isk/lp conversions have been. The LP store costs don’t change, and the mineral basket to build items usually stays pretty constant, but if you really wanted you could calculate it with those prices included too.
SOE has mostly been between 1200-2000 isk/lp Right now it’s mostly in the 1200-1500 range.
you used to have to build your own spreadsheet to figure out isk/lp but now LP Store - Return on ISK does it all for you. It’s usually accurate but can have some lag if prices are rapidly changing.