Yeah, I think that says it all. You do you, fam, just don’t expect to be taken seriously.
No, what I am calling capitalism is the economic theory of market capitalism, as manifest in its purest form by the robber barons of the American Gilded Age, like JP Morgan and Andrew Carnegie. If you seriously think operating company towns where workers sink ever deeper into debt to their employers just to survive, and using the US Army to slaughter striking workers with Gatling guns is ‘liberalism’, you have serious issues.
Tell me, as an inexperienced 5 man indy corp, how would you defend your raitaru from a 30 man fleet?
Its not a lack of will to defend, its sheer lack of numbers.
There are no threats to the attacker.
Wars imo shouldnt be motivated by a bounty system. But that is all they will be after this change. Just ratting player structures until no one puts them up anymore.
Unless you can remove the cores after anchoring, which if so is what almost everyone will do.
Not at all. An inexperienced 5 man corp cant handle structures at all. Not financially and they cant defend them, with or without a core is irrelevant at this point. They just can’t. Period.
Are you f**cking serious? You are again going out of your way to screw the little guy. This is not the way to deal with structure spam, which is obviously your goal.
That’s an interesting data point. It’d be interesting to know what the split is across high/low/null, and what the average number of upwell structures per corp in each of those is.
Then to know what the expected offlining vs quantum core introduction rates are. With that sort of data, the potential impact on the game could much more easily be established.
The initial impact, yes. Buying the cores isn’t actually the issue, no more than simply jumping the price of them up would be (there are ways to do this, I suspect the changes to mining and moon mining were designed to do this subtly by increasing material costs due to supply and demand imbalance for larger in-game items, but looking at market data it appears that prices have actually come down in the last 6-12 months - Sotiyos are an exception it seems).
What will become the issue is that now small to medium corps, which purchased small to medium structures (and I’d guess are largely in high/low/npc nullsec), will now have a significant fixed bounty on each of their structures (or they’ll lose partial utlitity of those structures - again that five seat car that’s now retrospectively licensed for only two people). The former of those two issues is something they’ll have to defend against for basically their entire existence - the roaming bounty hunters may come “tomorrow”, they may come “next week”, they may come “next year”. The latter of those two impacts they’ll suffer immediately, and it’s manifestly unfair (yeah, I know) - it certainly flies in the face of the ‘sandbox’ nature the game is meant to have.
I don’t doubt that there are outcomes that are being sought by CCP by this - but we’ve already seen acknowledgement that a whole sector of the player base (those with Keepstars in lower level wormholes) was “forgotten about” - which really starts to make one wonder what other cases have been forgotten/ignored or had a decision made about their validity in the game?
Sandboxes have rules. Sometimes the rules have to change.
Invoking the ‘but it’s a sandbox’ argument is just silly. Let the rest of your argument stand on its own.
I think you mean ‘The 3 or 4 keepstars out of the tens or hundreds of thousands of structures in the game’
That isn’t a whole sector of the player base.
They are. There are many toys that are exclusive to non-“noob space” as you call it. And nobody in “noob space” whinges and bitches about that (or at least not any more).
What would happen I wonder if as a nullsec player/corp/alliance if you lost access to “noob space”? No jita or highsec market hubs. No Tritanium from Veldspar ore. How would nullsec go in that case?
Seriously, this was not a point to start off with, it undermines the validity of the entire statement.
No it won’t, otherwise this would have already happened with the abandonment mechanic.
Overseer effects, blue loot, and now these cores are all subject to taxes have consistently gone up. Even for 800 million, pay for a declaration and waiting a week of timers in High security space isn’t much of a return vs time. Its not a great return for 5 guys in bombers bashing an abandoned citadel for 30 minutes in low/null, and a poor return for one that’s fuelled, even if uncontested.
Wanting to act and acting are two different things. This strongly feels like weasel words to placate, especially when combined with assertions above that destruction will lead to more demand that should already have been the result of the abandonment changes.
There as a very large thread on this forum regarding cloaking that seems to have a number of people who disagree.
Exactly how many losses does a 10 man industry corp inflict when facing a 100 man mercenary corporation?
Structures are destroyed, their ownership does not change, or is that something planned for later that slipped out?
Someone else has already pointed out that mass != volume. Even if the mass was at fault, its not like wormhole traversal includes the contents of a ship. That would actually make sense.
Structures were ISK sinks before, they still are, especially medium engineering structuers which look like the preferred choice for spam because of their low cost. The 3 “basic services” listed should be moved to a service module with a fuel cost, even at 5 blocks an hour its more per year than what the cost of a quantum core would be. Fix the drop rate for service modules to %100. No changes to Reinforcement timers? Looks like TZ tanking structures are not getting fixed either then.
High security moons should never have been allowed in the first place.
This guy has a real bee in his bonnet… People probably understand that the prices for some of the affected stuff will tank, like the interceptors who lost bubble immunity did some months back, they just don’t care because its not a ‘new’ phenomena the CCP does something that impacts the market. Look at brokerage fees and the 4 significant digits change, the market has already slowed significantly.
There you go. Like a VNI.
Glad you asked.
Charge office space by the M^3 stored. Now that stack of 1000 dreadnoughts costs something a small group does not have to worry about.
You would be ahead by saving fuel and building out of a station, its not like the 1% bonus to ammo saves that much.
Perhaps there should be a corporation jointing fee, like a CSPA charge?
Extreme, but a better direction than these cores. A station back in the day cost 30 billion, with $15 netting 300 million ISK, that 30 billion actually meant something. 150 billion for a keepstar is too cheap, these days it should cost more like a trillion.
Running structures below cost is a problem. If war comes and they are removed, whoever replaces this ‘service’ aught to consider this when calculating costs and deciding if its worth running below costs a second time.
Watch me keep all my stuff in a structure where my corp doesn’t have offices. Oops. Ain’t difficult at all to contract things around instead of just pulling them out of a shared hangar.
You and me both.
Nah, it’s not the worst-case scenario. For them, worst-case would be the whole place becoming Minmatar high-sec.