I don’t know about this. It is a difficult issue.
PI is actually pretty interesting, on its own terms. The problem is that it is what it is, and it gets boring REALLY FAST.
Folks want passive income to offset the cost of subscription. If you all make it too easy, everyone will do it. If it is a grind, nobody will do it. Either way, if folks are doing it for risk then they will bored and start to resent it, no matter how you change the UI.
It isn’t about the UI. It is about the same inputs giving the same outputs. It is about the tedium of a linear system of rewards.
Please don’t waste useful people on dead ends like polishing UI for grind mechanics.
The object has got to be to entertain, right?
So what entertains is apprehension and risk, and the promise of significant reward.
Chew on this: we have been living in nul sec for maybe a year now. There must be about seven of us in our local group.
In all that time, one of us has seen ONE dread in the ice belts, and nobody has ever seen an officer rat.
See, you all do what is easy, like changing up the UI. Nobody at CCP is willing to try the intellectual work of designing AI systems that mix risk and reward in complex ways.
That’s a leadership problem, straight up.
You guys can make the game better. You just have to get it done, or die trying.