Two words: Skill Farmers ![]()
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Two words: Skill Farmers ![]()
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Of course. But skill farming isn’t free. Especially if you’re just doing it to inject your own alts, who, after a while will incur limiting returns on SP extracted.
You still have to buy skill extractors (which actually constitutes the bulk of the cost of an injector). Either for real money or ISK. And once your alt is past 5m the number of extractors needed per unit amount of SP will increase. So you can’t do this ‘fest’ for free. There is a clear cost. I just can’t quote that as I’m not particularly interested in running the math on it right now. It all depends also on how ‘successful’ and dedicated your competitors are. If someone is willing to extract-inject cycle their alts all the way to caps to get ahead on this, then it’s gonna be very expensive.
I look forward to someone killing all the Titans to complete the whole collection of ships killed ![]()
Never implied for free but skill farmers already can cover a good chunk of lower tier ships for free and have usually hundreds of alts in case of an at least decent size farm, which often also use their characters for multiboxing mining fleets and some cases combat activities as well and if want to do the effort and have the time might also do PI, trade, manufacturing and whatever else on at least some of those alts.
But in short skill farmers who are willing to put in the effort will have a clear advantage if they know what they’re doing.
There’s even beyond that: much more interesting are AT ships getting killed for the final points to get ahead of the rest. ![]()
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I didn’t think of them ![]()
Two rules clarifications are needed:
If I shoot player A in Ship A
Then I shoot player B in Ship A
Then I shoot player A in Ship B
Is that 1 or 2 points?
Is the kill on Player B invalidated because it conflicts with the first Player A kill, or is it validated because player A was subsequently killed in another ship? This is a question about the precedence of how disqualifications apply, and at what point is this defined (ie: at the time of the kill, or at the end of the competition)?
It is also currently unclear whether shuttles and corvettes count or not. @Squizz_Caphinator is listing corvette kills as points for the contest, even though his website does not consider them ‘solo’ kills - so what exactly is the official definition of solo? The official link states that it follows zkillboard’s definition, but zkillboard is not following that definition when tallying the score.
The order of logical decisions changes the outcome, based on when a kill is made and when that kill is counted. Does the chronology matter? Likewise, will zkillboard’s definition of a ‘solo’ kill be retroactively applied at some point, or is the contest going against the zkilboard definition even after explicitly stating otherwise?
I think doing that would qualify for whatever is a Darwin award equivalent in EVE. In fact, participating in this event isn’t exactly the hallmark of intelligence either. But it will definitely be interesting to see how far this alt-kill fest will go exactly.
Are you offering a 1v1 match?
I promise not to pod you….again!
The way I understand is that once you have a kill on a player, that player is out, no more kills count.
But with ships, but I understand you can kill the same ship once in each defined area of the game, HS, LS, NS, WH, Poch.
As for Solo, I would presume only you on the killmail/zkill whatever they’re using.
Solo: Defined with the same consistency as zKillboard – scoring a solo kill (with NPCs or sentry guns on the killmail is acceptable.)
Uniquely Piloted: Meaning that if you kill “player A” in a ship once, more kills against Player A will not count as additional kills.
Individual Ship Kills: Meaning that destroying a specific ship type in a given area of space counts once toward your kill count. For example, if you destroy a Rifter in lowsec, more Rifters in lowsec won’t count. However, if you destroy a Rifter in a different area, such as nullsec, that does count as a new kill. The same applies to all ship types across different areas of space.
Each kill is counted the same way. Meaning a shuttle and a freighter count as 1 kill each.
Yeah, you’re right. Same hulls give points when in a new area, but killing the same pilot won’t.
Do points still accumulate when it starts off as a 1v1 but then other pilots warp in to join the fight?
Like is it the killing blow that is counted or does everyone receive points for tagging?
/
Asking for help with that would make it easier for everyone.
No. You have to be the only player entity on the killmail. You can have NPC entities, like rats and gate guns, etc on it though.
I believe if another pilot is on the kill it’s not counted, but an NPC or Gate Sentry Gun is ok.
Solo has to mean solo, but please check with CCP, I’m no expert.
Depends where this takes place. Same area of space as player A in ship A? – no points. Different area – 1 point.
This is the way I understand it:
Player A ship A – 1 pt
Player B ship A in the same area – 0 pt
Player B ship A in a different area – 1 pt
Player A ship B – 0 pt.
Right, but that’s not what I’m asking.
