Quantum Cores - Updates begin 8 September

And guess what 3 letters will own them all…

Tranquility Trading

So you do just want to have your cake and eat it too?

And you wonder why no one cares when you whine?

Of course it affects you. You won’t make a profit if you just keep on making stuff next to Jita. No one will buy your overpriced items, when your competitors further away with a lower cost-base can undercut you.

Having a more dynamic push and pull will create more choice, trade-offs and gameplay and make location, transportation and indexes more impact. The fact that so much industry is done near Jita kinda points to the fact density is not punished enough.

If costs are higher, there will be more opportunity for a station owner to set up a new Upwell in a low index system and charge enough to make it worth their while. The market will fill the gap.

Right now, there is no space for anyone to compete. I don’t know exactly what will happen, but this has the potential to create some more interesting gameplay. Probably, more changes will be needed (like the indexes or something else), but these Q-Cores are going in the right direction.

You should ask this yourself since your way of thinking have no sense.

Why anyone would use something that gives zero benefits and wastes isk?

La Gasp! You aren’t suggesting that high-sec structure income is a major source of income for certain big alliances and that corrupt CCP devs are using “Null-Sec Structure Spam” as a smoke screen for giving unfair advantages to their friends and alts?

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ccp should refund sub and plex purchase ■■■■ them

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With current prices. There is no way to make isk from industry tax. Even for fuel. And with more players doing industry index cost will make industry unprofitable in just few days.

Your example wont work because before you make any profit, your structure will be destroyed (in low index system) or you will bring enough traffic to ignore any profit. And you still have places like null or wh that beat you with bonuses and ability to maintain structures in low index systems. Everything else (hisec) will be simply pushed to freeports owned by big groups or outside of the game

when all players knows that owning a structure or having ongoing manufacturing jobs in a player structure is not safe any more the following will happen:
1- players will shift all assets and manufacturing jobs/reprocessing to NPC structure for safety
2- from number 1 the owner of the structure looses any income
3- the price for structures will 1000% goes down because many will not bother gamble with structure cost anymore (it does not worth it since moon mining nerf) once boom boom happened they will not take a seconds chance or give it a second try
4- bye bye BluePrints related to structures and their fits RIP LOL it will worth crappy price sooner or later
5- Moon mining ninja for any remaining structure will mine with a peace of mined because they know they have the flag on their hands and can attack your donuts structure any time with +600M ISK guaranteed
6- we will enjoy watching many structures fall down on you tube :stuck_out_tongue:
7- many will quit playing because their dreams become a nightmare
note : please correct any spelling mistakes because i dont care

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Honestly I will most likely move my group to 0.0 and build there and export it to empire
if this is implemented as is.

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As a solo player this update has increased my risk without compensating me with extra reward - I now have to make a decision…

  • Do I double down on my structure investment costs.
  • Or, considering that CCP has further incentivized larger groups into bulling solo players, do I just abandon the idea of ever owning structures as a solo player.

Without a dedicated structure my margins for profit are too narrow to continue production so, that’s another area of EvE I enjoy removed from my gameplay - I am quickly running out of fun things to do in EvE.

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your group is a 100+ active members that can defend or less ?

Nah I will just join an alliance looking for indy guys, trying to push your way into 0.0 is pointless.

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And do you know why you are called adult, cos there are children out there. Imagine world with adults only ? Well you can’t, cos there is none!

They are basically saying that if you can’t defend your structure, you have no business owning structures.

Make a corp that can help you defend your assets. Why do you think you should have access to something that is intended for group play?

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Lots of assertions in this thread including that one : )

@CCP_Rattati for clarity’s sake I would like to discuss this statement further.

The Dev Blog describes the new core as Required for existing structures. The key word here is required. This implies any structure deployed prior to Sept 8th 2020, after the “grace period” which ends January 12 2021, will be required to have a core installed, no exceptions at all.

But, the statement from you regarding existing structures*:

implies the core is optional…if the station owner is willing to forego the 3 “basic services”, i.e.

So, my question is: which is it? Are the cores “required”, i.e. mandatory, or “optional” for a structure deployed prior to September 8 2020?

Because your statement and the Dev Blog are unclear in describing whether this change is mandatory, or optional (but recommended) for existing structures.

I want to be precise, I am not asking regarding the consequences of failure to install a core into a structure, (because loss of the 3 basic services is the consequence) I am asking if it is mandatory…and the only question is “when” you put the core in an existing structure.

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People with more than 4 braincells would interpret that as

“required for existing structures… if you want to keep these 3 basic services.

But hey, this isn’t the first time i’ve seen people on the forums struggle to connect the dots.

“As a solo player this update has increased my risk without compensating me with extra reward”

Looking at Banshee’s post I think they are questioning if its worth the extra risk to continue to own a structure without any adjusted reward.

If you going to quote don’t cherry pick sentence fragments.

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I’ll just repost an old post I’ve already done on the issue. Citadels were meant for group play from its inception and never something spammable or expendable. CCP just ■■■■■■ up the feature and players got used to the idea of citadels basically being a big mobile depot.

So amusing these “disgusted” comments throughout this thread.

Citadels where flawed to begin with. A portion of the playerbase have told CCP from the start that citadels were too easily spammed and there were no incentives for contesting. However, CCP have coddled the playerbase into thinking that every carebear around need their own personal citadel for whatever reason.

They were never meant as expendable structures to be thrown around in space. They were meant to be conflict drivers. Beacons for cooperation and competition.

Encourage interaction between groups of players: Partly covered before, we want our new system to greatly favor player interactions via cooperative or competitive gameplay. This not only means structures should matter to be considered primary targets, but also promote public participation if needed.