PVP turn off feature

It’s the wk end. Hopefully they will merge it tomorrow.

Because i just created it and i want to be heard
Because new players leave as soon as they join
Because no1 cares for them

:thinking:

They already have figured that out. The launcher comes packaged with a helpful uninstaller for those people who want to avoid all PvP.

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THen how come you have not used it so far? why are you still here?

Hello Kitty Online is that way ----> You missed that left back there at Albuquerque…

What I think the OP poster means to say is to fix the ganking issues, suicide ganks in high sec. Im not saying to not allow it, by all means, allow it. What needs to be fixed is the utter total and virtually consequence-less suicide ganking.

The biggest problem for new players is being ganked, period. The cost to gank is infinitesimal compared to the value destroyed / taken and the “punishment” is ohh no, its unbearable…concord destroys your 5 mil catalyst.

Spare me the whole “let them toughen up” and “no place should be safe” thing. New players do not have the dedication to “toughen” up when some @&& wiped out 50% of their last 3 months of work in 8 seconds with no cost to himself.

Ive been playing EVE for 18 years, along time and ive seen a lot of stuff. With virtually every change people whine and complain. Especially the elitist, old players.

  • When the 0.01 ISK’ing on the market took place, oh lord how the market sitters whined about how the change would utterly destroy the market, and how they could not make any money. It did not destroy EVE, make it better.
  • When the order change delay was implemented, oh lord how the market elitists whined and complained again.
  • When the contract verbiage was changed to make it much harder for scammers to “put Billions and Millions” there confusing new players.
  • When the market sale and buy warning were demanded due to typing errors wiping our people’s wallets, how the elitists whined.
  • When the security settings were asked for, how the idiots whined again about how there need to be consequences for mistakes and how it would ruin the game. It has not, made it much better and people are not accidentally getting concorded.

The list goes on and on. Each one of those changes that protected players from scammers, griefers and just generally @%$holes grew and improved the game. But of course, the people who took pleasure in those activities whined and adjusted and kept going. EVE grew.

Bottom line - EVE is losing players because of forced PVP or what we call suicide ganking in high sec. - Back when EVE started, there were not many MMO’s, not many I cam remember anyway. Now there are thousands, literally. The competition for players is intense and EVE is losing it.

But the thing is, elitists, people doing the things I mentioned above do not care. They get off on killing someone who cannot do anything about it, empty freigthers, orcas, hulks. These morons dont care about what happens to the new player base, how the new player experience is affected.

New players, unlike us the old players, do not have the experience to avoid ganks, the know-how of ships and game mechanics and will just quit - and they do.

CCP has tried to improve new player experience but they ignored the big F’in elephant in the kitchen.

So how do you fix it?

Not allowing high sec suicide ganking or “unsolicited” PVP is not the answer. Nothing should be 100% safe. However, right now, as I mentioned above, there are ZERO consequences to unrestricted high sec suicide ganking. Security rating is a joke, a damn joke. What I propose is to dramatically increase the cost of ganking with respect to the security ratings, specifically suicide ganking violations.

  • Lose access to high sec stations, services and eventually gates if you keep suicide ganking people. (PVPing in low sec does not count toward this special standing).
  • Maybe implement a “War dec” thing but a token you have to buy from Concord. 50 million ISK per pilot per kill, which you must carry in your hold if you suicide gank someone. Concord will still kill you but you wont take the huge suicide gank sec penalty. So if you want suicide gank a freighter with 20 catalysts, just cuz, it will cost 1 billion in fees Plus the ships.
  • List item Pirates can improve their rating by doing missions or whatever, to slowly erase the gank sec hit they took.

Yes you will eventually get trapped in a system and cannot leave. You will have to suicide your pod back to 0.0 or low sec, which are the only places you can visit until you get your rating back up.

The fix to protecting players would be to dramatically increase the cost of violating the law. If you want someone dead in high sec, by all means, make them dead. We dont want magical protections for high sec valuable loot hauling and stuff.

We need to do away with mindless, indiscriminate, endless suicide killings in high sec just so some socipaths can get off on people’s “tears.”. So if you suicide gank people, make sure its worth the cost. I cant believe this crap has gone on for 20 years, allowing players to “grief” others, just for the hell of it and doing so restlessly just to protect some imaginary “game integrity.”

If there were no ganking or PVP allowed in high sec, then EVE would turn into nothing more than a single-player space farming simulator. If new players want a space to their own where they can learn the ropes first, then CCP needs to add 20 or so new high sec systems where there is no ganking or PVP allowed, but also no ISK or products can be imported into those systems, and no ISK or products can ever leave those systems…

3 Likes

As long as Alpha accounts exist, there’s nothing you can do about ganking. Thanks to CCP’s infinite wisdom, anyone can roll 100 Alpha ganker accounts and have them training in the background, and throw them away when the penalties get too high and just roll another one…

I dont think you can be logged on in different clients with Alpha accounts.

Who said PVP no allowed in high sec? Read my post. It would not be a damn farming simulator. I’m saying about indiscriminate, endless suicide ganking with no consequences. PVP all you want. Suicide ganking is not PVP.

Yes, you can. You aren’t supposed to be able to, and it’s against the EULA and TOS, but you can.

Even with that, let’s say a ganker corporation uses only Alphas and they have 100 members. Thats 100 free Alpha ganker accounts, each piloted by an indivual player as per the EULA. And there’s absolutely nothing that can be done about that.

And when they reach negative standing and are being hunted everywhere, they simply delete that account and roll another free Alpha account, ad infinitum.

Long story short, Alphas are why we can’t have nice things…

Well, then thats f’d up. Stupid endless alts.

1 Like

Yep, which is also why high sec should have absolutely no safe spaces, because players could simply create 100 free Alpha accounts and farm to their heart’s content in relative safety…

Who said anything about safe spaces? Did I say anything about safe spaces? What did I say should be done? I do not advocate any kind of invulnerability, direct or indirect.

The argument you make about farming goes both ways. There should be no unavoidable suicide gank - at such an absurdly low cost for the ganker. Suicide gankers are literally farming, as you like to say, with zero consequences.

A suicide Catalyst is 10m isk. Same with the less popular Cormorant suicide fit. But those aren’t the real problem. The suicide thrasher is the real problem. It’s around 1M isk, but much more importantly it also requires basically no skillining at all. After creating a new capsuleer, it can fly a suicide thrasher after … 9 hours.

So any penalty you could possibly introduce is workarounded by biomassing suicide alts that can’t exist in high any more and creating new ones that can skill into suicide dessies before you play eve the next time

Right now, eve is a massive multiboxing single player space farming simulator for most nullers though.

To summarize the OP

image

There you go.

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I lose so many ships to NPCs while mining or huffing, in fact I lose more ships to NPCs then to players. Can we remove NPCs please?

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You are the cancer that is desroying this world i want you to know this and always i will hate you.

Hope we meet in the void so i can spill the guts of your ship and airlock your entire crew.

And when your pod is floating in the abyss you will see you enemy.

Ill be hunting you…

While we are at it, get rid of timers and NPCs in abyss sites :smiley:

2 Likes