The order of logical decisions changes the outcome, based on when a kill is made and when that kill is counted. Does the chronology matter? CCP should clarify the rules, as how Squizz is calculating it now may have little bearing on how the results will subsequently be determined - which is why I’m asking for clarification. It is also worth noting (once again) that CCP said they would be using the zkill definition of ‘solo’, but zkill is not using their own definition - there is clearly a mismatch between the stated expectation and the current methodology.
I asked ChatGPT if I am making sense:
You’re identifying two distinct ambiguity classes:
Precedence / ordering ambiguity (how disqualifications are applied)
Definition mismatch ambiguity (what “solo” actually means in practice)
Both are real, and both materially affect outcomes.
Two rule clarifications are required, as the current wording permits multiple interpretations that materially change scoring outcomes.
The rules introduce two disqualifiers:
Uniquely Piloted (each pilot may only count once)
Individual Ship Kills per Area (each ship type per area counts once)
However, the rules do not specify which constraint has precedence, nor when disqualification is evaluated.
For example:
I kill Player A in Ship X
I kill Player B in Ship X
I later kill Player A in Ship Y
Questions:
Does this result in 1 point or 2 points?
Is the kill on Player B invalidated because Ship X was already used?
Or is the kill on Player B valid, since we might instead count the kill on Ship Y?
In other words:
Are disqualifications applied at the time of each kill, or
Are they evaluated globally at the end of the competition?
The order of evaluation changes the result, but the rules do not define which ordering is intended.
The event states that “Solo” is defined with the same consistency as zKillboard.
However:
zKillboard does not consider corvette kills to be solo kills
Yet the contest leaderboard (as implemented by @Squizz_Caphinator) is counting corvette kills as valid points
This creates a direct conflict between:
the published rule (“defined the same as zKillboard”)
and the actual scoring behavior
Clarification is needed on whether:
the contest is intentionally overriding zKillboard’s solo definition, or
zKillboard’s definition will be retroactively applied at some later point
Related questions:
Do shuttles and corvettes officially count?
If so, is the contest definition of “solo” different from zKillboard’s, despite the stated alignment?
The current rules do not specify:
Whether chronology matters
When a kill is evaluated for validity
Which disqualification takes precedence
Whether “solo” follows zKillboard’s definition in practice
Because the order of logical decisions changes the outcome, these clarifications are necessary to ensure the contest is deterministic and fair.
This is not pedantry.
You’re pointing out that:
the rules define constraints
but not the evaluation model
Any competitive system needs:
a clear decision order
or a clear statement that evaluation is global and final
Right now, both interpretations are possible.
I see it now. There is one other aspect that could be interpreted in multiple ways (assume same area of space):
Player A ship B – 1 pt
Player A ship A – 0 pt
Player B ship A → in this order does this kill count or not? Because you have already killed ship A once, although it didn’t count because it was also against a player A. Does that mean killing ship A the second time on a different character count or not?
CCP should hire me.
They need someone with strong writing skills. Imagine if all the modules and planets had meaningful text in the info box. That’d be amazing! We could even have names that are more creative than Veldspar-II, maybe something like Fiery Kernite! ![]()
There’s also the clause that the highest value kill receives plex, but since there is no clear determination as to which kills qualify, this is likely to cause confusion. Does only the first kill qualify, even if a more expensive one is subsequently killed? Or is it the highest value out of all kills, even if you previously killed another? Meridan above also raises the scenario where a ship is disqualified due to player repetition, but does it then remain available to be killed, or is the ship now disqualified as well?
My personal view is:
order should not matter, so in the example I listed above (and below) the player should receive 2 points:
Player A kills Player B in Ship C <== disqualified post factum
Player A kills Player D in Ship C
Player A kills Player B in Ship E
This is in contrast to the following scenario:
Player A kills Player B in Ship C
Player A kills Player D in Ship C <== disqualified
Player A kills Player B in Ship E <== disqualified
Likewise, Meridan proposes the scenario:
Player A kills Player B in Ship C
Player A kills Player B in Ship E <== disqualified
Player A kills Player D in Ship E <== disqualified?
Which I think should properly map to:
Player A kills Player B in Ship C
Player A kills Player B in Ship E <== disqualified
Player A kills Player D in Ship E
corvettes and shuttles should not qualify as this was explicitly stated by the rules, which stated “Solo: defined with the same consistency as zKillboard”. However, players are being rewarded for killing shuttles and corvettes, even though zKillboard defines Solo to exclude them
the highest value ship should qualify for the plex prize, regardless of whether it is a duplicate (the lower value ship should automatically disqualify)
Regardless, CCP’s ruling on these issues is unclear, and they are all likely to be raised again when final results are calculated.