Because then you could use a spy alt to disrupt the progress of an enemy push on your system. How long have you been playing Eve?
Then shoot it. How hard is that?
And loose standing? You get dinged pretty hard for shooting your own militia.
this is great but weâll now spend the next 3 years asking for ventures to be disallowed, you know this to be true people
edit: a word
maybe you should read my comment over again, a bit more slowly. It has nothing to do with stabs, and more to do with a ridiculous timer reset. You would literally be able to waste HOURS of effort with a single bling pirate ship. Youâre only thinking of yourself.
screw the rollback, just make the rats tankier and the timers shorter so that bringing the DPS is rewarded
and by tankier I mean armor buffer not active, so lower DPS ships can still do it, it just takes longer
disagree about rollbacks, youâll just get isk tanked older players running player after player after player out of plexes with almost zero effort. Rollbacks wonât convince outmatched pilots to stay and fight, theyâll just make people not bother at all.
I agree that farming is annoying, I agree that WCS have no place in plexes, I donât agree with rolbacks as I like targets and this will make them all leave
April fools boys
clap
I donât mind the removal of stabs and cloaks from the FW complexes but there has to be some type of leverage for helping D-plex a system since most of the time itâs the stabbed alts of people who do most of the D-plexing anyway. I have a couple of thoughts i would like to throw out there:
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Make the rats in the plexâs more useful (we the players took the system, have the factions play a bigger role in defending the system up to a certain contested lvl)
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Make a auto D-plex buffer (lets use 30% as an example, if the system is under 30% and depending on the level of the system if the sites are not completed in the time it would take a capsuleer to complete + 5min then that site would be considered D-plexed by the rat), i mentioned that the auto D-plex system would be effected by the system level (so currently plexing any site well make the system more or less contested by .7% now for the auto D-plexing if the system is lvl 1 its contested lvl goes down by .1 evey time a site is closed by the rats and it well follow suit for the other system lvlâs, lvl 2 = .2% lvl 3 = .3% and so on) if a player manually goes in and D-plex a site the site still lowerâs the contested lvl by .7%. this way there well be incentives to keep systems low enough for the empires forces can focus on defense
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If contested lvlâs exceeds the auto buffer zone, auto buffer turns off untell capsuleers D-plex it back into the buffer zone
These thoughts can use a lot of improvement but its just something to think on and it well make it feel like the FW pilots are actually backed by their respected empires.
Rixx, whos going to deplex all of the systems we live in ? Its a horrible activity only bearable because we can do it with alts and pvp on our mains. Without that ability were going to have to spend countless hours doing an activity that gives pretty much no reward. Not to mention people will just farm in griffins with jams and ecm bursts. Were just trading one cancer for another
Something like this will be needed, if people canât use alts to deplex they will let the enemies take it before trying to capture it again, this is shown to be human behavior from games like ESO and guild wars 2 where people zerk around as a group and only take back systems as it is more rewarding than defending.
So removal of stabs is a great change but would need a rework of de-plexing, to make it more rewarding and worth while, or at least faster.
I propose that the Maulus Navy Issue get an extra 15 points on its magnetometric sensor strength when this change drops. Please and thank you.
For anyone still wondering, I can confirm that this is not an April Fools joke. This is a real change that we are currently planning and a weâre really asking for feedback
To answer one of the most common questions in the thread so far: we had initially investigated having WCS prevent capture of the point instead of preventing activation of the acceleration gate, but we decided to go with this proposal largely because we can effectively check ship fittings on gate activation with much less of a server performance hit than it would take to repeatedly check ship fittings while capturing the point itself.
Will this check affect the gate slide? You are temporarily invulnerable in cruiser and below when you spam the activation upon landing. We call it sliding.
ps. I also wanted to add that I wouldnât care about mobile depot use inside the plex. It will only lead a bunch of dead mobile depots, worth more than a throw away fit, tbh.
You could also check cargo hold for stabs / cloak and/or mobile depot as well so no need to check for those on grid in case you want to prevent fitting stabs and/or cloak inside the complex thus not having to repeatedly check such on grid conserving server resources.
Wouldnât it just be easier to ban the deployment of Mobile Depots inside FW pockets?
2nd this!