PvP is neither easily dependable (where can I find people willing to just let me shoot them? Well, except if I were a ganker in HS!), manageable risk (in PvE, you can be mostly sure of surviving, which is nice when you want to chill instead of getting your heart pumping like mad) nor a good isk source (which is I guess the one point where we all agree, PvE must be isk-positive). So thatās why I donāt just PvP.
But I want my PvE to be engaging and entertaining like other games. If you play other video games, do you only play on the lowest difficulty setting, then online vs other players? Maybe you do, but I get my kicks out of trying to play at the highest difficulty levels I can manage, with friends, same as what I liked in other mmos were trying to do the hardest dungeons my friends and I could manage.
In EVE, there used to be only one difficulty level for missions: snorefest. Then there were burners, now FOBs and we are slowly moving towards more engaging/higher difficulty level content, which is what I think the game needs.
What would be the point of more regular missions? Theyāre essentially all the same, nobody reads the lore except to figure out which hardener to fit, until they figure out that the missions are easy enough to omni tank any ways. Granted, it would take at most a few hours to design them: write a quick blurb, place object in space, setup triggers/waves, all using existing assets, butā¦ that would be just a reskin of old boring missions and I might not even notice that work was done, so I donāt think it is worth doing.
For the record, I think there is a bit of a difference in definitions that makes our different opinions seem further apart than they actually are. Your ideas above of different missions above (spotter/escort/intel/customs) are all great. Maybe you consider them regular missions, but to me, those would be a new type of more engaging content that is quite different. As you say, we donāt even know if CCP can implement them, so they are hardly can be called regular missions. I would be happy to see any/all of those implemented as well. Ideally not mixed with the old missions though, as I would likely want to run these over the old boring ones pretty much all the time.